LeviLamina
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WoodlandMansionStart Class Reference
+ Inheritance diagram for WoodlandMansionStart:

Public Member Functions

WoodlandMansionStartoperator= (WoodlandMansionStart const &)
 
 WoodlandMansionStart (WoodlandMansionStart const &)
 
virtual bool postProcess (::BlockSource &region, ::Random &random, ::BoundingBox const &chunkBB)
 
virtual::std::string_view getStructureName () const
 
MCAPI void _create (::Dimension &dimension, ::Random &random, int x, int z)
 
MCAPI void _makeStairs (::BlockPos const &startPos, ::Block const &stairBlock, uchar xStepDir, uchar yStepDir, ::BlockSource &region, ::BoundingBox const &chunkBB)
 
MCAPI bool $postProcess (::BlockSource &region, ::Random &random, ::BoundingBox const &chunkBB)
 
MCAPI::std::string_view $getStructureName () const
 
virtual bool isValid () const
 
virtual int getMaxYSpawnOffset () const
 
MCAPI void calculateBoundingBox ()
 
MCAPI void $dtor ()
 
MCFOLD bool $isValid () const
 
MCFOLD int $getMaxYSpawnOffset () const
 

Static Public Member Functions

static MCAPI void ** $vftable ()
 

Public Attributes

::ll::UntypedStorage< 1, 1 > mUnk3df6c3
 
::ll::UntypedStorage< 4, 12 > mUnk62ee6c
 
::ll::TypedStorage< 4, 24, ::BoundingBoxboundingBox
 
::ll::TypedStorage< 4, 4, int > chunkX
 
::ll::TypedStorage< 4, 4, int > chunkZ
 
::ll::TypedStorage< 8, 24, ::std::vector<::std::unique_ptr<::StructurePiece > > > pieces
 
::ll::TypedStorage< 4, 4, int > maxYSpawnOffset
 

Member Function Documentation

◆ postProcess()

virtual bool WoodlandMansionStart::postProcess ( ::BlockSource & region,
::Random & random,
::BoundingBox const & chunkBB )
virtual

Reimplemented from StructureStart.

◆ getStructureName()

virtual::std::string_view WoodlandMansionStart::getStructureName ( ) const
virtual

Implements StructureStart.

◆ _create()

MCAPI void WoodlandMansionStart::_create ( ::Dimension & dimension,
::Random & random,
int x,
int z )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _makeStairs()

MCAPI void WoodlandMansionStart::_makeStairs ( ::BlockPos const & startPos,
::Block const & stairBlock,
uchar xStepDir,
uchar yStepDir,
::BlockSource & region,
::BoundingBox const & chunkBB )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $postProcess()

MCAPI bool WoodlandMansionStart::$postProcess ( ::BlockSource & region,
::Random & random,
::BoundingBox const & chunkBB )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getStructureName()

MCAPI::std::string_view WoodlandMansionStart::$getStructureName ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $vftable()

static MCAPI void ** WoodlandMansionStart::$vftable ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following file: