3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/ecs/strict/AddRemove.h"
7#include "mc/deps/ecs/strict/EntityFactoryT.h"
8#include "mc/deps/ecs/strict/Filter.h"
9#include "mc/deps/ecs/strict/GlobalRead.h"
10#include "mc/deps/ecs/strict/GlobalWrite.h"
11#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
12#include "mc/deps/ecs/strict/Read.h"
13#include "mc/deps/ecs/strict/StrictExecutionContext.h"
14#include "mc/deps/ecs/strict/Write.h"
32 ::Filter<::PlayerComponent, ::ActorMovementTickNeededComponent>,
33 ::Read<::OffsetsComponent, ::ActorDataFlagComponent, ::PlayerIsSleepingFlagComponent>,
34 ::Write<::VanillaOffsetComponent>,
35 ::AddRemove<::IsHorizontalPoseFlagComponent>,
36 ::GlobalRead<::BaseGameVersionComponent>,
38 ::EntityFactoryT<>>> {
73 MCNAPI static ::TickingSystemWithInfo
createSystem(
bool isClientSide);
Definition IStrictTickingSystem.h:6
Definition StrictExecutionContext.h:6
Definition ActorDataFlagComponent.h:9
Definition ActorMovementTickNeededComponent.h:5
Definition BaseGameVersionComponent.h:8
Definition EntityFactoryT.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition IsHorizontalPoseFlagComponent.h:5
Definition OffsetsComponent.h:8
Definition PlayerComponent.h:5
Definition PlayerIsSleepingFlagComponent.h:5
Definition TickingSystemWithInfo.h:13
Definition VanillaOffsetComponent.h:8
Definition VanillaOffsetSystem.h:38
static MCAPI ::Vec3 getCameraPosition(::Actor const &actor, float alpha)
static MCAPI void ** $vftable()
static MCAPI ::TickingSystemWithInfo createSystem(bool isClientSide)
MCAPI void $tick(::StrictExecutionContext< ::Filter<::PlayerComponent, ::ActorMovementTickNeededComponent >, ::Read<::OffsetsComponent, ::ActorDataFlagComponent, ::PlayerIsSleepingFlagComponent >, ::Write<::VanillaOffsetComponent >, ::AddRemove<::IsHorizontalPoseFlagComponent >, ::GlobalRead<::BaseGameVersionComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &context)