LeviLamina
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SwimControlSystemImpl.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/strict/AddRemove.h"
7#include "mc/deps/ecs/strict/EntityFactoryT.h"
8#include "mc/deps/ecs/strict/Filter.h"
9#include "mc/deps/ecs/strict/GlobalRead.h"
10#include "mc/deps/ecs/strict/GlobalWrite.h"
11#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
12#include "mc/deps/ecs/strict/Read.h"
13#include "mc/deps/ecs/strict/StrictExecutionContext.h"
14#include "mc/deps/ecs/strict/Write.h"
15
16// auto generated forward declare list
17// clang-format off
27// clang-format on
28
29namespace SwimControlSystemImpl {
30
32: public ::IStrictTickingSystem<::StrictExecutionContext<
33 ::Filter<::MobTravelComponent, ::WasInWaterFlagComponent, ::MobIsJumpingFlagComponent>,
34 ::Read<
35 ::ActorDataFlagComponent,
36 ::MovementAbilitiesComponent,
37 ::ActorRotationComponent,
38 ::MoveInputComponent,
39 ::PlayerInputRequestComponent>,
40 ::Write<::StateVectorComponent>,
41 ::AddRemove<>,
42 ::GlobalRead<>,
43 ::GlobalWrite<>,
44 ::EntityFactoryT<>>> {
45public:
46 // virtual functions
47 // NOLINTBEGIN
48 // vIndex: 5
49 virtual void tick(::StrictExecutionContext<
51 ::Read<
61 ::EntityFactoryT<>>& context) /*override*/;
62
63 // vIndex: 0
64 virtual ~SwimControlSystemImpl() /*override*/ = default;
65 // NOLINTEND
66
67public:
68 // destructor thunk
69 // NOLINTBEGIN
70
71 // NOLINTEND
72
73public:
74 // virtual function thunks
75 // NOLINTBEGIN
76 MCAPI void $tick(::StrictExecutionContext<
78 ::Read<
89 // NOLINTEND
90
91public:
92 // vftables
93 // NOLINTBEGIN
94 MCAPI static void** $vftable();
95 // NOLINTEND
96};
97
98} // namespace SwimControlSystemImpl
Definition IStrictTickingSystem.h:6
Definition StrictExecutionContext.h:6
Definition ActorDataFlagComponent.h:8
Definition ActorRotationComponent.h:10
Definition AddRemove.h:6
Definition EntityFactoryT.h:6
Definition Filter.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition MobIsJumpingFlagComponent.h:5
Definition MobTravelComponent.h:10
Definition MoveInputComponent.h:12
Definition MovementAbilitiesComponent.h:8
Definition PlayerInputRequestComponent.h:12
Definition Read.h:6
Definition StateVectorComponent.h:10
Definition SwimControlSystemImpl.h:44
Definition WasInWaterFlagComponent.h:5
Definition Write.h:6
Definition context.h:5