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VanillaOffsetSystem & | operator= (VanillaOffsetSystem const &) |
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| VanillaOffsetSystem (VanillaOffsetSystem const &) |
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virtual void | tick (::StrictExecutionContext< ::Filter<::PlayerComponent, ::InterpolateMovementNeededComponent >, ::Read<::OffsetsComponent, ::ActorDataFlagComponent, ::PlayerIsSleepingFlagComponent >, ::Write<::VanillaOffsetComponent >, ::AddRemove<::IsHorizontalPoseFlagComponent >, ::GlobalRead<::BaseGameVersionComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &context) |
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MCAPI void | $tick (::StrictExecutionContext< ::Filter<::PlayerComponent, ::InterpolateMovementNeededComponent >, ::Read<::OffsetsComponent, ::ActorDataFlagComponent, ::PlayerIsSleepingFlagComponent >, ::Write<::VanillaOffsetComponent >, ::AddRemove<::IsHorizontalPoseFlagComponent >, ::GlobalRead<::BaseGameVersionComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &context) |
◆ $vftable()
| MCAPI void ** VanillaOffsetSystem::$vftable |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this struct was generated from the following file: