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virtual ::WeakRef<::Dimension > | getRandomDimension (::DimensionManager &dimensionManager) const |
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virtual ::std::shared_ptr<::LevelChunk > | getRandomChunk (::Dimension &dimension) const |
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virtual ::std::shared_ptr<::LevelChunk > | getChunk (::Dimension &dimension, ::ChunkPos const &chunkPos) const |
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virtual bool | doesNonActorDataInLevelChunkNeedSaving (::LevelChunk const &levelChunk, int minTicksBeforeLiveSave, int maxTicksBeforeLiveSave) const |
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virtual bool | doesLevelChunkNeedSaving (::LevelChunk const &levelChunk, int minTicksBeforeLiveSave, int maxTicksBeforeLiveSave) const |
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virtual void | saveLiveChunk (::Dimension &dimension, ::LevelChunk &levelChunk) |
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virtual void | queueTaskForChunkSave (::brstd::move_only_function<::TaskResult()> &&task) |
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virtual void | startLeaveGame () |
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MCAPI ::WeakRef<::Dimension > | $getRandomDimension (::DimensionManager &dimensionManager) const |
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MCAPI ::std::shared_ptr<::LevelChunk > | $getRandomChunk (::Dimension &dimension) const |
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MCAPI ::std::shared_ptr<::LevelChunk > | $getChunk (::Dimension &dimension, ::ChunkPos const &chunkPos) const |
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MCAPI bool | $doesNonActorDataInLevelChunkNeedSaving (::LevelChunk const &levelChunk, int minTicksBeforeLiveSave, int maxTicksBeforeLiveSave) const |
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MCAPI bool | $doesLevelChunkNeedSaving (::LevelChunk const &levelChunk, int minTicksBeforeLiveSave, int maxTicksBeforeLiveSave) const |
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MCAPI void | $saveLiveChunk (::Dimension &dimension, ::LevelChunk &levelChunk) |
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MCAPI void | $queueTaskForChunkSave (::brstd::move_only_function<::TaskResult()> &&task) |
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MCAPI void | $startLeaveGame () |
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static MCAPI void ** | $vftable () |
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::ll::TypedStorage< 8, 8, ::Random & > | mRandom |
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::ll::TypedStorage< 8, 8, ::gsl::not_null<::std::unique_ptr<::TaskGroup > > > | mTaskGroup |
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◆ getRandomDimension()
◆ getRandomChunk()
virtual ::std::shared_ptr<::LevelChunk > LevelChunkSaveManagerProxy::getRandomChunk |
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::Dimension & | dimension | ) |
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◆ getChunk()
◆ doesNonActorDataInLevelChunkNeedSaving()
virtual bool LevelChunkSaveManagerProxy::doesNonActorDataInLevelChunkNeedSaving |
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::LevelChunk const & | levelChunk, |
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int | minTicksBeforeLiveSave, |
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int | maxTicksBeforeLiveSave ) const |
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◆ doesLevelChunkNeedSaving()
virtual bool LevelChunkSaveManagerProxy::doesLevelChunkNeedSaving |
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::LevelChunk const & | levelChunk, |
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int | minTicksBeforeLiveSave, |
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int | maxTicksBeforeLiveSave ) const |
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◆ saveLiveChunk()
◆ queueTaskForChunkSave()
◆ startLeaveGame()
virtual void LevelChunkSaveManagerProxy::startLeaveGame |
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The documentation for this class was generated from the following file: