LeviLamina
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MonsterAiStepSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/AddRemove.h"
8#include "mc/deps/ecs/strict/EntityFactoryT.h"
9#include "mc/deps/ecs/strict/Filter.h"
10#include "mc/deps/ecs/strict/GlobalRead.h"
11#include "mc/deps/ecs/strict/GlobalWrite.h"
12#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
13#include "mc/deps/ecs/strict/Include.h"
14#include "mc/deps/ecs/strict/Read.h"
15#include "mc/deps/ecs/strict/StrictExecutionContext.h"
16#include "mc/deps/ecs/strict/Write.h"
17
18// auto generated forward declare list
19// clang-format off
30struct OffsetsComponent;
33// clang-format on
34
36: public ::IStrictTickingSystem<::StrictExecutionContext<
37 ::Filter<
38 ::ActorMovementTickNeededComponent,
39 ::BlazeFlagComponent,
40 ::LavaSlimeFlagComponent,
41 ::MonsterFlagComponent>,
42 ::Read<::AABBShapeComponent, ::DimensionTypeComponent, ::OffsetsComponent, ::StateVectorComponent>,
43 ::Write<::NoActionTimeComponent>,
44 ::AddRemove<>,
45 ::GlobalRead<::LocalConstBlockSourceFactoryComponent>,
46 ::GlobalWrite<>,
47 ::EntityFactoryT<>>> {
48public:
49 // virtual functions
50 // NOLINTBEGIN
51 // vIndex: 5
52 virtual void tick(
64 ::EntityFactoryT<>>& strictContext
65 ) /*override*/;
66
67 // vIndex: 0
68 virtual ~MonsterAiStepSystem() /*override*/ = default;
69 // NOLINTEND
70
71public:
72 // static functions
73 // NOLINTBEGIN
74 MCNAPI static ::TickingSystemWithInfo createSystem();
75
76 MCNAPI static void tickMonsterAiStep(
77 ::StrictEntityContext const& entity,
78 ::AABBShapeComponent const& aabbShapeComponent,
79 ::OffsetsComponent const& offsetsComponent,
80 ::StateVectorComponent const& stateVectorComponent,
81 ::NoActionTimeComponent& noActionTimeComponent,
84 ::IConstBlockSource const& region
85 );
86 // NOLINTEND
87
88public:
89 // virtual function thunks
90 // NOLINTBEGIN
91 MCNAPI void $tick(
103 ::EntityFactoryT<>>& strictContext
104 );
105 // NOLINTEND
106
107public:
108 // vftables
109 // NOLINTBEGIN
110 MCNAPI static void** $vftable();
111 // NOLINTEND
112};
Definition IConstBlockSource.h:24
Definition IStrictTickingSystem.h:6
Definition StrictEntityContext.h:8
Definition StrictExecutionContext.h:6
Definition ViewT.h:6
Definition AABBShapeComponent.h:9
Definition ActorMovementTickNeededComponent.h:5
Definition AddRemove.h:6
Definition BlazeFlagComponent.h:5
Definition DimensionTypeComponent.h:13
Definition EntityFactoryT.h:6
Definition Filter.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition Include.h:6
Definition LavaSlimeFlagComponent.h:5
Definition LocalConstBlockSourceFactoryComponent.h:8
Definition MonsterAiStepSystem.h:47
static MCAPI void tickMonsterAiStep(::StrictEntityContext const &entity, ::AABBShapeComponent const &aabbShapeComponent, ::OffsetsComponent const &offsetsComponent, ::StateVectorComponent const &stateVectorComponent, ::NoActionTimeComponent &noActionTimeComponent, ::ViewT<::StrictEntityContext, ::Include<::BlazeFlagComponent > > blazeView, ::ViewT<::StrictEntityContext, ::Include<::LavaSlimeFlagComponent > > lavaSlimeView, ::IConstBlockSource const &region)
MCAPI void $tick(::StrictExecutionContext< ::Filter< ::ActorMovementTickNeededComponent, ::BlazeFlagComponent, ::LavaSlimeFlagComponent, ::MonsterFlagComponent >, ::Read<::AABBShapeComponent, ::DimensionTypeComponent, ::OffsetsComponent, ::StateVectorComponent >, ::Write<::NoActionTimeComponent >, ::AddRemove<>, ::GlobalRead<::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &strictContext)
static MCAPI ::TickingSystemWithInfo createSystem()
static MCAPI void ** $vftable()
Definition MonsterFlagComponent.h:5
Definition NoActionTimeComponent.h:5
Definition OffsetsComponent.h:8
Definition Read.h:6
Definition StateVectorComponent.h:8
Definition TickingSystemWithInfo.h:13
Definition Write.h:6