LeviLamina
Loading...
Searching...
No Matches
VanillaOffsetSystem Struct Reference
+ Inheritance diagram for VanillaOffsetSystem:

Public Member Functions

VanillaOffsetSystemoperator= (VanillaOffsetSystem const &)
 
 VanillaOffsetSystem (VanillaOffsetSystem const &)
 
virtual void tick (::StrictExecutionContext< ::Filter<::PlayerComponent, ::ActorMovementTickNeededComponent >, ::Read<::OffsetsComponent, ::ActorDataFlagComponent, ::PlayerIsSleepingFlagComponent >, ::Write<::VanillaOffsetComponent >, ::AddRemove<::IsHorizontalPoseFlagComponent >, ::GlobalRead<::BaseGameVersionComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &context)
 
MCAPI void $tick (::StrictExecutionContext< ::Filter<::PlayerComponent, ::ActorMovementTickNeededComponent >, ::Read<::OffsetsComponent, ::ActorDataFlagComponent, ::PlayerIsSleepingFlagComponent >, ::Write<::VanillaOffsetComponent >, ::AddRemove<::IsHorizontalPoseFlagComponent >, ::GlobalRead<::BaseGameVersionComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &context)
 

Static Public Member Functions

static MCAPI ::TickingSystemWithInfo createSystem (bool isClientSide)
 
static MCAPI ::Vec3 getCameraPosition (::Actor const &actor, float alpha)
 
static MCAPI void ** $vftable ()
 

Public Attributes

::ll::UntypedStorage< 1, 1 > mUnk98f57d
 

The documentation for this struct was generated from the following file: