32 ::Filter<::PlayerComponent, ::InterpolateMovementNeededComponent>,
33 ::Read<::OffsetsComponent, ::ActorDataFlagComponent, ::PlayerIsSleepingFlagComponent>,
34 ::Write<::VanillaOffsetComponent>,
35 ::AddRemove<::IsHorizontalPoseFlagComponent>,
36 ::GlobalRead<::BaseGameVersionComponent>,
38 ::EntityFactoryT<>>> {
47 VanillaOffsetSystem& operator=(VanillaOffsetSystem
const&);
48 VanillaOffsetSystem(VanillaOffsetSystem
const&);
49 VanillaOffsetSystem();
65 virtual ~VanillaOffsetSystem() =
default;
71 MCAPI static ::TickingSystemWithInfo createSystem(
bool isClientSide);
73 MCAPI static ::Vec3 getCameraPosition(
::Actor const& actor,
float alpha);
Definition StrictExecutionContext.h:6