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WoodlandMansionPieces::WoodlandMansionPiece Class Reference
+ Inheritance diagram for WoodlandMansionPieces::WoodlandMansionPiece:

Public Member Functions

WoodlandMansionPieceoperator= (WoodlandMansionPiece const &)
 
 WoodlandMansionPiece (WoodlandMansionPiece const &)
 
virtual::StructurePieceType getType () const
 
virtual void postProcessMobsAt (::BlockSource &region, ::Random &random, ::BoundingBox const &chunkBB)
 
virtual void _handleDataMarker (::std::string const &markerId, ::BlockPos const &position, ::BlockSource &region, ::Random &random, ::BoundingBox const &chunkBB)
 
MCAPI WoodlandMansionPiece (::Bedrock::NotNullNonOwnerPtr<::StructureManager > structureManager, ::std::string const &templateName, ::BlockPos const &origin, ::Rotation rotation)
 
MCAPI WoodlandMansionPiece (::Bedrock::NotNullNonOwnerPtr<::StructureManager > structureManager, ::std::string const &templateName, ::BlockPos const &origin, ::Rotation rotation, ::Mirror mirror)
 
MCAPI void _addChest (::std::string const &markerId, ::BlockPos const &position, ::BlockSource &region, ::Random &random, ::BoundingBox const &chunkBB)
 
MCAPI void _loadTemplate ()
 
MCAPI void * $ctor (::Bedrock::NotNullNonOwnerPtr<::StructureManager > structureManager, ::std::string const &templateName, ::BlockPos const &origin, ::Rotation rotation)
 
MCAPI void * $ctor (::Bedrock::NotNullNonOwnerPtr<::StructureManager > structureManager, ::std::string const &templateName, ::BlockPos const &origin, ::Rotation rotation, ::Mirror mirror)
 
MCAPI void $dtor ()
 
MCAPI::StructurePieceType $getType () const
 
MCAPI void $postProcessMobsAt (::BlockSource &region, ::Random &random, ::BoundingBox const &chunkBB)
 
MCAPI void $_handleDataMarker (::std::string const &markerId, ::BlockPos const &position, ::BlockSource &region, ::Random &random, ::BoundingBox const &chunkBB)
 
virtual bool postProcess (::BlockSource &region, ::Random &random, ::BoundingBox const &chunkBB)
 
virtual void moveBoundingBox (int dx, int dy, int dz)
 
MCAPI void _setBoundingBoxFromTemplate ()
 
MCAPI void * $ctor (int depth)
 
MCAPI bool $postProcess (::BlockSource &region, ::Random &random, ::BoundingBox const &chunkBB)
 
MCAPI void $moveBoundingBox (int dx, int dy, int dz)
 
virtual void addChildren (::StructurePiece &startPiece, ::std::vector<::std::unique_ptr<::StructurePiece > > &pieces, ::Random &random)
 
virtual bool isInInvalidLocation (::BlockSource &region, ::BoundingBox const &chunkBB)
 
virtual int getWorldX (int x, int z)
 
virtual int getWorldZ (int x, int z)
 
virtual void placeBlock (::BlockSource &region, ::Block const &block, int x, int y, int z, ::BoundingBox const &chunkBB)
 
virtual bool canBeReplaced (::BlockSource &, int const, int const, int const, ::BoundingBox const &)
 
virtual void generateBox (::BlockSource &region, ::BoundingBox const &chunkBB, int x0, int y0, int z0, int x1, int y1, int z1, ::Block const &edgeBlock, ::Block const &fillBlock, bool skipAir)
 
MCAPI void generateBox (::BlockSource &region, ::BoundingBox const &chunkBB, int x0, int y0, int z0, int x1, int y1, int z1, bool skipAir, ::Random &random, ::BlockSelector const &selector)
 
virtual void addHardcodedSpawnAreas (::LevelChunk &chunk) const
 
MCAPI void addTerrainAdjustmentToken (::std::shared_ptr< bool > token)
 
MCAPI void generateMaybeBox (::BlockSource &region, ::BoundingBox const &chunkBB, ::Random &random, float probability, int x0, int y0, int z0, int x1, int y1, int z1, ::Block const &edgeBlock, ::Block const &fillBlock, bool skipAir, bool excludeSky)
 
MCAPI::Block const & getBlock (::BlockSource &region, int x, int y, int z, ::BoundingBox const &chunkBB)
 
MCAPI ushort getOrientationData (::Block const *block, ushort data)
 
MCAPI int getWorldY (int y)
 
MCAPI bool isAboveGround (int x0, int y1, int z, ::BlockSource &region)
 
MCFOLD void $addChildren (::StructurePiece &startPiece, ::std::vector<::std::unique_ptr<::StructurePiece > > &pieces, ::Random &random)
 
MCAPI bool $isInInvalidLocation (::BlockSource &region, ::BoundingBox const &chunkBB)
 
MCAPI int $getWorldX (int x, int z)
 
MCAPI int $getWorldZ (int x, int z)
 
MCAPI void $placeBlock (::BlockSource &region, ::Block const &block, int x, int y, int z, ::BoundingBox const &chunkBB)
 
MCFOLD bool $canBeReplaced (::BlockSource &, int const, int const, int const, ::BoundingBox const &)
 
MCAPI void $generateBox (::BlockSource &region, ::BoundingBox const &chunkBB, int x0, int y0, int z0, int x1, int y1, int z1, ::Block const &edgeBlock, ::Block const &fillBlock, bool skipAir)
 
MCFOLD void $addHardcodedSpawnAreas (::LevelChunk &chunk) const
 

Static Public Member Functions

static MCAPI void ** $vftable ()
 

Public Attributes

::ll::UntypedStorage< 8, 24 > mUnk4d3f84
 
::ll::UntypedStorage< 8, 32 > mUnkcee1a3
 
::ll::UntypedStorage< 1, 1 > mUnkf64aa2
 
::ll::UntypedStorage< 1, 1 > mUnk42ba55
 
::ll::UntypedStorage< 4, 12 > mUnkb8937e
 
::ll::UntypedStorage< 8, 24 > mUnk1ce38c
 
::ll::UntypedStorage< 8, 24 > mUnk3a48b3
 
::ll::UntypedStorage< 8, 24 > mUnka40a15
 
::ll::TypedStorage< 8, 8, ::LegacyStructureTemplate * > mTemplate
 
::ll::TypedStorage< 8, 192, ::LegacyStructureSettingsmSettings
 
::ll::TypedStorage< 4, 12, ::BlockPosmTemplatePosition
 
::ll::TypedStorage< 1, 1, bool > mPostProcessed
 
::ll::TypedStorage< 4, 24, ::BoundingBoxmBoundingBox
 
::ll::TypedStorage< 4, 4, int > mOrientation
 
::ll::TypedStorage< 4, 4, int > mGenDepth
 
::ll::TypedStorage< 8, 16, ::std::shared_ptr< bool > > mTerrainAdjustmentToken
 

Constructor & Destructor Documentation

◆ WoodlandMansionPiece() [1/2]

MCAPI WoodlandMansionPieces::WoodlandMansionPiece::WoodlandMansionPiece ( ::Bedrock::NotNullNonOwnerPtr<::StructureManager > structureManager,
::std::string const & templateName,
::BlockPos const & origin,
::Rotation rotation )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ WoodlandMansionPiece() [2/2]

MCAPI WoodlandMansionPieces::WoodlandMansionPiece::WoodlandMansionPiece ( ::Bedrock::NotNullNonOwnerPtr<::StructureManager > structureManager,
::std::string const & templateName,
::BlockPos const & origin,
::Rotation rotation,
::Mirror mirror )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

Member Function Documentation

◆ postProcessMobsAt()

virtual void WoodlandMansionPieces::WoodlandMansionPiece::postProcessMobsAt ( ::BlockSource & region,
::Random & random,
::BoundingBox const & chunkBB )
virtual

Reimplemented from StructurePiece.

◆ _handleDataMarker()

virtual void WoodlandMansionPieces::WoodlandMansionPiece::_handleDataMarker ( ::std::string const & markerId,
::BlockPos const & position,
::BlockSource & region,
::Random & random,
::BoundingBox const & chunkBB )
virtual

◆ _addChest()

MCAPI void WoodlandMansionPieces::WoodlandMansionPiece::_addChest ( ::std::string const & markerId,
::BlockPos const & position,
::BlockSource & region,
::Random & random,
::BoundingBox const & chunkBB )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _loadTemplate()

MCAPI void WoodlandMansionPieces::WoodlandMansionPiece::_loadTemplate ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $ctor() [1/3]

MCAPI void * WoodlandMansionPieces::WoodlandMansionPiece::$ctor ( ::Bedrock::NotNullNonOwnerPtr<::StructureManager > structureManager,
::std::string const & templateName,
::BlockPos const & origin,
::Rotation rotation )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $ctor() [2/3]

MCAPI void * WoodlandMansionPieces::WoodlandMansionPiece::$ctor ( ::Bedrock::NotNullNonOwnerPtr<::StructureManager > structureManager,
::std::string const & templateName,
::BlockPos const & origin,
::Rotation rotation,
::Mirror mirror )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $dtor()

MCAPI void WoodlandMansionPieces::WoodlandMansionPiece::$dtor ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getType()

MCAPI::StructurePieceType WoodlandMansionPieces::WoodlandMansionPiece::$getType ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $postProcessMobsAt()

MCAPI void WoodlandMansionPieces::WoodlandMansionPiece::$postProcessMobsAt ( ::BlockSource & region,
::Random & random,
::BoundingBox const & chunkBB )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $_handleDataMarker()

MCAPI void WoodlandMansionPieces::WoodlandMansionPiece::$_handleDataMarker ( ::std::string const & markerId,
::BlockPos const & position,
::BlockSource & region,
::Random & random,
::BoundingBox const & chunkBB )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $vftable()

static MCAPI void ** WoodlandMansionPieces::WoodlandMansionPiece::$vftable ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ postProcess()

virtual bool TemplateStructurePiece::postProcess ( ::BlockSource & region,
::Random & random,
::BoundingBox const & chunkBB )
virtualinherited

Implements StructurePiece.

◆ moveBoundingBox()

virtual void TemplateStructurePiece::moveBoundingBox ( int dx,
int dy,
int dz )
virtualinherited

Reimplemented from StructurePiece.

◆ _setBoundingBoxFromTemplate()

MCAPI void TemplateStructurePiece::_setBoundingBoxFromTemplate ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $ctor() [3/3]

MCAPI void * TemplateStructurePiece::$ctor ( int depth)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $postProcess()

MCAPI bool TemplateStructurePiece::$postProcess ( ::BlockSource & region,
::Random & random,
::BoundingBox const & chunkBB )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $moveBoundingBox()

MCAPI void TemplateStructurePiece::$moveBoundingBox ( int dx,
int dy,
int dz )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following file: