33 ::Filter<::PlayerComponent, ::ActorMovementTickNeededComponent>,
34 ::Read<::OffsetsComponent, ::ActorDataFlagComponent, ::PlayerIsSleepingFlagComponent>,
35 ::Write<::VanillaOffsetComponent>,
36 ::AddRemove<::IsHorizontalPoseFlagComponent>,
37 ::GlobalRead<::BaseGameVersionComponent>,
39 ::EntityFactoryT<>>> {
54 ::ll::TypedStorage<1, 1, bool const> mIsClientSide;
75 MCAPI static ::TickingSystemWithInfo createSystem(
bool isClientSide);
77 MCAPI static ::Vec3 getCameraPosition(
::Actor const& actor,
float alpha);
79 MCAPI static ::Vec3 getCameraPosition(
80 ::Vec3 const& interpolatedRidingPosition,
Definition StrictExecutionContext.h:6