42 virtual void onRedstoneUpdate(
::BlockSource& region,
::BlockPos const& pos,
int strength,
bool isFirstTime)
const
46 virtual bool isInteractiveBlock()
const ;
49 virtual bool isContainerBlock()
const ;
52 virtual bool addCollisionShapes(
56 ::AABB const* intersectTestBox,
57 ::std::vector<::AABB>& inoutBoxes,
62 virtual void addAABBs(
66 ::AABB const* intersectTestBox,
67 ::std::vector<::AABB>& inoutBoxes
71 virtual ::HitResult clip(
77 ::ShapeType shapeType,
82 virtual bool canProvideSupport(
::Block const&, uchar face, ::BlockSupportType)
const ;
85 virtual ::Block
const&
86 getPlacementBlock(
::Actor const& by,
::BlockPos const& pos, uchar face,
::Vec3 const& clickPos,
int itemValue)
const
90 virtual bool hasComparatorSignal()
const ;
103 virtual bool allowStateMismatchOnPlacement(
::Block const& clientTarget,
::Block const& serverTarget)
const
107 virtual void _addHardCodedBlockComponents(
::Experiments const&) ;
116 MCAPI ::AABB _getSpoutAABB(
::Block const& block)
const;
126 MCAPI static ::BaseGameVersion
const& HOPPER_DOESNT_BREAK_FALLING_BLOCK_VERSION();
136 MCAPI
void $onRedstoneUpdate(
::BlockSource& region,
::BlockPos const& pos,
int strength,
bool isFirstTime)
const;
138 MCFOLD
bool $isInteractiveBlock()
const;
140 MCFOLD
bool $isContainerBlock()
const;
142 MCFOLD
bool $addCollisionShapes(
146 ::AABB const* intersectTestBox,
147 ::std::vector<::AABB>& inoutBoxes,
151 MCAPI
void $addAABBs(
155 ::AABB const* intersectTestBox,
156 ::std::vector<::AABB>& inoutBoxes
159 MCAPI ::HitResult $clip(
165 ::ShapeType shapeType,
169 MCFOLD
bool $canProvideSupport(
::Block const&, uchar face, ::BlockSupportType)
const;
171 MCAPI ::Block
const& $getPlacementBlock(
179 MCFOLD
bool $hasComparatorSignal()
const;
188 MCFOLD
bool $allowStateMismatchOnPlacement(
::Block const& clientTarget,
::Block const& serverTarget)
const;
190 MCAPI
void $_addHardCodedBlockComponents(
::Experiments const&);