LeviLamina
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VanillaOffsetSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/strict/AddRemove.h"
7#include "mc/deps/ecs/strict/EntityFactoryT.h"
8#include "mc/deps/ecs/strict/Filter.h"
9#include "mc/deps/ecs/strict/GlobalRead.h"
10#include "mc/deps/ecs/strict/GlobalWrite.h"
11#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
12#include "mc/deps/ecs/strict/Read.h"
13#include "mc/deps/ecs/strict/StrictExecutionContext.h"
14#include "mc/deps/ecs/strict/Write.h"
15
16// auto generated forward declare list
17// clang-format off
18class Actor;
19class Vec3;
24struct OffsetsComponent;
25struct PlayerComponent;
29// clang-format on
30
31struct VanillaOffsetSystem : public ::IStrictTickingSystem<::StrictExecutionContext<
32 ::Filter<::PlayerComponent, ::ActorMovementTickNeededComponent>,
33 ::Read<::OffsetsComponent, ::ActorDataFlagComponent, ::PlayerIsSleepingFlagComponent>,
34 ::Write<::VanillaOffsetComponent>,
35 ::AddRemove<::IsHorizontalPoseFlagComponent>,
36 ::GlobalRead<::BaseGameVersionComponent>,
37 ::GlobalWrite<>,
38 ::EntityFactoryT<>>> {
39public:
40 // member variables
41 // NOLINTBEGIN
43 // NOLINTEND
44
45public:
46 // prevent constructor by default
50
51public:
52 // virtual functions
53 // NOLINTBEGIN
54 // vIndex: 5
55 virtual void tick(::StrictExecutionContext<
62 ::EntityFactoryT<>>& context) /*override*/;
63
64 // vIndex: 0
65 virtual ~VanillaOffsetSystem() /*override*/ = default;
66 // NOLINTEND
67
68public:
69 // static functions
70 // NOLINTBEGIN
71 MCAPI static ::TickingSystemWithInfo createSystem(bool isClientSide);
72
73 MCAPI static ::Vec3 getCameraPosition(::Actor const& actor, float alpha);
74 // NOLINTEND
75
76public:
77 // destructor thunk
78 // NOLINTBEGIN
79
80 // NOLINTEND
81
82public:
83 // virtual function thunks
84 // NOLINTBEGIN
85 MCAPI void $tick(::StrictExecutionContext<
93 // NOLINTEND
94
95public:
96 // vftables
97 // NOLINTBEGIN
98 MCAPI static void** $vftable();
99 // NOLINTEND
100};
Definition Actor.h:104
Definition IStrictTickingSystem.h:6
Definition StrictExecutionContext.h:6
Definition Vec3.h:10
Definition ActorDataFlagComponent.h:8
Definition ActorMovementTickNeededComponent.h:5
Definition AddRemove.h:6
Definition BaseGameVersionComponent.h:10
Definition EntityFactoryT.h:6
Definition Filter.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition IsHorizontalPoseFlagComponent.h:5
Definition OffsetsComponent.h:10
Definition PlayerComponent.h:5
Definition PlayerIsSleepingFlagComponent.h:5
Definition Read.h:6
Definition TickingSystemWithInfo.h:11
Definition VanillaOffsetComponent.h:10
Definition VanillaOffsetSystem.h:38
Definition Write.h:6
Definition context.h:5
Definition Alias.h:14