30class HopperBlock :
public ::ActorBlock {
40 virtual bool isInteractiveBlock()
const ;
42 virtual bool isContainerBlock()
const ;
44 virtual bool addCollisionShapes(
48 ::AABB const* intersectTestBox,
49 ::std::vector<::AABB>& inoutBoxes,
53 virtual void addAABBs(
57 ::AABB const* intersectTestBox,
58 ::std::vector<::AABB>& inoutBoxes
61 virtual ::HitResult clip(
67 ::ShapeType shapeType,
71 virtual bool canProvideSupport(
::Block const& face, uchar, ::BlockSupportType)
const ;
73 virtual ::Block
const&
74 getPlacementBlock(
::Actor const& by,
::BlockPos const& pos, uchar face,
::Vec3 const& clickPos,
int itemValue)
const
77 virtual bool hasComparatorSignal()
const ;
86 virtual bool allowStateMismatchOnPlacement(
::Block const&,
::Block const&)
const ;
94 MCAPI HopperBlock(::std::string
const& nameId,
int id);
96 MCAPI ::AABB _getSpoutAABB(
::Block const& block)
const;
108 MCAPI static ::BlockPos getAttachedOffset(uchar facing);
114 MCAPI static ::BaseGameVersion
const& HOPPER_DOESNT_BREAK_FALLING_BLOCK_VERSION();
120 MCAPI
void* $ctor(::std::string
const& nameId,
int id);
128 MCFOLD
bool $isInteractiveBlock()
const;
130 MCFOLD
bool $isContainerBlock()
const;
132 MCFOLD
bool $addCollisionShapes(
136 ::AABB const* intersectTestBox,
137 ::std::vector<::AABB>& inoutBoxes,
141 MCAPI
void $addAABBs(
145 ::AABB const* intersectTestBox,
146 ::std::vector<::AABB>& inoutBoxes
149 MCAPI ::HitResult $clip(
155 ::ShapeType shapeType,
159 MCFOLD
bool $canProvideSupport(
::Block const& face, uchar, ::BlockSupportType)
const;
161 MCAPI ::Block
const& $getPlacementBlock(
169 MCFOLD
bool $hasComparatorSignal()
const;
178 MCFOLD
bool $allowStateMismatchOnPlacement(
::Block const&,
::Block const&)
const;
188 MCAPI
static void** $vftable();