LeviLamina
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LootItemActorHasMarkVariantCondition.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/storage/loot/predicates/LootItemCondition.h"
7
8// auto generated forward declare list
9// clang-format off
11class Random;
12// clang-format on
13
15public:
16 // member variables
17 // NOLINTBEGIN
19 // NOLINTEND
20
21public:
22 // prevent constructor by default
26
27public:
28 // virtual functions
29 // NOLINTBEGIN
30 // vIndex: 0
31 virtual ~LootItemActorHasMarkVariantCondition() /*override*/ = default;
32
33 // vIndex: 1
34 virtual bool applies(::Random& random, ::LootTableContext& context) /*override*/;
35 // NOLINTEND
36
37public:
38 // virtual function thunks
39 // NOLINTBEGIN
41 // NOLINTEND
42
43public:
44 // vftables
45 // NOLINTBEGIN
46 MCNAPI static void** $vftable();
47 // NOLINTEND
48};
Definition LootItemActorHasMarkVariantCondition.h:14
MCAPI bool $applies(::Random &random, ::LootTableContext &context)
static MCAPI void ** $vftable()
Definition LootItemCondition.h:12
Definition LootTableContext.h:20
Definition Random.h:11
Definition context.h:5
Definition Alias.h:14