|
virtual void | onRemove (::BlockSource ®ion, ::BlockPos const &pos) const |
|
virtual void | setupRedstoneComponent (::BlockSource ®ion, ::BlockPos const &pos) const |
|
virtual void | onRedstoneUpdate (::BlockSource ®ion, ::BlockPos const &pos, int strength, bool isFirstTime) const |
|
virtual bool | use (::Player &, ::BlockPos const &, uchar) const |
|
virtual bool | isInteractiveBlock () const |
|
virtual bool | isContainerBlock () const |
|
virtual bool | addCollisionShapes (::Block const &block, ::IConstBlockSource const ®ion, ::BlockPos const &pos, ::AABB const *intersectTestBox, ::std::vector<::AABB > &inoutBoxes, ::optional_ref<::GetCollisionShapeInterface const > entity) const |
|
virtual void | addAABBs (::Block const &block, ::IConstBlockSource const ®ion, ::BlockPos const &pos, ::AABB const *intersectTestBox, ::std::vector<::AABB > &inoutBoxes) const |
|
virtual::HitResult | clip (::Block const &block, ::BlockSource const &, ::BlockPos const &pos, ::Vec3 const &origin, ::Vec3 const &end, ::ShapeType, ::optional_ref<::GetCollisionShapeInterface const >) const |
|
virtual bool | canProvideSupport (::Block const &, uchar face, ::BlockSupportType) const |
|
virtual::Block const & | getPlacementBlock (::Actor const &by, ::BlockPos const &pos, uchar face, ::Vec3 const &clickPos, int itemValue) const |
|
virtual bool | hasComparatorSignal () const |
|
virtual int | getComparatorSignal (::BlockSource ®ion, ::BlockPos const &pos, ::Block const &block, uchar dir) const |
|
virtual::ItemInstance | asItemInstance (::Block const &, ::BlockActor const *) const |
|
virtual bool | breaksFallingBlocks (::Block const &block, ::BaseGameVersion const version) const |
|
virtual bool | allowStateMismatchOnPlacement (::Block const &clientTarget, ::Block const &serverTarget) const |
|
virtual void | _addHardCodedBlockComponents (::Experiments const &) |
|
MCAPI::AABB | _getSpoutAABB (::Block const &block) const |
|
MCAPI void | onPlace (::BlockEvents::BlockPlaceEvent &eventData) const |
|
MCAPI void | $onRemove (::BlockSource ®ion, ::BlockPos const &pos) const |
|
MCAPI void | $setupRedstoneComponent (::BlockSource ®ion, ::BlockPos const &pos) const |
|
MCAPI void | $onRedstoneUpdate (::BlockSource ®ion, ::BlockPos const &pos, int strength, bool isFirstTime) const |
|
MCFOLD bool | $use (::Player &, ::BlockPos const &, uchar) const |
|
MCFOLD bool | $isInteractiveBlock () const |
|
MCFOLD bool | $isContainerBlock () const |
|
MCFOLD bool | $addCollisionShapes (::Block const &block, ::IConstBlockSource const ®ion, ::BlockPos const &pos, ::AABB const *intersectTestBox, ::std::vector<::AABB > &inoutBoxes, ::optional_ref<::GetCollisionShapeInterface const > entity) const |
|
MCAPI void | $addAABBs (::Block const &block, ::IConstBlockSource const ®ion, ::BlockPos const &pos, ::AABB const *intersectTestBox, ::std::vector<::AABB > &inoutBoxes) const |
|
MCAPI::HitResult | $clip (::Block const &block, ::BlockSource const &, ::BlockPos const &pos, ::Vec3 const &origin, ::Vec3 const &end, ::ShapeType, ::optional_ref<::GetCollisionShapeInterface const >) const |
|
MCFOLD bool | $canProvideSupport (::Block const &, uchar face, ::BlockSupportType) const |
|
MCAPI::Block const & | $getPlacementBlock (::Actor const &by, ::BlockPos const &pos, uchar face, ::Vec3 const &clickPos, int itemValue) const |
|
MCFOLD bool | $hasComparatorSignal () const |
|
MCFOLD int | $getComparatorSignal (::BlockSource ®ion, ::BlockPos const &pos, ::Block const &block, uchar dir) const |
|
MCAPI::ItemInstance | $asItemInstance (::Block const &, ::BlockActor const *) const |
|
MCAPI bool | $breaksFallingBlocks (::Block const &block, ::BaseGameVersion const version) const |
|
MCFOLD bool | $allowStateMismatchOnPlacement (::Block const &clientTarget, ::Block const &serverTarget) const |
|
MCAPI void | $_addHardCodedBlockComponents (::Experiments const &) |
|