LeviLamina
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MonsterAiStepSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/AddRemove.h"
8#include "mc/deps/ecs/strict/EntityFactoryT.h"
9#include "mc/deps/ecs/strict/Filter.h"
10#include "mc/deps/ecs/strict/GlobalRead.h"
11#include "mc/deps/ecs/strict/GlobalWrite.h"
12#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
13#include "mc/deps/ecs/strict/Include.h"
14#include "mc/deps/ecs/strict/Read.h"
15#include "mc/deps/ecs/strict/StrictExecutionContext.h"
16#include "mc/deps/ecs/strict/Write.h"
17
18// auto generated forward declare list
19// clang-format off
30struct OffsetsComponent;
33// clang-format on
34
36: public ::IStrictTickingSystem<::StrictExecutionContext<
37 ::Filter<
38 ::ActorMovementTickNeededComponent,
39 ::BlazeFlagComponent,
40 ::LavaSlimeFlagComponent,
41 ::MonsterFlagComponent>,
42 ::Read<::AABBShapeComponent, ::DimensionTypeComponent, ::OffsetsComponent, ::StateVectorComponent>,
43 ::Write<::NoActionTimeComponent>,
44 ::AddRemove<>,
45 ::GlobalRead<::LocalConstBlockSourceFactoryComponent>,
46 ::GlobalWrite<>,
47 ::EntityFactoryT<>>> {
48public:
49 // virtual functions
50 // NOLINTBEGIN
51 // vIndex: 5
52 virtual void
64 ::EntityFactoryT<>>& strictContext) /*override*/;
65
66 // vIndex: 0
67 virtual ~MonsterAiStepSystem() /*override*/ = default;
68 // NOLINTEND
69
70public:
71 // static functions
72 // NOLINTBEGIN
73 MCAPI static ::TickingSystemWithInfo createSystem();
74
75 MCAPI static void tickMonsterAiStep(
76 ::StrictEntityContext const& entity,
77 ::AABBShapeComponent const& aabbShapeComponent,
78 ::OffsetsComponent const& offsetsComponent,
79 ::StateVectorComponent const& stateVectorComponent,
80 ::NoActionTimeComponent& noActionTimeComponent,
83 ::IConstBlockSource const& region
84 );
85 // NOLINTEND
86
87public:
88 // destructor thunk
89 // NOLINTBEGIN
90
91 // NOLINTEND
92
93public:
94 // virtual function thunks
95 // NOLINTBEGIN
96 MCAPI void $tick(::StrictExecutionContext<
107 ::EntityFactoryT<>>& strictContext);
108 // NOLINTEND
109
110public:
111 // vftables
112 // NOLINTBEGIN
113 MCAPI static void** $vftable();
114 // NOLINTEND
115};
Definition IConstBlockSource.h:24
Definition IStrictTickingSystem.h:6
Definition StrictEntityContext.h:10
Definition StrictExecutionContext.h:6
Definition ViewT.h:6
Definition AABBShapeComponent.h:11
Definition ActorMovementTickNeededComponent.h:5
Definition AddRemove.h:6
Definition BlazeFlagComponent.h:5
Definition DimensionTypeComponent.h:13
Definition EntityFactoryT.h:6
Definition Filter.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition Include.h:6
Definition LavaSlimeFlagComponent.h:5
Definition LocalConstBlockSourceFactoryComponent.h:8
Definition MonsterAiStepSystem.h:47
Definition MonsterFlagComponent.h:5
Definition NoActionTimeComponent.h:5
Definition OffsetsComponent.h:10
Definition Read.h:6
Definition StateVectorComponent.h:10
Definition TickingSystemWithInfo.h:11
Definition Write.h:6