LeviLamina
Loading...
Searching...
No Matches
HopperBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/level/ShapeType.h"
8#include "mc/world/level/block/ActorBlockBase.h"
9#include "mc/world/level/block/BlockSupportType.h"
10#include "mc/world/level/block/BlockType.h"
11
12// auto generated forward declare list
13// clang-format off
14class AABB;
15class Actor;
16class BaseGameVersion;
17class Block;
18class BlockActor;
19class BlockPos;
20class BlockSource;
21class Experiments;
23class HitResult;
25class ItemInstance;
26class Vec3;
27namespace BlockEvents { class BlockPlaceEvent; }
28namespace BlockEvents { class BlockPlayerInteractEvent; }
29// clang-format on
30
31class HopperBlock : public ::ActorBlock {
32public:
33 // virtual functions
34 // NOLINTBEGIN
35 virtual void onRemove(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
36
37 virtual void setupRedstoneComponent(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
38
39 virtual void onRedstoneUpdate(::BlockSource& region, ::BlockPos const& pos, int strength, bool isFirstTime) const
40 /*override*/;
41
42 virtual bool isInteractiveBlock() const /*override*/;
43
44 virtual bool isContainerBlock() const /*override*/;
45
46 virtual bool addCollisionShapes(
47 ::Block const& block,
48 ::IConstBlockSource const& region,
49 ::BlockPos const& pos,
50 ::AABB const* intersectTestBox,
51 ::std::vector<::AABB>& inoutBoxes,
53 ) const /*override*/;
54
55 virtual void addAABBs(
56 ::Block const& block,
57 ::IConstBlockSource const& region,
58 ::BlockPos const& pos,
59 ::AABB const* intersectTestBox,
60 ::std::vector<::AABB>& inoutBoxes
61 ) const /*override*/;
62
63 virtual ::HitResult clip(
64 ::Block const& block,
65 ::BlockSource const& region,
66 ::BlockPos const& pos,
67 ::Vec3 const& A,
68 ::Vec3 const& B,
69 ::ShapeType shapeType,
71 ) const /*override*/;
72
73 virtual bool canProvideSupport(::Block const&, uchar face, ::BlockSupportType) const /*override*/;
74
75 virtual ::Block const&
76 getPlacementBlock(::Actor const& by, ::BlockPos const& pos, uchar face, ::Vec3 const& clickPos, int itemValue) const
77 /*override*/;
78
79 virtual bool hasComparatorSignal() const /*override*/;
80
81 virtual int getComparatorSignal(::BlockSource& region, ::BlockPos const& pos, ::Block const& block, uchar dir) const
82 /*override*/;
83
84 virtual ::ItemInstance asItemInstance(::Block const&, ::BlockActor const*) const /*override*/;
85
86 virtual bool breaksFallingBlocks(::Block const& block, ::BaseGameVersion const version) const /*override*/;
87
88 virtual bool allowStateMismatchOnPlacement(::Block const& clientTarget, ::Block const& serverTarget) const
89 /*override*/;
90
91 virtual void movedByPiston(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
92
93 virtual void _addHardCodedBlockComponents(::Experiments const&) /*override*/;
94
95 virtual ~HopperBlock() /*override*/ = default;
96 // NOLINTEND
97
98public:
99 // member functions
100 // NOLINTBEGIN
101 MCAPI ::AABB _getSpoutAABB(::Block const& block) const;
102
103 MCAPI void onPlace(::BlockEvents::BlockPlaceEvent& eventData) const;
104
105 MCAPI void use(::BlockEvents::BlockPlayerInteractEvent& eventData) const;
106 // NOLINTEND
107
108public:
109 // static variables
110 // NOLINTBEGIN
111 MCAPI static ::BaseGameVersion const& HOPPER_DOESNT_BREAK_FALLING_BLOCK_VERSION();
112 // NOLINTEND
113
114public:
115 // virtual function thunks
116 // NOLINTBEGIN
117 MCAPI void $onRemove(::BlockSource& region, ::BlockPos const& pos) const;
118
119 MCAPI void $setupRedstoneComponent(::BlockSource& region, ::BlockPos const& pos) const;
120
121 MCAPI void $onRedstoneUpdate(::BlockSource& region, ::BlockPos const& pos, int strength, bool isFirstTime) const;
122
123 MCFOLD bool $isInteractiveBlock() const;
124
125 MCFOLD bool $isContainerBlock() const;
126
127 MCFOLD bool $addCollisionShapes(
128 ::Block const& block,
129 ::IConstBlockSource const& region,
130 ::BlockPos const& pos,
131 ::AABB const* intersectTestBox,
132 ::std::vector<::AABB>& inoutBoxes,
134 ) const;
135
136 MCAPI void $addAABBs(
137 ::Block const& block,
138 ::IConstBlockSource const& region,
139 ::BlockPos const& pos,
140 ::AABB const* intersectTestBox,
141 ::std::vector<::AABB>& inoutBoxes
142 ) const;
143
144 MCFOLD bool $canProvideSupport(::Block const&, uchar face, ::BlockSupportType) const;
145
146 MCAPI ::Block const& $getPlacementBlock(
147 ::Actor const& by,
148 ::BlockPos const& pos,
149 uchar face,
150 ::Vec3 const& clickPos,
151 int itemValue
152 ) const;
153
154 MCFOLD bool $hasComparatorSignal() const;
155
156 MCFOLD int
157 $getComparatorSignal(::BlockSource& region, ::BlockPos const& pos, ::Block const& block, uchar dir) const;
158
159 MCAPI ::ItemInstance $asItemInstance(::Block const&, ::BlockActor const*) const;
160
161 MCAPI bool $breaksFallingBlocks(::Block const& block, ::BaseGameVersion const version) const;
162
163 MCFOLD bool $allowStateMismatchOnPlacement(::Block const& clientTarget, ::Block const& serverTarget) const;
164
165 MCAPI void $movedByPiston(::BlockSource& region, ::BlockPos const& pos) const;
166
167 MCAPI void $_addHardCodedBlockComponents(::Experiments const&);
168
169
170 // NOLINTEND
171
172public:
173 // vftables
174 // NOLINTBEGIN
175 MCAPI static void** $vftable();
176 // NOLINTEND
177};
Definition AABB.h:18
Definition Actor.h:105
Definition BaseGameVersion.h:8
Definition BlockActor.h:32
Definition BlockPlaceEvent.h:16
Definition BlockPlayerInteractEvent.h:17
Definition BlockPos.h:19
Definition BlockSource.h:68
Definition Block.h:43
Definition Experiments.h:14
Definition GetCollisionShapeInterface.h:13
Definition HitResult.h:17
Definition HopperBlock.h:31
Definition IConstBlockSource.h:25
Definition ItemInstance.h:15
Definition Vec3.h:10
Definition optional_ref.h:10