3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/ecs/strict/AddRemove.h"
7#include "mc/deps/ecs/strict/EntityFactoryT.h"
8#include "mc/deps/ecs/strict/Filter.h"
9#include "mc/deps/ecs/strict/GlobalRead.h"
10#include "mc/deps/ecs/strict/GlobalWrite.h"
11#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
12#include "mc/deps/ecs/strict/Read.h"
13#include "mc/deps/ecs/strict/StrictExecutionContext.h"
14#include "mc/deps/ecs/strict/Write.h"
29namespace SwimControlSystemImpl {
33 ::Filter<::MobTravelComponent, ::WasInWaterFlagComponent, ::MobIsJumpingFlagComponent>,
35 ::ActorDataFlagComponent,
36 ::MovementAbilitiesComponent,
37 ::ActorRotationComponent,
39 ::PlayerInputRequestComponent>,
40 ::Write<::StateVectorComponent>,
44 ::EntityFactoryT<>>> {
Definition IStrictTickingSystem.h:6
Definition StrictExecutionContext.h:6
Definition ActorDataFlagComponent.h:9
Definition ActorRotationComponent.h:8
Definition EntityFactoryT.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition MobIsJumpingFlagComponent.h:5
Definition MobTravelComponent.h:8
Definition MovementAbilitiesComponent.h:8
Definition StateVectorComponent.h:8
Definition SwimControlSystemImpl.h:44
MCAPI void $tick(::StrictExecutionContext< ::Filter<::MobTravelComponent, ::WasInWaterFlagComponent, ::MobIsJumpingFlagComponent >, ::Read< ::ActorDataFlagComponent, ::MovementAbilitiesComponent, ::ActorRotationComponent, ::MoveInputComponent, ::PlayerInputRequestComponent >, ::Write<::StateVectorComponent >, ::AddRemove<>, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &context)
static MCAPI void ** $vftable()
Definition WasInWaterFlagComponent.h:5