30class HopperBlock :
public ::ActorBlock {
40 virtual bool isInteractiveBlock()
const ;
42 virtual bool isContainerBlock()
const ;
44 virtual bool addCollisionShapes(
48 ::AABB const* intersectTestBox,
49 ::std::vector<::AABB>& inoutBoxes,
53 virtual void addAABBs(
57 ::AABB const* intersectTestBox,
58 ::std::vector<::AABB>& inoutBoxes
61 virtual ::HitResult clip(
67 ::ShapeType shapeType,
71 virtual bool canProvideSupport(
::Block const&, uchar face, ::BlockSupportType)
const ;
73 virtual ::Block
const&
74 getPlacementBlock(
::Actor const& by,
::BlockPos const& pos, uchar face,
::Vec3 const& clickPos,
int itemValue)
const
77 virtual bool hasComparatorSignal()
const ;
86 virtual bool allowStateMismatchOnPlacement(
::Block const& clientTarget,
::Block const& serverTarget)
const
95 MCAPI HopperBlock(::std::string
const& nameId,
int id);
97 MCAPI ::AABB _getSpoutAABB(
::Block const& block)
const;
113 MCAPI static ::BaseGameVersion
const& HOPPER_DOESNT_BREAK_FALLING_BLOCK_VERSION();
119 MCAPI
void* $ctor(::std::string
const& nameId,
int id);
127 MCFOLD
bool $isInteractiveBlock()
const;
129 MCFOLD
bool $isContainerBlock()
const;
131 MCFOLD
bool $addCollisionShapes(
135 ::AABB const* intersectTestBox,
136 ::std::vector<::AABB>& inoutBoxes,
140 MCAPI
void $addAABBs(
144 ::AABB const* intersectTestBox,
145 ::std::vector<::AABB>& inoutBoxes
148 MCAPI ::HitResult $clip(
154 ::ShapeType shapeType,
158 MCFOLD
bool $canProvideSupport(
::Block const&, uchar face, ::BlockSupportType)
const;
160 MCAPI ::Block
const& $getPlacementBlock(
168 MCFOLD
bool $hasComparatorSignal()
const;
176 MCFOLD
bool $allowStateMismatchOnPlacement(
::Block const& clientTarget,
::Block const& serverTarget)
const;
186 MCAPI
static void** $vftable();