LeviLamina
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Public Member Functions | |
ActorSkeletalAnimationPlayer & | operator= (ActorSkeletalAnimationPlayer const &) |
ActorSkeletalAnimationPlayer (ActorSkeletalAnimationPlayer const &) | |
virtual void | applyToPose (::RenderParams &renderParams, ::std::unordered_map<::SkeletalHierarchyIndex, ::std::vector<::BoneOrientation > > &destBoneOrientationMap, float blendWeight) |
virtual void | resetAnimation () |
virtual void | buildBoneToPartMapping (::AnimationComponent &animationComponent) |
virtual void | bindParticleEffects (::std::unordered_map<::HashedString, ::HashedString > const &actorParticleEffectMap) |
virtual void | bindSoundEffects (::std::unordered_map<::HashedString, ::std::string > const &actorSoundEffectMap) |
virtual bool | hasAnimationFinished () const |
virtual ::std::shared_ptr<::ActorAnimationPlayer > | findAnimation (::HashedString const &) |
virtual::ActorAnimationType | getAnimationType () const |
virtual::HashedString const & | getRawName () const |
MCAPI | ActorSkeletalAnimationPlayer (::HashedString const &friendlyName, ::ActorSkeletalAnimationPtr animationData, ::AnimationComponent &animationComponent, ::ExpressionNode const &blendExpression) |
MCAPI void * | $ctor (::HashedString const &friendlyName, ::ActorSkeletalAnimationPtr animationData, ::AnimationComponent &animationComponent, ::ExpressionNode const &blendExpression) |
MCAPI void | $dtor () |
MCAPI void | $applyToPose (::RenderParams &renderParams, ::std::unordered_map<::SkeletalHierarchyIndex, ::std::vector<::BoneOrientation > > &destBoneOrientationMap, float blendWeight) |
MCAPI void | $resetAnimation () |
MCAPI void | $buildBoneToPartMapping (::AnimationComponent &animationComponent) |
MCAPI void | $bindParticleEffects (::std::unordered_map<::HashedString, ::HashedString > const &actorParticleEffectMap) |
MCAPI void | $bindSoundEffects (::std::unordered_map<::HashedString, ::std::string > const &actorSoundEffectMap) |
MCAPI bool | $hasAnimationFinished () const |
MCAPI ::std::shared_ptr<::ActorAnimationPlayer > | $findAnimation (::HashedString const &) |
MCAPI::ActorAnimationType | $getAnimationType () const |
MCAPI::HashedString const & | $getRawName () const |
MCAPI void * | $ctor (::HashedString const &friendlyName, ::ExpressionNode const &blendExpression) |
Static Public Member Functions | |
static MCAPI void ** | $vftable () |
Public Attributes | |
::ll::UntypedStorage< 8, 16 > | mUnkf2dda4 |
::ll::UntypedStorage< 8, 24 > | mUnk934a88 |
::ll::UntypedStorage< 8, 64 > | mUnk64ca7e |
::ll::UntypedStorage< 8, 8 > | mUnkbf3295 |
::ll::UntypedStorage< 8, 8 > | mUnk80bd55 |
::ll::UntypedStorage< 4, 4 > | mUnk173802 |
::ll::UntypedStorage< 4, 4 > | mUnk7a32f6 |
::ll::UntypedStorage< 4, 4 > | mUnk2a6bf2 |
::ll::UntypedStorage< 8, 48 > | mUnkd5fe13 |
::ll::UntypedStorage< 8, 16 > | mUnkad5060 |
::ll::UntypedStorage< 1, 1 > | mUnk923d16 |
::ll::UntypedStorage< 1, 1 > | mUnkdcf6cd |
MCAPI ActorSkeletalAnimationPlayer::ActorSkeletalAnimationPlayer | ( | ::HashedString const & | friendlyName, |
::ActorSkeletalAnimationPtr | animationData, | ||
::AnimationComponent & | animationComponent, | ||
::ExpressionNode const & | blendExpression ) |
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virtual |
Implements ActorAnimationPlayer.
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virtual |
Implements ActorAnimationPlayer.
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virtual |
Reimplemented from ActorAnimationPlayer.
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virtual |
Reimplemented from ActorAnimationPlayer.
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virtual |
Reimplemented from ActorAnimationPlayer.
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virtual |
Implements ActorAnimationPlayer.
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virtual |
Implements ActorAnimationPlayer.
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virtual |
Implements ActorAnimationPlayer.
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virtual |
Implements ActorAnimationPlayer.
MCAPI void * ActorSkeletalAnimationPlayer::$ctor | ( | ::HashedString const & | friendlyName, |
::ActorSkeletalAnimationPtr | animationData, | ||
::AnimationComponent & | animationComponent, | ||
::ExpressionNode const & | blendExpression ) |
MCAPI void ActorSkeletalAnimationPlayer::$dtor | ( | ) |
MCAPI void ActorSkeletalAnimationPlayer::$applyToPose | ( | ::RenderParams & | renderParams, |
::std::unordered_map<::SkeletalHierarchyIndex, ::std::vector<::BoneOrientation > > & | destBoneOrientationMap, | ||
float | blendWeight ) |
MCAPI void ActorSkeletalAnimationPlayer::$resetAnimation | ( | ) |
MCAPI void ActorSkeletalAnimationPlayer::$buildBoneToPartMapping | ( | ::AnimationComponent & | animationComponent | ) |
MCAPI void ActorSkeletalAnimationPlayer::$bindParticleEffects | ( | ::std::unordered_map<::HashedString, ::HashedString > const & | actorParticleEffectMap | ) |
MCAPI void ActorSkeletalAnimationPlayer::$bindSoundEffects | ( | ::std::unordered_map<::HashedString, ::std::string > const & | actorSoundEffectMap | ) |
MCAPI bool ActorSkeletalAnimationPlayer::$hasAnimationFinished | ( | ) | const |
MCAPI ::std::shared_ptr<::ActorAnimationPlayer > ActorSkeletalAnimationPlayer::$findAnimation | ( | ::HashedString const & | ) |
MCAPI::ActorAnimationType ActorSkeletalAnimationPlayer::$getAnimationType | ( | ) | const |
MCAPI::HashedString const & ActorSkeletalAnimationPlayer::$getRawName | ( | ) | const |
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static |
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inherited |