LeviLamina
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MonsterAiStepSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/AddRemove.h"
8#include "mc/deps/ecs/strict/EntityFactoryT.h"
9#include "mc/deps/ecs/strict/Filter.h"
10#include "mc/deps/ecs/strict/GlobalRead.h"
11#include "mc/deps/ecs/strict/GlobalWrite.h"
12#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
13#include "mc/deps/ecs/strict/Include.h"
14#include "mc/deps/ecs/strict/Read.h"
15#include "mc/deps/ecs/strict/StrictExecutionContext.h"
16#include "mc/deps/ecs/strict/Write.h"
17
18// auto generated forward declare list
19// clang-format off
30struct OffsetsComponent;
33// clang-format on
34
36: public ::IStrictTickingSystem<::StrictExecutionContext<
37 ::Filter<
38 ::ActorMovementTickNeededComponent,
39 ::BlazeFlagComponent,
40 ::LavaSlimeFlagComponent,
41 ::MonsterFlagComponent>,
42 ::Read<::AABBShapeComponent, ::DimensionTypeComponent, ::OffsetsComponent, ::StateVectorComponent>,
43 ::Write<::NoActionTimeComponent>,
44 ::AddRemove<>,
45 ::GlobalRead<::LocalConstBlockSourceFactoryComponent>,
46 ::GlobalWrite<>,
47 ::EntityFactoryT<>>> {
48public:
49 // MonsterAiStepSystem inner types define
62
63public:
64 // virtual functions
65 // NOLINTBEGIN
66 virtual void tick(
78 ::EntityFactoryT<>>& strictContext
79 ) /*override*/;
80
81 virtual ~MonsterAiStepSystem() /*override*/ = default;
82 // NOLINTEND
83
84public:
85 // static functions
86 // NOLINTBEGIN
87 MCAPI static ::TickingSystemWithInfo createSystem();
88
89 MCAPI static void tickMonsterAiStep(
90 ::StrictEntityContext const& entity,
91 ::AABBShapeComponent const& aabbShapeComponent,
92 ::OffsetsComponent const& offsetsComponent,
93 ::StateVectorComponent const& stateVectorComponent,
94 ::NoActionTimeComponent& noActionTimeComponent,
97 ::IConstBlockSource const& region
98 );
99 // NOLINTEND
100
101public:
102 // virtual function thunks
103 // NOLINTBEGIN
104 MCAPI void $tick(
106 ::Filter<
116 ::EntityFactoryT<>>& strictContext
117 );
118
119
120 // NOLINTEND
121
122public:
123 // vftables
124 // NOLINTBEGIN
125 MCNAPI static void** $vftable();
126 // NOLINTEND
127};
Definition IConstBlockSource.h:25
Definition IStrictTickingSystem.h:6
Definition StrictEntityContext.h:8
Definition StrictExecutionContext.h:6
Definition ViewT.h:6
Definition AABBShapeComponent.h:9
Definition ActorMovementTickNeededComponent.h:5
Definition AddRemove.h:6
Definition BlazeFlagComponent.h:5
Definition DimensionTypeComponent.h:13
Definition EntityFactoryT.h:6
Definition Filter.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition Include.h:6
Definition LavaSlimeFlagComponent.h:5
Definition LocalConstBlockSourceFactoryComponent.h:8
Definition MonsterAiStepSystem.h:47
static MCAPI void ** $vftable()
Definition MonsterFlagComponent.h:5
Definition NoActionTimeComponent.h:5
Definition OffsetsComponent.h:8
Definition Read.h:6
Definition StateVectorComponent.h:8
Definition TickingSystemWithInfo.h:13
Definition Write.h:6