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OceanRuinPieces::OceanRuinPiece Class Reference
Inheritance diagram for OceanRuinPieces::OceanRuinPiece:

Public Member Functions

virtual::StructurePieceType getType () const
virtual bool postProcess (::BlockSource &region, ::Random &random, ::BoundingBox const &chunkBB)
virtual void _handleDataMarker (::std::string const &markerId, ::BlockPos const &position, ::BlockSource &region, ::Random &random, ::BoundingBox const &chunkBB)
MCAPI OceanRuinPiece (::Bedrock::NotNullNonOwnerPtr<::StructureManager > structureManager, ::std::string templateName, ::BlockPos const &origin, ::Rotation rotation, float integrity, bool isLarge, ::OceanTempCategory type)
MCAPI int _getHeight (::BlockPos &pos, ::BlockSource &region, ::BlockPos const &corner)
MCAPI::Block const * getChestReplacer (::OceanTempCategory type, ::std::string const &location)
MCAPI void * $ctor (::Bedrock::NotNullNonOwnerPtr<::StructureManager > structureManager, ::std::string templateName, ::BlockPos const &origin, ::Rotation rotation, float integrity, bool isLarge, ::OceanTempCategory type)
MCAPI void $dtor ()
MCAPI::StructurePieceType $getType () const
MCAPI bool $postProcess (::BlockSource &region, ::Random &random, ::BoundingBox const &chunkBB)
MCAPI void $_handleDataMarker (::std::string const &markerId, ::BlockPos const &position, ::BlockSource &region, ::Random &random, ::BoundingBox const &chunkBB)
virtual void moveBoundingBox (int dx, int dy, int dz)
MCAPI void _setBoundingBoxFromTemplate ()
MCAPI void $moveBoundingBox (int dx, int dy, int dz)
virtual void addChildren (::StructurePiece &startPiece, ::std::vector<::std::unique_ptr<::StructurePiece > > &pieces, ::Random &random)
virtual void postProcessMobsAt (::BlockSource &region, ::Random &random, ::BoundingBox const &chunkBB)
virtual bool isInInvalidLocation (::BlockSource &region, ::BoundingBox const &chunkBB)
virtual int getWorldX (int x, int z)
virtual int getWorldZ (int x, int z)
virtual void placeBlock (::BlockSource &region, ::Block const &block, int x, int y, int z, ::BoundingBox const &chunkBB)
virtual bool canBeReplaced (::BlockSource &, int const, int const, int const, ::BoundingBox const &)
virtual void generateBox (::BlockSource &region, ::BoundingBox const &chunkBB, int x0, int y0, int z0, int x1, int y1, int z1, ::Block const &edgeBlock, ::Block const &fillBlock, bool skipAir)
MCAPI void generateBox (::BlockSource &region, ::BoundingBox const &chunkBB, int x0, int y0, int z0, int x1, int y1, int z1, bool skipAir, ::Random &random, ::BlockSelector const &selector)
virtual void addHardcodedSpawnAreas (::LevelChunk &chunk) const
MCAPI void addTerrainAdjustmentToken (::std::shared_ptr< bool > token)
MCAPI void generateMaybeBox (::BlockSource &region, ::BoundingBox const &chunkBB, ::Random &random, float probability, int x0, int y0, int z0, int x1, int y1, int z1, ::Block const &edgeBlock, ::Block const &fillBlock, bool skipAir, bool excludeSky)
MCAPI::Block const & getBlock (::BlockSource &region, int x, int y, int z, ::BoundingBox const &chunkBB)
MCAPI ushort getOrientationData (::Block const *block, ushort data)
MCAPI bool isAboveGround (int x0, int y1, int z, ::BlockSource &region)
MCAPI void maybeGenerateBlockIfNotFloating (::BlockSource &region, ::BoundingBox const &chunkBB, ::Random &random, float probability, int x, int y, int z, ::Block const &block)
MCFOLD void $addChildren (::StructurePiece &startPiece, ::std::vector<::std::unique_ptr<::StructurePiece > > &pieces, ::Random &random)
MCFOLD void $postProcessMobsAt (::BlockSource &region, ::Random &random, ::BoundingBox const &chunkBB)
MCAPI bool $isInInvalidLocation (::BlockSource &region, ::BoundingBox const &chunkBB)
MCAPI int $getWorldX (int x, int z)
MCAPI int $getWorldZ (int x, int z)
MCAPI void $placeBlock (::BlockSource &region, ::Block const &block, int x, int y, int z, ::BoundingBox const &chunkBB)
MCFOLD bool $canBeReplaced (::BlockSource &, int const, int const, int const, ::BoundingBox const &)
MCAPI void $generateBox (::BlockSource &region, ::BoundingBox const &chunkBB, int x0, int y0, int z0, int x1, int y1, int z1, ::Block const &edgeBlock, ::Block const &fillBlock, bool skipAir)
MCFOLD void $addHardcodedSpawnAreas (::LevelChunk &chunk) const

Static Public Member Functions

static MCAPI void ** $vftable ()

Public Attributes

::ll::TypedStorage< 8, 24, ::Bedrock::NotNullNonOwnerPtr<::StructureManager > > mStructureManager
::ll::TypedStorage< 8, 32, ::std::string > mTemplateName
::ll::TypedStorage< 4, 4, ::OceanTempCategory > mBiomeType
::ll::TypedStorage< 4, 4, float > mIntegrity
::ll::TypedStorage< 1, 1, bool > mIsLarge
::ll::TypedStorage< 1, 1, ::Rotation > mRotation
::ll::TypedStorage< 4, 12, ::BlockPosmPosition
::ll::TypedStorage< 8, 8, ::std::unique_ptr<::std::vector<::std::unique_ptr<::StructurePoolBlockRule > > > > mPlaceArchySuspiciousBlocks
::ll::TypedStorage< 8, 8, ::LegacyStructureTemplate * > mTemplate
::ll::TypedStorage< 8, 192, ::LegacyStructureSettingsmSettings
::ll::TypedStorage< 4, 12, ::BlockPosmTemplatePosition
::ll::TypedStorage< 1, 1, bool > mPostProcessed
::ll::TypedStorage< 4, 24, ::BoundingBoxmBoundingBox
::ll::TypedStorage< 4, 4, int > mOrientation
::ll::TypedStorage< 4, 4, int > mGenDepth
::ll::TypedStorage< 8, 16, ::std::shared_ptr< bool > > mTerrainAdjustmentToken

Member Function Documentation

◆ postProcess()

virtual bool OceanRuinPieces::OceanRuinPiece::postProcess ( ::BlockSource & region,
::Random & random,
::BoundingBox const & chunkBB )
virtual

Reimplemented from TemplateStructurePiece.

◆ _handleDataMarker()

virtual void OceanRuinPieces::OceanRuinPiece::_handleDataMarker ( ::std::string const & markerId,
::BlockPos const & position,
::BlockSource & region,
::Random & random,
::BoundingBox const & chunkBB )
virtual

◆ $vftable()

MCAPI void ** OceanRuinPieces::OceanRuinPiece::$vftable ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ moveBoundingBox()

virtual void TemplateStructurePiece::moveBoundingBox ( int dx,
int dy,
int dz )
virtualinherited

Reimplemented from StructurePiece.


The documentation for this class was generated from the following file: