3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/level/levelgen/structure/StructureFeature.h"
43 virtual bool getNearestGeneratedFeature(
49 bool mustBeInNewChunks,
50 ::std::optional<::HashedString>
const& biomeTag
54 virtual bool isFeatureChunk(
64 virtual ::std::unique_ptr<::StructureStart> createStructureStart(
97 bool mustBeInNewChunks,
98 ::std::optional<::HashedString>
const& biomeTag
Definition BaseGameVersion.h:8
Definition BiomeSource.h:19
Definition Dimension.h:83
Definition HashedString.h:5
Definition IPreliminarySurfaceProvider.h:8
Definition OceanMonumentFeature.h:20
Definition OceanRuinFeature.h:22
MCAPI bool $getNearestGeneratedFeature(::Dimension &dimension, ::BiomeSource const &biomeSource, ::BlockPos const &origin, ::BlockPos &pos, ::IPreliminarySurfaceProvider const &preliminarySurfaceLevel, bool mustBeInNewChunks, ::std::optional<::HashedString > const &biomeTag)
static MCAPI void ** $vftable()
MCAPI OceanRuinFeature(::OceanMonumentFeature &monument, uint seed, ::BaseGameVersion const &baseGameVersion)
MCAPI ::std::unique_ptr<::StructureStart > $createStructureStart(::Dimension &generator, ::BiomeSource const &biomeSource, ::Random &random, ::ChunkPos const &lc, ::IPreliminarySurfaceProvider const &preliminarySurfaceLevel)
MCAPI void * $ctor(::OceanMonumentFeature &monument, uint seed, ::BaseGameVersion const &baseGameVersion)
MCAPI bool $isFeatureChunk(::BiomeSource const &biomeSource, ::Random &random, ::ChunkPos const &lc, uint levelSeed, ::IPreliminarySurfaceProvider const &preliminarySurfaceLevel, ::Dimension const &dimension)
Definition StructureFeature.h:23
Definition StructureStart.h:15