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ClientInputHandler & | operator= (ClientInputHandler const &) |
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| ClientInputHandler (ClientInputHandler const &) |
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MCAPI | ClientInputHandler (::Bedrock::NotNullNonOwnerPtr<::IClientInstance > const &client, ::InputHandler &inputHandler, ::IGameModuleApp &gameModuleApp) |
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MCAPI bool | canInteract () const |
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MCAPI bool | canPaddle () const |
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MCAPI void | clearInvalidDownKeys () |
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MCAPI::std::string | getBoatExitText () const |
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MCAPI::InputMode | getCurrentInputMode () const |
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MCAPI void | getCursorPos (float &xCursor, float &yCursor) const |
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MCAPI::std::string | getInteractText () const |
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MCAPI void | onConfigChanged (::Config const &c) |
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MCAPI void | pushInputMapping (bool inGame) |
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MCAPI void | render (::ScreenContext &screenContext) |
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MCAPI void | resetPlayerState () |
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MCAPI bool | showCodeBuilder () const |
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MCAPI bool | showImmersiveReader () const |
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MCAPI void | updateInputMapping () |
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MCAPI bool | updateInputMode (::std::string const &mode) |
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MCAPI void | updatePlayerState (::gsl::not_null<::IClientInstance const * > client, ::MovementAbilitiesComponent const &abilities, ::MobEffectsComponent const &mobEffects, ::ActorDataFlagComponent const &synchedActorData, ::MoveInputComponent &moveInput, bool isRiding, bool isInWater) |
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MCAPI bool | useFreeformPickDirection () const |
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MCAPI void * | $ctor (::Bedrock::NotNullNonOwnerPtr<::IClientInstance > const &client, ::InputHandler &inputHandler, ::IGameModuleApp &gameModuleApp) |
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MCAPI void | $dtor () |
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::ll::TypedStorage< 8, 24, ::Bedrock::NotNullNonOwnerPtr<::IClientInstance > > | mClient |
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::ll::TypedStorage< 8, 8, ::InputHandler & > | mInputHandler |
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::ll::TypedStorage< 8, 8, ::std::unique_ptr<::ClientBindingFactory > > | mBindingFactory |
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::ll::TypedStorage< 8, 8, ::std::unique_ptr<::ClientInputMappingFactory > > | mMappingFactory |
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::ll::TypedStorage< 8, 32, ::std::string > | mExpectedInGameInputMode |
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::ll::TypedStorage< 1, 1, bool > | mIsFlying |
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::ll::TypedStorage< 1, 1, bool > | mIsSneaking |
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::ll::TypedStorage< 1, 1, bool > | mIsSprinting |
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::ll::TypedStorage< 1, 1, bool > | mIsSwimming |
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::ll::TypedStorage< 1, 1, bool > | mIsInWater |
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::ll::TypedStorage< 1, 1, bool > | mIsExpediateEmoteActive |
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::ll::TypedStorage< 1, 1, bool > | mIsInAscendableBlock |
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::ll::TypedStorage< 1, 1, bool > | mIsOnDescendableBlock |
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::ll::TypedStorage< 1, 1, bool > | mIsCreativeMode |
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::ll::TypedStorage< 1, 1, bool > | mIsSpectatorMode |
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::ll::TypedStorage< 1, 1, bool > | mInteractActive |
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::ll::TypedStorage< 1, 1, bool > | mHasMobEffects |
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::ll::TypedStorage< 8, 8, ::std::unique_ptr<::ClientInputHandlerProxy > > | mProxy |
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