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WoodlandMansionStart & | operator= (WoodlandMansionStart const &) |
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| WoodlandMansionStart (WoodlandMansionStart const &) |
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virtual bool | postProcess (::BlockSource ®ion, ::Random &random, ::BoundingBox const &chunkBB) |
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virtual::std::string_view | getStructureName () const |
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MCAPI void | _create (::Dimension &dimension, ::Random &random, int x, int z) |
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MCAPI void | _makeStairs (::BlockPos const &startPos, ::Block const &stairBlock, uchar xStepDir, uchar yStepDir, ::BlockSource ®ion, ::BoundingBox const &chunkBB) |
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MCAPI bool | $postProcess (::BlockSource ®ion, ::Random &random, ::BoundingBox const &chunkBB) |
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MCAPI::std::string_view | $getStructureName () const |
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virtual bool | isValid () const |
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virtual int | getMaxYSpawnOffset () const |
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MCAPI void | calculateBoundingBox () |
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MCAPI void | $dtor () |
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MCFOLD bool | $isValid () const |
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MCFOLD int | $getMaxYSpawnOffset () const |
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static MCAPI void ** | $vftable () |
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::ll::UntypedStorage< 1, 1 > | mUnk3df6c3 |
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::ll::UntypedStorage< 4, 12 > | mUnk62ee6c |
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::ll::TypedStorage< 4, 24, ::BoundingBox > | boundingBox |
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::ll::TypedStorage< 4, 4, int > | chunkX |
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::ll::TypedStorage< 4, 4, int > | chunkZ |
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::ll::TypedStorage< 8, 24, ::std::vector<::std::unique_ptr<::StructurePiece > > > | pieces |
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::ll::TypedStorage< 4, 4, int > | maxYSpawnOffset |
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◆ postProcess()
◆ getStructureName()
virtual::std::string_view WoodlandMansionStart::getStructureName |
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The documentation for this class was generated from the following file: