3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/AddRemove.h"
8#include "mc/deps/ecs/strict/EntityFactoryT.h"
9#include "mc/deps/ecs/strict/Filter.h"
10#include "mc/deps/ecs/strict/GlobalRead.h"
11#include "mc/deps/ecs/strict/GlobalWrite.h"
12#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
13#include "mc/deps/ecs/strict/Include.h"
14#include "mc/deps/ecs/strict/Read.h"
15#include "mc/deps/ecs/strict/StrictExecutionContext.h"
16#include "mc/deps/ecs/strict/Write.h"
38 ::ActorMovementTickNeededComponent,
40 ::LavaSlimeFlagComponent,
41 ::MonsterFlagComponent>,
42 ::Read<::AABBShapeComponent, ::DimensionTypeComponent, ::OffsetsComponent, ::StateVectorComponent>,
43 ::Write<::NoActionTimeComponent>,
45 ::GlobalRead<::LocalConstBlockSourceFactoryComponent>,
47 ::EntityFactoryT<>>> {
Definition IConstBlockSource.h:24
Definition IStrictTickingSystem.h:6
Definition StrictEntityContext.h:8
Definition StrictExecutionContext.h:6
Definition AABBShapeComponent.h:9
Definition ActorMovementTickNeededComponent.h:5
Definition BlazeFlagComponent.h:5
Definition DimensionTypeComponent.h:13
Definition EntityFactoryT.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition LavaSlimeFlagComponent.h:5
Definition LocalConstBlockSourceFactoryComponent.h:8
Definition MonsterAiStepSystem.h:47
static MCAPI void tickMonsterAiStep(::StrictEntityContext const &entity, ::AABBShapeComponent const &aabbShapeComponent, ::OffsetsComponent const &offsetsComponent, ::StateVectorComponent const &stateVectorComponent, ::NoActionTimeComponent &noActionTimeComponent, ::ViewT<::StrictEntityContext, ::Include<::BlazeFlagComponent > > blazeView, ::ViewT<::StrictEntityContext, ::Include<::LavaSlimeFlagComponent > > lavaSlimeView, ::IConstBlockSource const ®ion)
MCAPI void $tick(::StrictExecutionContext< ::Filter< ::ActorMovementTickNeededComponent, ::BlazeFlagComponent, ::LavaSlimeFlagComponent, ::MonsterFlagComponent >, ::Read<::AABBShapeComponent, ::DimensionTypeComponent, ::OffsetsComponent, ::StateVectorComponent >, ::Write<::NoActionTimeComponent >, ::AddRemove<>, ::GlobalRead<::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &strictContext)
static MCAPI ::TickingSystemWithInfo createSystem()
static MCAPI void ** $vftable()
Definition MonsterFlagComponent.h:5
Definition NoActionTimeComponent.h:5
Definition OffsetsComponent.h:8
Definition StateVectorComponent.h:8
Definition TickingSystemWithInfo.h:13