LeviLamina
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HopperBlock Class Reference
+ Inheritance diagram for HopperBlock:

Public Member Functions

virtual void onRemove (::BlockSource &region, ::BlockPos const &pos) const
 
virtual void setupRedstoneComponent (::BlockSource &region, ::BlockPos const &pos) const
 
virtual void onRedstoneUpdate (::BlockSource &region, ::BlockPos const &pos, int strength, bool isFirstTime) const
 
virtual bool use (::Player &, ::BlockPos const &, uchar) const
 
virtual bool isInteractiveBlock () const
 
virtual bool isContainerBlock () const
 
virtual bool addCollisionShapes (::Block const &block, ::IConstBlockSource const &region, ::BlockPos const &pos, ::AABB const *intersectTestBox, ::std::vector<::AABB > &inoutBoxes, ::optional_ref<::GetCollisionShapeInterface const > entity) const
 
virtual void addAABBs (::Block const &block, ::IConstBlockSource const &region, ::BlockPos const &pos, ::AABB const *intersectTestBox, ::std::vector<::AABB > &inoutBoxes) const
 
virtual::HitResult clip (::Block const &block, ::BlockSource const &, ::BlockPos const &pos, ::Vec3 const &origin, ::Vec3 const &end, ::ShapeType, ::optional_ref<::GetCollisionShapeInterface const >) const
 
virtual bool canProvideSupport (::Block const &, uchar face, ::BlockSupportType) const
 
virtual::Block const & getPlacementBlock (::Actor const &by, ::BlockPos const &pos, uchar face, ::Vec3 const &clickPos, int itemValue) const
 
virtual bool hasComparatorSignal () const
 
virtual int getComparatorSignal (::BlockSource &region, ::BlockPos const &pos, ::Block const &block, uchar dir) const
 
virtual::ItemInstance asItemInstance (::Block const &, ::BlockActor const *) const
 
virtual bool breaksFallingBlocks (::Block const &block, ::BaseGameVersion const version) const
 
virtual bool allowStateMismatchOnPlacement (::Block const &clientTarget, ::Block const &serverTarget) const
 
virtual void _addHardCodedBlockComponents (::Experiments const &)
 
MCAPI::AABB _getSpoutAABB (::Block const &block) const
 
MCAPI void onPlace (::BlockEvents::BlockPlaceEvent &eventData) const
 
MCAPI void $onRemove (::BlockSource &region, ::BlockPos const &pos) const
 
MCAPI void $setupRedstoneComponent (::BlockSource &region, ::BlockPos const &pos) const
 
MCAPI void $onRedstoneUpdate (::BlockSource &region, ::BlockPos const &pos, int strength, bool isFirstTime) const
 
MCFOLD bool $use (::Player &, ::BlockPos const &, uchar) const
 
MCFOLD bool $isInteractiveBlock () const
 
MCFOLD bool $isContainerBlock () const
 
MCFOLD bool $addCollisionShapes (::Block const &block, ::IConstBlockSource const &region, ::BlockPos const &pos, ::AABB const *intersectTestBox, ::std::vector<::AABB > &inoutBoxes, ::optional_ref<::GetCollisionShapeInterface const > entity) const
 
MCAPI void $addAABBs (::Block const &block, ::IConstBlockSource const &region, ::BlockPos const &pos, ::AABB const *intersectTestBox, ::std::vector<::AABB > &inoutBoxes) const
 
MCAPI::HitResult $clip (::Block const &block, ::BlockSource const &, ::BlockPos const &pos, ::Vec3 const &origin, ::Vec3 const &end, ::ShapeType, ::optional_ref<::GetCollisionShapeInterface const >) const
 
MCFOLD bool $canProvideSupport (::Block const &, uchar face, ::BlockSupportType) const
 
MCAPI::Block const & $getPlacementBlock (::Actor const &by, ::BlockPos const &pos, uchar face, ::Vec3 const &clickPos, int itemValue) const
 
MCFOLD bool $hasComparatorSignal () const
 
MCFOLD int $getComparatorSignal (::BlockSource &region, ::BlockPos const &pos, ::Block const &block, uchar dir) const
 
MCAPI::ItemInstance $asItemInstance (::Block const &, ::BlockActor const *) const
 
MCAPI bool $breaksFallingBlocks (::Block const &block, ::BaseGameVersion const version) const
 
MCFOLD bool $allowStateMismatchOnPlacement (::Block const &clientTarget, ::Block const &serverTarget) const
 
MCAPI void $_addHardCodedBlockComponents (::Experiments const &)
 

Static Public Member Functions

static MCAPI ::BaseGameVersion const & HOPPER_DOESNT_BREAK_FALLING_BLOCK_VERSION ()
 
static MCAPI void ** $vftable ()
 

The documentation for this class was generated from the following file: