LeviLamina
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HopperBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/level/ShapeType.h"
8#include "mc/world/level/block/ActorBlockBase.h"
9#include "mc/world/level/block/BlockSupportType.h"
10#include "mc/world/level/block/BlockType.h"
11
12// auto generated forward declare list
13// clang-format off
14class AABB;
15class Actor;
16class BaseGameVersion;
17class Block;
18class BlockActor;
19class BlockPos;
20class BlockSource;
22class HitResult;
24class ItemInstance;
25class Vec3;
26namespace BlockEvents { class BlockPlayerInteractEvent; }
27namespace BlockEvents { class BlockRedstoneUpdateEvent; }
28// clang-format on
29
30class HopperBlock : public ::ActorBlock {
31public:
32 // prevent constructor by default
33 HopperBlock();
34
35public:
36 // virtual functions
37 // NOLINTBEGIN
38 virtual void onRemove(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
39
40 virtual bool isInteractiveBlock() const /*override*/;
41
42 virtual bool isContainerBlock() const /*override*/;
43
44 virtual bool addCollisionShapes(
45 ::Block const& block,
46 ::IConstBlockSource const& region,
47 ::BlockPos const& pos,
48 ::AABB const* intersectTestBox,
49 ::std::vector<::AABB>& inoutBoxes,
51 ) const /*override*/;
52
53 virtual void addAABBs(
54 ::Block const& block,
55 ::IConstBlockSource const& region,
56 ::BlockPos const& pos,
57 ::AABB const* intersectTestBox,
58 ::std::vector<::AABB>& inoutBoxes
59 ) const /*override*/;
60
61 virtual ::HitResult clip(
62 ::Block const& block,
63 ::BlockSource const& region,
64 ::BlockPos const& pos,
65 ::Vec3 const& A,
66 ::Vec3 const& B,
67 ::ShapeType shapeType,
69 ) const /*override*/;
70
71 virtual bool canProvideSupport(::Block const& face, uchar, ::BlockSupportType) const /*override*/;
72
73 virtual ::Block const&
74 getPlacementBlock(::Actor const& by, ::BlockPos const& pos, uchar face, ::Vec3 const& clickPos, int itemValue) const
75 /*override*/;
76
77 virtual bool hasComparatorSignal() const /*override*/;
78
79 virtual int getComparatorSignal(::BlockSource& region, ::BlockPos const& pos, ::Block const& block, uchar dir) const
80 /*override*/;
81
82 virtual ::ItemInstance asItemInstance(::Block const&, ::BlockActor const*) const /*override*/;
83
84 virtual bool breaksFallingBlocks(::Block const& version, ::BaseGameVersion const) const /*override*/;
85
86 virtual bool allowStateMismatchOnPlacement(::Block const&, ::Block const&) const /*override*/;
87
88 virtual void movedByPiston(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
89 // NOLINTEND
90
91public:
92 // member functions
93 // NOLINTBEGIN
94 MCAPI HopperBlock(::std::string const& nameId, int id);
95
96 MCAPI ::AABB _getSpoutAABB(::Block const& block) const;
97
98 MCAPI void _onRedstoneUpdate(::BlockEvents::BlockRedstoneUpdateEvent& blockEvent) const;
99
100 MCAPI void use(::BlockEvents::BlockPlayerInteractEvent& eventData) const;
101 // NOLINTEND
102
103public:
104 // static functions
105 // NOLINTBEGIN
106 MCAPI static void _onSetupRedstoneComponent(::BlockSource& region, ::BlockPos const& pos);
107
108 MCAPI static ::BlockPos getAttachedOffset(uchar facing);
109 // NOLINTEND
110
111public:
112 // static variables
113 // NOLINTBEGIN
114 MCAPI static ::BaseGameVersion const& HOPPER_DOESNT_BREAK_FALLING_BLOCK_VERSION();
115 // NOLINTEND
116
117public:
118 // constructor thunks
119 // NOLINTBEGIN
120 MCAPI void* $ctor(::std::string const& nameId, int id);
121 // NOLINTEND
122
123public:
124 // virtual function thunks
125 // NOLINTBEGIN
126 MCAPI void $onRemove(::BlockSource& region, ::BlockPos const& pos) const;
127
128 MCFOLD bool $isInteractiveBlock() const;
129
130 MCFOLD bool $isContainerBlock() const;
131
132 MCFOLD bool $addCollisionShapes(
133 ::Block const& block,
134 ::IConstBlockSource const& region,
135 ::BlockPos const& pos,
136 ::AABB const* intersectTestBox,
137 ::std::vector<::AABB>& inoutBoxes,
139 ) const;
140
141 MCAPI void $addAABBs(
142 ::Block const& block,
143 ::IConstBlockSource const& region,
144 ::BlockPos const& pos,
145 ::AABB const* intersectTestBox,
146 ::std::vector<::AABB>& inoutBoxes
147 ) const;
148
149 MCAPI ::HitResult $clip(
150 ::Block const& block,
151 ::BlockSource const& region,
152 ::BlockPos const& pos,
153 ::Vec3 const& A,
154 ::Vec3 const& B,
155 ::ShapeType shapeType,
157 ) const;
158
159 MCFOLD bool $canProvideSupport(::Block const& face, uchar, ::BlockSupportType) const;
160
161 MCAPI ::Block const& $getPlacementBlock(
162 ::Actor const& by,
163 ::BlockPos const& pos,
164 uchar face,
165 ::Vec3 const& clickPos,
166 int itemValue
167 ) const;
168
169 MCFOLD bool $hasComparatorSignal() const;
170
171 MCFOLD int
172 $getComparatorSignal(::BlockSource& region, ::BlockPos const& pos, ::Block const& block, uchar dir) const;
173
174 MCAPI ::ItemInstance $asItemInstance(::Block const&, ::BlockActor const*) const;
175
176 MCAPI bool $breaksFallingBlocks(::Block const& version, ::BaseGameVersion const) const;
177
178 MCFOLD bool $allowStateMismatchOnPlacement(::Block const&, ::Block const&) const;
179
180 MCAPI void $movedByPiston(::BlockSource& region, ::BlockPos const& pos) const;
181
182
183 // NOLINTEND
184
185public:
186 // vftables
187 // NOLINTBEGIN
188 MCAPI static void** $vftable();
189 // NOLINTEND
190};
Definition AABB.h:18
Definition Actor.h:125
Definition BaseGameVersion.h:13
Definition BlockActor.h:30
Definition BlockPlayerInteractEvent.h:20
Definition BlockRedstoneUpdateEvent.h:16
Definition BlockPos.h:21
Definition BlockSource.h:73
Definition Block.h:69
Definition GetCollisionShapeInterface.h:13
Definition HitResult.h:19
Definition IConstBlockSource.h:24
Definition ItemInstance.h:15
Definition Vec3.h:10
Definition optional_ref.h:10