LeviLamina
Loading...
Searching...
No Matches
ItemFrameBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/level/block/ActorBlockBase.h"
8#include "mc/world/level/block/BlockType.h"
9
10// auto generated forward declare list
11// clang-format off
12class AABB;
13class Actor;
14class Block;
15class BlockActor;
16class BlockPos;
17class BlockSource;
18class Experiments;
20class HashedString;
22class ItemInstance;
23class Player;
24class Vec3;
26namespace BlockEvents { class BlockPlaceEvent; }
27namespace BlockEvents { class BlockPlayerInteractEvent; }
28namespace BlockEvents { class BlockQueuedTickEvent; }
29// clang-format on
30
31class ItemFrameBlock : public ::ActorBlock {
32public:
33 // virtual functions
34 // NOLINTBEGIN
35 virtual ::Block const&
36 getPlacementBlock(::Actor const& by, ::BlockPos const& pos, uchar face, ::Vec3 const& clickPos, int itemValue) const
37 /*override*/;
38
39 virtual bool mayPlace(::BlockSource& region, ::BlockPos const& pos, uchar face) const /*override*/;
40
41 virtual ::AABB const& getVisualShape(::Block const& block, ::AABB& bufferAABB) const /*override*/;
42
43 virtual ::AABB getCollisionShape(
44 ::Block const&,
46 ::BlockPos const&,
48 ) const /*override*/;
49
50 virtual bool isInteractiveBlock() const /*override*/;
51
52 virtual ::ItemInstance asItemInstance(::Block const&, ::BlockActor const* blockActor) const /*override*/;
53
54 virtual ::Block const* playerWillDestroy(::Player& player, ::BlockPos const& pos, ::Block const& block) const
55 /*override*/;
56
57 virtual bool attack(::Player* player, ::BlockPos const& pos) const /*override*/;
58
59 virtual bool getIgnoresDestroyPermissions(::Actor& entity, ::BlockPos const& pos) const /*override*/;
60
61 virtual void onRemove(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
62
63 virtual void neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const
64 /*override*/;
65
66 virtual bool hasComparatorSignal() const /*override*/;
67
68 virtual int getComparatorSignal(::BlockSource& region, ::BlockPos const& pos, ::Block const& block, uchar dir) const
69 /*override*/;
70
71 virtual bool canSurvive(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
72
73 virtual bool isLavaBlocking() const /*override*/;
74
75 virtual ::HashedString getSpawnedItemName() const;
76
77 virtual void _addHardCodedBlockComponents(::Experiments const&) /*override*/;
78
79 virtual void
80 spawnAfterBreak(::BlockSource& region, ::Block const&, ::BlockPos const& pos, ::ResourceDropsContext const&) const
81 /*override*/;
82
83 virtual ~ItemFrameBlock() /*override*/ = default;
84 // NOLINTEND
85
86public:
87 // member functions
88 // NOLINTBEGIN
89 MCAPI void _checkAchievements(::Player& player, ::BlockPos const& currentPos) const;
90
91 MCFOLD void onPlace(::BlockEvents::BlockPlaceEvent& eventData) const;
92
93 MCFOLD void tick(::BlockEvents::BlockQueuedTickEvent& eventData) const;
94
95 MCAPI void use(::BlockEvents::BlockPlayerInteractEvent& eventData) const;
96 // NOLINTEND
97
98public:
99 // virtual function thunks
100 // NOLINTBEGIN
101 MCFOLD ::Block const& $getPlacementBlock(
102 ::Actor const& by,
103 ::BlockPos const& pos,
104 uchar face,
105 ::Vec3 const& clickPos,
106 int itemValue
107 ) const;
108
109 MCAPI bool $mayPlace(::BlockSource& region, ::BlockPos const& pos, uchar face) const;
110
111 MCAPI ::AABB const& $getVisualShape(::Block const& block, ::AABB& bufferAABB) const;
112
113 MCFOLD ::AABB $getCollisionShape(
114 ::Block const&,
115 ::IConstBlockSource const&,
116 ::BlockPos const&,
118 ) const;
119
120 MCFOLD bool $isInteractiveBlock() const;
121
122 MCAPI ::ItemInstance $asItemInstance(::Block const&, ::BlockActor const* blockActor) const;
123
124 MCAPI ::Block const* $playerWillDestroy(::Player& player, ::BlockPos const& pos, ::Block const& block) const;
125
126 MCAPI bool $attack(::Player* player, ::BlockPos const& pos) const;
127
128 MCAPI bool $getIgnoresDestroyPermissions(::Actor& entity, ::BlockPos const& pos) const;
129
130 MCFOLD void $onRemove(::BlockSource& region, ::BlockPos const& pos) const;
131
132 MCAPI void $neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const;
133
134 MCFOLD bool $hasComparatorSignal() const;
135
136 MCAPI int $getComparatorSignal(::BlockSource& region, ::BlockPos const& pos, ::Block const& block, uchar dir) const;
137
138 MCFOLD bool $canSurvive(::BlockSource& region, ::BlockPos const& pos) const;
139
140 MCFOLD bool $isLavaBlocking() const;
141
142 MCAPI ::HashedString $getSpawnedItemName() const;
143
144 MCAPI void $_addHardCodedBlockComponents(::Experiments const&);
145
146 MCAPI void
147 $spawnAfterBreak(::BlockSource& region, ::Block const&, ::BlockPos const& pos, ::ResourceDropsContext const&) const;
148
149
150 // NOLINTEND
151
152public:
153 // vftables
154 // NOLINTBEGIN
155 MCAPI static void** $vftable();
156 // NOLINTEND
157};
Definition AABB.h:18
Definition Actor.h:105
Definition BlockActor.h:32
Definition BlockPlaceEvent.h:16
Definition BlockPlayerInteractEvent.h:17
Definition BlockQueuedTickEvent.h:16
Definition BlockPos.h:19
Definition BlockSource.h:68
Definition Block.h:43
Definition Experiments.h:14
Definition GetCollisionShapeInterface.h:13
Definition HashedString.h:5
Definition IConstBlockSource.h:25
Definition ItemFrameBlock.h:31
Definition ItemInstance.h:15
Definition Player.h:125
Definition Vec3.h:10
Definition optional_ref.h:10
Definition ResourceDropsContext.h:17