LeviLamina
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MonsterAiStepSystem Struct Reference
+ Inheritance diagram for MonsterAiStepSystem:

Public Member Functions

virtual void tick (::StrictExecutionContext< ::Filter< ::ActorMovementTickNeededComponent, ::BlazeFlagComponent, ::LavaSlimeFlagComponent, ::MonsterFlagComponent >, ::Read<::AABBShapeComponent, ::DimensionTypeComponent, ::OffsetsComponent, ::StateVectorComponent >, ::Write<::NoActionTimeComponent >, ::AddRemove<>, ::GlobalRead<::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &strictContext)
 
MCAPI void $tick (::StrictExecutionContext< ::Filter< ::ActorMovementTickNeededComponent, ::BlazeFlagComponent, ::LavaSlimeFlagComponent, ::MonsterFlagComponent >, ::Read<::AABBShapeComponent, ::DimensionTypeComponent, ::OffsetsComponent, ::StateVectorComponent >, ::Write<::NoActionTimeComponent >, ::AddRemove<>, ::GlobalRead<::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &strictContext)
 

Static Public Member Functions

static MCAPI ::TickingSystemWithInfo createSystem ()
 
static MCAPI void tickMonsterAiStep (::StrictEntityContext const &entity, ::AABBShapeComponent const &aabbShapeComponent, ::OffsetsComponent const &offsetsComponent, ::StateVectorComponent const &stateVectorComponent, ::NoActionTimeComponent &noActionTimeComponent, ::ViewT<::StrictEntityContext, ::Include<::BlazeFlagComponent > > blazeView, ::ViewT<::StrictEntityContext, ::Include<::LavaSlimeFlagComponent > > lavaSlimeView, ::IConstBlockSource const &region)
 
static MCAPI void ** $vftable ()
 

Member Function Documentation

◆ createSystem()

static MCAPI ::TickingSystemWithInfo MonsterAiStepSystem::createSystem ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ tickMonsterAiStep()

static MCAPI void MonsterAiStepSystem::tickMonsterAiStep ( ::StrictEntityContext const & entity,
::AABBShapeComponent const & aabbShapeComponent,
::OffsetsComponent const & offsetsComponent,
::StateVectorComponent const & stateVectorComponent,
::NoActionTimeComponent & noActionTimeComponent,
::ViewT<::StrictEntityContext, ::Include<::BlazeFlagComponent > > blazeView,
::ViewT<::StrictEntityContext, ::Include<::LavaSlimeFlagComponent > > lavaSlimeView,
::IConstBlockSource const & region )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $tick()

Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $vftable()

static MCAPI void ** MonsterAiStepSystem::$vftable ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this struct was generated from the following file: