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DataDrivenRenderer_tempComponent_VexAdditionalRendering & | operator= (DataDrivenRenderer_tempComponent_VexAdditionalRendering const &) |
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| DataDrivenRenderer_tempComponent_VexAdditionalRendering (DataDrivenRenderer_tempComponent_VexAdditionalRendering const &) |
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virtual::V2TempComponentRequirements | getV2Requirements () const |
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| virtual void | render (::BaseActorRenderContext &renderContext, ::ActorRenderData &actorRenderData, ::RenderParams &renderParams) |
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| MCAPI | DataDrivenRenderer_tempComponent_VexAdditionalRendering (::std::shared_ptr<::DataDrivenRenderer > renderer) |
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| MCAPI void | _renderParentedItemInHand (::Mob &mob, ::HashedString const &boneName, ::ItemStack const &item, ::BaseActorRenderContext &renderContext, ::std::vector<::BoneOrientation > const &boneOrientations, ::MatrixStack::MatrixStackRef &worldMatrix) const |
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| MCAPI void * | $ctor (::std::shared_ptr<::DataDrivenRenderer > renderer) |
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| MCAPI::V2TempComponentRequirements | $getV2Requirements () const |
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| MCAPI void | $render (::BaseActorRenderContext &renderContext, ::ActorRenderData &actorRenderData, ::RenderParams &renderParams) |
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virtual void | preRender (::BaseActorRenderContext &renderContext, ::ActorRenderData &actorRenderData, ::RenderParams &renderParams) |
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virtual void | renderEffects (::BaseActorRenderContext &renderContext, ::ActorRenderData &actorRenderData, ::RenderParams &renderParams) |
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virtual::AABB | getRenderBounds (::Actor const &entity) const |
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| MCAPI void | $preRender (::BaseActorRenderContext &renderContext, ::ActorRenderData &actorRenderData, ::RenderParams &renderParams) |
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| MCAPI void | $renderEffects (::BaseActorRenderContext &renderContext, ::ActorRenderData &actorRenderData, ::RenderParams &renderParams) |
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| MCAPI::AABB | $getRenderBounds (::Actor const &entity) const |
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◆ DataDrivenRenderer_tempComponent_VexAdditionalRendering()
| MCAPI DataDrivenRenderer_tempComponent_VexAdditionalRendering::DataDrivenRenderer_tempComponent_VexAdditionalRendering |
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::std::shared_ptr<::DataDrivenRenderer > | renderer | ) |
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explicit |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ render()
◆ _renderParentedItemInHand()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ _doesHeldItemIgnoreLighting()
| static MCAPI bool DataDrivenRenderer_tempComponent_VexAdditionalRendering::_doesHeldItemIgnoreLighting |
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::BaseActorRenderContext const & | renderContext, |
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::Actor const & | actor ) |
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static |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $ctor()
| MCAPI void * DataDrivenRenderer_tempComponent_VexAdditionalRendering::$ctor |
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::std::shared_ptr<::DataDrivenRenderer > | renderer | ) |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $getV2Requirements()
| MCAPI::V2TempComponentRequirements DataDrivenRenderer_tempComponent_VexAdditionalRendering::$getV2Requirements |
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const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $render()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $vftable()
| static MCAPI void ** DataDrivenRenderer_tempComponent_VexAdditionalRendering::$vftable |
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static |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ findBoneOrientation()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $preRender()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $renderEffects()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $getRenderBounds()
| MCAPI::AABB DataDrivenRenderer_tempComponent::$getRenderBounds |
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::Actor const & | entity | ) |
const |
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inherited |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following file: