LeviLamina
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StructureTemplate.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/NonOwnerPointer.h"
7#include "mc/util/Mirror.h"
8#include "mc/util/Rotation.h"
9#include "mc/world/level/block/Block.h"
10#include "mc/world/level/chunk/NeighborAwareBlockUpdateType.h"
11#include "mc/world/level/levelgen/structure/IStructureTemplate.h"
12#include "mc/world/level/levelgen/structure/StructureTemplateData.h"
13
14// auto generated forward declare list
15// clang-format off
16class Actor;
17class BlockPalette;
18class BlockPos;
19class BlockSource;
20class BoundingBox;
21class CompoundTag;
22class DataLoadHelper;
23class Dimension;
26class LevelChunk;
31class Vec3;
32namespace br::worldgen { struct StructureTemplateBlockPalette; }
33// clang-format on
34
35class StructureTemplate : public ::IStructureTemplate {
36public:
37 LLAPI void placeInWorld(
38 BlockSource& blockSource,
39 BlockPos const& minCorner,
40 Mirror mirror = Mirror::None,
41 Rotation rotation = Rotation::None,
42 bool ignoreBlocks = false,
43 bool ignoreEntities = false
44 ) const;
45
46 LLNDAPI static std::unique_ptr<StructureTemplate> create(std::string_view name, CompoundTag const& tag);
47
48 LLNDAPI static std::unique_ptr<StructureTemplate> create(
49 std::string_view name,
50 BlockSource& blockSource,
51 BoundingBox const& boundingBox,
52 bool ignoreBlocks = false,
53 bool ignoreEntities = false
54 );
55
56public:
57 // member variables
58 // NOLINTBEGIN
59 ::ll::TypedStorage<8, 32, ::std::string> mName;
60 ::ll::TypedStorage<8, 176, ::StructureTemplateData> mStructureTemplateData;
61 ::ll::TypedStorage<1, 1, uchar> mStructureVersion;
62 ::ll::TypedStorage<8, 24, ::Bedrock::NonOwnerPointer<::IUnknownBlockTypeRegistry>> mUnknownBlockRegistry;
63 ::ll::TypedStorage<1, 1, bool> mIsRemovable;
64 ::ll::TypedStorage<8, 16, ::std::map<::Block const*, int>> mBlockToIndex;
65 ::ll::TypedStorage<1, 1, bool> mNeedsOptimize;
66 // NOLINTEND
67
68public:
69 // prevent constructor by default
70 StructureTemplate& operator=(StructureTemplate const&);
71 StructureTemplate(StructureTemplate const&);
72 StructureTemplate();
73
74public:
75 // virtual functions
76 // NOLINTBEGIN
77 virtual ~StructureTemplate() /*override*/;
78
79 virtual bool load(::CompoundTag const& tag);
80
81 virtual ::std::unique_ptr<::CompoundTag> save() const;
82
83 virtual void clear();
84
85 virtual ::BoundingBox
86 getTransformedBounds(::BlockPos loadPosition, ::StructureSettings const& structureSettings) const;
87
88 virtual void fillEmpty(::BlockPos const& size);
89
90 virtual ::NeighborAwareBlockUpdateType shouldHandleUpgradeForBlock(::Block const& block) const /*override*/;
91
92 virtual bool _allowReadBlock(::BlockPos const& position, ::Block const& block) const;
93
94 virtual bool _allowReadActor(::Actor const& actor) const;
95
96 virtual ::BlockPos rawSize() const /*override*/;
97
98 virtual ::br::worldgen::StructureTemplateBlockPalette randomPalette(::BlockPos randomPosSeed) const
99 /*override*/;
100 // NOLINTEND
101
102public:
103 // member functions
104 // NOLINTBEGIN
105 MCAPI explicit StructureTemplate(::Bedrock::NonOwnerPointer<::IUnknownBlockTypeRegistry> unknownBlockRegistry);
106
107 MCAPI StructureTemplate(
108 ::std::string_view name,
110 );
111
112 MCAPI StructureTemplate(
113 ::StructureTemplate const& temp,
115 );
116
117 MCAPI void _clearStructureData();
118
119 MCAPI void _fillBlockInfo(
120 ::BlockSource& region,
121 ::BlockPos const& minCorner,
122 ::BlockPos const& maxCorner,
123 ::BlockPos const& size
124 );
125
126 MCAPI void _fillEntityList(::BlockSource& region, ::BlockPos const& minCorner, ::BlockPos const& maxCorner);
127
128 MCAPI int _getOrCreateIndex(
129 ::Block const& block,
130 ::std::map<::Block const*, int>& indexMap,
132 );
133
134 MCAPI void _placeEntitiesInWorld(
135 ::BlockSource& region,
136 ::DataLoadHelper& dataLoadHelper,
137 bool shouldReloadActorEquipment,
138 ::std::optional<::BoundingBox> overlapBB
139 ) const;
140
141 MCAPI void _placeNextBlockSegmentInWorld(
142 ::BlockSource& region,
143 uint64 startPlacement,
144 uint64 endPlacement,
145 ::StructureSettings const& structureSettings,
146 ::DataLoadHelper& dataLoadHelper,
147 ::StructureBlockPalette const& structureBlockPalette,
148 ::BlockPalette const& globalBlockPalette,
149 ::BlockPos position,
150 ::BlockPos const& offset,
151 ::Vec3 const& pivot,
152 ::Rotation rotation,
153 ::Mirror mirror,
154 float integrityValue,
155 uint integritySeed,
157 bool updateItemData,
158 bool ignoreJigsawBlocks
159 ) const;
160
161 MCAPI void fillFromWorld(
162 ::BlockSource& region,
163 ::BlockPos const& capturePosition,
164 ::StructureSettings const& structureSettings
165 );
166
167 MCAPI ::std::vector<::JigsawStructureBlockInfo> getJigsawMarkers() const;
168
169 MCAPI ::Bedrock::NonOwnerPointer<::IUnknownBlockTypeRegistry> const getUnknownBlockRegistry() const;
170
171 MCAPI bool const isWaterlogged(::BlockPos const& pos) const;
172
173 MCAPI ::StructureTemplate& operator=(::StructureTemplate&&);
174
175 MCAPI bool operator==(::StructureTemplate const& other) const;
176
177 MCAPI void optimizePalette(::std::string const& paletteName);
178
179 MCAPI void placeEntitiesInWorld(
180 ::BlockSource& region,
181 ::BlockPos const& position,
182 ::StructureSettings const& structureSettings,
183 ::BoundingBox overlapBB
184 ) const;
185
186 MCAPI void placeInWorld(
187 ::BlockSource& region,
188 ::BlockPalette const& globalBlockPalette,
189 ::BlockPos const& position,
190 ::StructureSettings const& structureSettings,
191 ::StructureTelemetryServerData* telemetryServerData,
192 bool updateItemData
193 ) const;
194
195 MCAPI void placeNextSegmentInWorld(
196 ::StructureAnimationData& structureAnimationData,
197 ::BlockPalette const& globalBlockPalette
198 ) const;
199
200 MCAPI bool setBlock(::BlockPos const& pos, ::Block const* block, bool waterlogged);
201
202 MCAPI void setStructureTemplateData(::StructureTemplateData const& data);
203 // NOLINTEND
204
205public:
206 // static functions
207 // NOLINTBEGIN
208 MCAPI static ::Block const& _mapToRotation(::Block const& curr, ::Rotation rotation);
209
210#ifdef LL_PLAT_C
211 MCAPI static ::std::vector<::std::unique_ptr<::LevelChunk>> constructTransformedLevelChunks(
212 ::Dimension& targetDimension,
213 ::StructureSettings const& settings,
214 ::StructureTemplateData const& structureTemplateData,
216 );
217#endif
218
219 MCAPI static ::Block const* tryGetBlockAtPos(
220 ::BlockPos const& pos,
221 ::StructureTemplateData const& structureTemplateData,
223 );
224 // NOLINTEND
225
226public:
227 // static variables
228 // NOLINTBEGIN
229 MCAPI static ::BlockPos const& INVALID_POSITION();
230
231 MCAPI static int const& NO_BLOCK_INDEX_VALUE();
232 // NOLINTEND
233
234public:
235 // constructor thunks
236 // NOLINTBEGIN
237 MCAPI void* $ctor(::Bedrock::NonOwnerPointer<::IUnknownBlockTypeRegistry> unknownBlockRegistry);
238
239 MCAPI void*
240 $ctor(::std::string_view name, ::Bedrock::NonOwnerPointer<::IUnknownBlockTypeRegistry> unknownBlockRegistry);
241
242 MCAPI void* $ctor(
243 ::StructureTemplate const& temp,
245 );
246 // NOLINTEND
247
248public:
249 // destructor thunk
250 // NOLINTBEGIN
251 MCAPI void $dtor();
252 // NOLINTEND
253
254public:
255 // virtual function thunks
256 // NOLINTBEGIN
257 MCAPI bool $load(::CompoundTag const& tag);
258
259 MCAPI ::std::unique_ptr<::CompoundTag> $save() const;
260
261 MCAPI void $clear();
262
263 MCAPI ::BoundingBox
264 $getTransformedBounds(::BlockPos loadPosition, ::StructureSettings const& structureSettings) const;
265
266 MCAPI void $fillEmpty(::BlockPos const& size);
267
268 MCAPI ::NeighborAwareBlockUpdateType $shouldHandleUpgradeForBlock(::Block const& block) const;
269
270 MCAPI bool $_allowReadBlock(::BlockPos const& position, ::Block const& block) const;
271
272 MCAPI bool $_allowReadActor(::Actor const& actor) const;
273
274 MCAPI ::BlockPos $rawSize() const;
275
276 MCAPI ::br::worldgen::StructureTemplateBlockPalette $randomPalette(::BlockPos randomPosSeed) const;
277
278
279 // NOLINTEND
280
281public:
282 // vftables
283 // NOLINTBEGIN
284 MCNAPI static void** $vftable();
285 // NOLINTEND
286};
Definition Actor.h:106
Definition NonOwnerPointer.h:9
Definition BlockPalette.h:19
Definition BlockPos.h:19
Definition BlockSource.h:71
Definition Block.h:43
Definition BoundingBox.h:13
Definition CompoundTag.h:23
Definition DataLoadHelper.h:20
Definition Dimension.h:86
Definition IStructureTemplate.h:15
Definition IUnknownBlockTypeRegistry.h:14
Definition JigsawStructureBlockInfo.h:14
Definition LevelChunk.h:79
Definition StructureAnimationData.h:17
Definition StructureBlockPalette.h:17
Definition StructureSettings.h:18
Definition StructureTelemetryServerData.h:8
Definition StructureTemplateData.h:16
static MCAPI void ** $vftable()
Definition Vec3.h:10
Definition StructureTemplateBlockPalette.h:11