LeviLamina
Loading...
Searching...
No Matches
SwimControlSystemImpl.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/strict/AddRemove.h"
7#include "mc/deps/ecs/strict/EntityFactoryT.h"
8#include "mc/deps/ecs/strict/Filter.h"
9#include "mc/deps/ecs/strict/GlobalRead.h"
10#include "mc/deps/ecs/strict/GlobalWrite.h"
11#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
12#include "mc/deps/ecs/strict/Read.h"
13#include "mc/deps/ecs/strict/StrictExecutionContext.h"
14#include "mc/deps/ecs/strict/Write.h"
15
16// auto generated forward declare list
17// clang-format off
27// clang-format on
28
29namespace SwimControlSystemImpl {
30
32: public ::IStrictTickingSystem<::StrictExecutionContext<
33 ::Filter<::MobTravelComponent, ::WasInWaterFlagComponent, ::MobIsJumpingFlagComponent>,
34 ::Read<
35 ::ActorDataFlagComponent,
36 ::MovementAbilitiesComponent,
37 ::ActorRotationComponent,
38 ::MoveInputComponent,
39 ::PlayerInputRequestComponent>,
40 ::Write<::StateVectorComponent>,
41 ::AddRemove<>,
42 ::GlobalRead<>,
43 ::GlobalWrite<>,
44 ::EntityFactoryT<>>> {
45public:
46 // virtual functions
47 // NOLINTBEGIN
48 // vIndex: 5
49 virtual void tick(
52 ::Read<
63 ) /*override*/;
64
65 // vIndex: 0
66 virtual ~SwimControlSystemImpl() /*override*/ = default;
67 // NOLINTEND
68
69public:
70 // virtual function thunks
71 // NOLINTBEGIN
72 MCNAPI void $tick(
75 ::Read<
86 );
87 // NOLINTEND
88
89public:
90 // vftables
91 // NOLINTBEGIN
92 MCNAPI static void** $vftable();
93 // NOLINTEND
94};
95
96} // namespace SwimControlSystemImpl
Definition IStrictTickingSystem.h:6
Definition StrictExecutionContext.h:6
Definition ActorDataFlagComponent.h:9
Definition ActorRotationComponent.h:8
Definition AddRemove.h:6
Definition EntityFactoryT.h:6
Definition Filter.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition MobIsJumpingFlagComponent.h:5
Definition MobTravelComponent.h:8
Definition MoveInputComponent.h:10
Definition MovementAbilitiesComponent.h:8
Definition PlayerInputRequestComponent.h:10
Definition Read.h:6
Definition StateVectorComponent.h:8
Definition SwimControlSystemImpl.h:44
MCAPI void $tick(::StrictExecutionContext< ::Filter<::MobTravelComponent, ::WasInWaterFlagComponent, ::MobIsJumpingFlagComponent >, ::Read< ::ActorDataFlagComponent, ::MovementAbilitiesComponent, ::ActorRotationComponent, ::MoveInputComponent, ::PlayerInputRequestComponent >, ::Write<::StateVectorComponent >, ::AddRemove<>, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &context)
Definition WasInWaterFlagComponent.h:5
Definition Write.h:6
Definition context.h:5