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LevelChunkSaveManagerProxy & | operator= (LevelChunkSaveManagerProxy const &) |
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| LevelChunkSaveManagerProxy (LevelChunkSaveManagerProxy const &) |
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| virtual ::WeakRef<::Dimension > | getRandomDimension (::DimensionManager &dimensionManager) const |
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| virtual ::std::shared_ptr<::LevelChunk > | getRandomChunk (::Dimension &dimension) const |
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| virtual ::std::shared_ptr<::LevelChunk > | getChunk (::Dimension &dimension, ::ChunkPos const &chunkPos) const |
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| virtual bool | doesNonActorDataInLevelChunkNeedSaving (::LevelChunk const &levelChunk, int minTicksBeforeLiveSave, int maxTicksBeforeLiveSave) const |
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| virtual bool | doesLevelChunkNeedSaving (::LevelChunk const &levelChunk, int minTicksBeforeLiveSave, int maxTicksBeforeLiveSave) const |
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| virtual void | saveLiveChunk (::Dimension &dimension, ::LevelChunk &levelChunk) |
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| virtual void | queueTaskForChunkSave (::brstd::move_only_function<::TaskResult()> &&task) |
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| virtual void | startLeaveGame () |
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MCAPI ::WeakRef<::Dimension > | $getRandomDimension (::DimensionManager &dimensionManager) const |
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MCAPI ::std::shared_ptr<::LevelChunk > | $getRandomChunk (::Dimension &dimension) const |
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MCAPI ::std::shared_ptr<::LevelChunk > | $getChunk (::Dimension &dimension, ::ChunkPos const &chunkPos) const |
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MCAPI bool | $doesNonActorDataInLevelChunkNeedSaving (::LevelChunk const &levelChunk, int minTicksBeforeLiveSave, int maxTicksBeforeLiveSave) const |
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MCAPI bool | $doesLevelChunkNeedSaving (::LevelChunk const &levelChunk, int minTicksBeforeLiveSave, int maxTicksBeforeLiveSave) const |
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MCAPI void | $saveLiveChunk (::Dimension &dimension, ::LevelChunk &levelChunk) |
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MCAPI void | $queueTaskForChunkSave (::brstd::move_only_function<::TaskResult()> &&task) |
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MCAPI void | $startLeaveGame () |
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