LeviLamina
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SetStewEffectFunction.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/storage/loot/functions/LootItemFunction.h"
7
8// auto generated forward declare list
9// clang-format off
10class ItemInstance;
11class ItemStack;
14class Random;
15namespace Json { class Value; }
16// clang-format on
17
19public:
20 // member variables
21 // NOLINTBEGIN
22 ::ll::TypedStorage<8, 24, ::std::vector<int>> mEffectIDs;
23 // NOLINTEND
24
25public:
26 // virtual functions
27 // NOLINTBEGIN
28 virtual ~SetStewEffectFunction() /*override*/ = default;
29
30 virtual void apply(::ItemStack& item, ::Random& random, ::LootTableContext& context) /*override*/;
31
32 virtual void apply(::ItemInstance& itemInstance, ::Random& random, ::LootTableContext& context) /*override*/;
33
34 virtual ::LootItemFunction::FunctionType getFunctionType() const /*override*/;
35 // NOLINTEND
36
37public:
38 // static functions
39 // NOLINTBEGIN
40 MCAPI static ::std::unique_ptr<::LootItemFunction>
41 deserialize(::Json::Value object, ::std::vector<::std::unique_ptr<::LootItemCondition>>& predicates);
42 // NOLINTEND
43
44public:
45 // virtual function thunks
46 // NOLINTBEGIN
47 MCAPI void $apply(::ItemStack& item, ::Random& random, ::LootTableContext& context);
48
49 MCAPI void $apply(::ItemInstance& itemInstance, ::Random& random, ::LootTableContext& context);
50
51 MCFOLD ::LootItemFunction::FunctionType $getFunctionType() const;
52
53
54 // NOLINTEND
55
56public:
57 // vftables
58 // NOLINTBEGIN
59 MCNAPI static void** $vftable();
60 // NOLINTEND
61};
Definition ItemInstance.h:15
Definition ItemStack.h:26
Definition Value.h:16
Definition LootItemCondition.h:12
Definition LootItemFunction.h:17
Definition LootTableContext.h:20
Definition Random.h:10
Definition SetStewEffectFunction.h:18
static MCAPI void ** $vftable()
Definition context.h:5