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OceanRuinPieces::OceanRuinPiece Class Reference
+ Inheritance diagram for OceanRuinPieces::OceanRuinPiece:

Public Member Functions

OceanRuinPieceoperator= (OceanRuinPiece const &)
 
 OceanRuinPiece (OceanRuinPiece const &)
 
virtual::StructurePieceType getType () const
 
virtual bool postProcess (::BlockSource &region, ::Random &random, ::BoundingBox const &chunkBB)
 
virtual void _handleDataMarker (::std::string const &markerId, ::BlockPos const &position, ::BlockSource &region, ::Random &random, ::BoundingBox const &chunkBB)
 
MCAPI OceanRuinPiece (::Bedrock::NotNullNonOwnerPtr<::StructureManager > structureManager, ::std::string templateName, ::BlockPos const &origin, ::Rotation rotation, float integrity, bool isLarge, ::OceanTempCategory type)
 
MCAPI int _getHeight (::BlockPos &pos, ::BlockSource &region, ::BlockPos const &corner)
 
MCAPI void _loadTemplate ()
 
MCAPI void * $ctor (::Bedrock::NotNullNonOwnerPtr<::StructureManager > structureManager, ::std::string templateName, ::BlockPos const &origin, ::Rotation rotation, float integrity, bool isLarge, ::OceanTempCategory type)
 
MCAPI void $dtor ()
 
MCAPI::StructurePieceType $getType () const
 
MCAPI bool $postProcess (::BlockSource &region, ::Random &random, ::BoundingBox const &chunkBB)
 
MCAPI void $_handleDataMarker (::std::string const &markerId, ::BlockPos const &position, ::BlockSource &region, ::Random &random, ::BoundingBox const &chunkBB)
 
virtual void moveBoundingBox (int dx, int dy, int dz)
 
MCAPI void _setBoundingBoxFromTemplate ()
 
MCAPI void * $ctor (int depth)
 
MCAPI void $moveBoundingBox (int dx, int dy, int dz)
 
virtual void addChildren (::StructurePiece &startPiece, ::std::vector<::std::unique_ptr<::StructurePiece > > &pieces, ::Random &random)
 
virtual void postProcessMobsAt (::BlockSource &region, ::Random &random, ::BoundingBox const &chunkBB)
 
virtual bool isInInvalidLocation (::BlockSource &region, ::BoundingBox const &chunkBB)
 
virtual int getWorldX (int x, int z)
 
virtual int getWorldZ (int x, int z)
 
virtual void placeBlock (::BlockSource &region, ::Block const &block, int x, int y, int z, ::BoundingBox const &chunkBB)
 
virtual bool canBeReplaced (::BlockSource &, int const, int const, int const, ::BoundingBox const &)
 
virtual void generateBox (::BlockSource &region, ::BoundingBox const &chunkBB, int x0, int y0, int z0, int x1, int y1, int z1, ::Block const &edgeBlock, ::Block const &fillBlock, bool skipAir)
 
MCAPI void generateBox (::BlockSource &region, ::BoundingBox const &chunkBB, int x0, int y0, int z0, int x1, int y1, int z1, bool random, ::Random &selector, ::BlockSelector const &skipAir)
 
virtual void addHardcodedSpawnAreas (::LevelChunk &chunk) const
 
MCAPI void addTerrainAdjustmentToken (::std::shared_ptr< bool > token)
 
MCAPI void generateMaybeBox (::BlockSource &region, ::BoundingBox const &chunkBB, ::Random &random, float probability, int x0, int y0, int z0, int x1, int y1, int z1, ::Block const &edgeBlock, ::Block const &fillBlock, bool excludeSky, bool skipAir)
 
MCAPI::Block const & getBlock (::BlockSource &region, int x, int y, int z, ::BoundingBox const &chunkBB)
 
MCAPI ushort getOrientationData (::Block const *block, ushort data)
 
MCAPI int getWorldY (int y)
 
MCAPI bool isAboveGround (int x0, int y1, int z, ::BlockSource &region)
 
MCFOLD void $addChildren (::StructurePiece &startPiece, ::std::vector<::std::unique_ptr<::StructurePiece > > &pieces, ::Random &random)
 
MCFOLD void $postProcessMobsAt (::BlockSource &region, ::Random &random, ::BoundingBox const &chunkBB)
 
MCAPI bool $isInInvalidLocation (::BlockSource &region, ::BoundingBox const &chunkBB)
 
MCAPI int $getWorldX (int x, int z)
 
MCAPI int $getWorldZ (int x, int z)
 
MCAPI void $placeBlock (::BlockSource &region, ::Block const &block, int x, int y, int z, ::BoundingBox const &chunkBB)
 
MCFOLD bool $canBeReplaced (::BlockSource &, int const, int const, int const, ::BoundingBox const &)
 
MCAPI void $generateBox (::BlockSource &region, ::BoundingBox const &chunkBB, int x0, int y0, int z0, int x1, int y1, int z1, ::Block const &edgeBlock, ::Block const &fillBlock, bool skipAir)
 
MCFOLD void $addHardcodedSpawnAreas (::LevelChunk &chunk) const
 

Static Public Member Functions

static MCAPI void ** $vftable ()
 

Public Attributes

::ll::UntypedStorage< 8, 24 > mUnkedc396
 
::ll::UntypedStorage< 8, 32 > mUnke834c0
 
::ll::UntypedStorage< 4, 4 > mUnkeae53e
 
::ll::UntypedStorage< 4, 4 > mUnk3c1b82
 
::ll::UntypedStorage< 1, 1 > mUnk82275a
 
::ll::UntypedStorage< 1, 1 > mUnkd02750
 
::ll::UntypedStorage< 4, 12 > mUnk1647b1
 
::ll::UntypedStorage< 8, 8 > mUnka09d74
 
::ll::TypedStorage< 8, 8, ::LegacyStructureTemplate * > mTemplate
 
::ll::TypedStorage< 8, 192, ::LegacyStructureSettingsmSettings
 
::ll::TypedStorage< 4, 12, ::BlockPosmTemplatePosition
 
::ll::TypedStorage< 1, 1, bool > mPostProcessed
 
::ll::TypedStorage< 4, 24, ::BoundingBoxmBoundingBox
 
::ll::TypedStorage< 4, 4, int > mOrientation
 
::ll::TypedStorage< 4, 4, int > mGenDepth
 
::ll::TypedStorage< 8, 16, ::std::shared_ptr< bool > > mTerrainAdjustmentToken
 

Member Function Documentation

◆ postProcess()

virtual bool OceanRuinPieces::OceanRuinPiece::postProcess ( ::BlockSource & region,
::Random & random,
::BoundingBox const & chunkBB )
virtual

Reimplemented from TemplateStructurePiece.

◆ _handleDataMarker()

virtual void OceanRuinPieces::OceanRuinPiece::_handleDataMarker ( ::std::string const & markerId,
::BlockPos const & position,
::BlockSource & region,
::Random & random,
::BoundingBox const & chunkBB )
virtual

◆ moveBoundingBox()

virtual void TemplateStructurePiece::moveBoundingBox ( int dx,
int dy,
int dz )
virtualinherited

Reimplemented from StructurePiece.


The documentation for this class was generated from the following file: