3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/ViewT.h"
8#include "mc/deps/ecs/strict/EntityModifier.h"
9#include "mc/deps/ecs/strict/Exclude.h"
10#include "mc/deps/ecs/strict/Include.h"
11#include "mc/world/level/material/MaterialType.h"
49namespace ActorMobilityUtils {
72MCAPI
float getBrightness(
105MCAPI
bool isUnderLiquid(
107 ::Vec3 const& actorHeadPos,
109 ::MaterialType blockType
Definition EntityContext.h:16
Definition EntityModifier.h:6
Definition GetCollisionShapeInterface.h:13
Definition IConstBlockSource.h:24
Definition StrictEntityContext.h:10
Definition AABBShapeComponent.h:11
Definition ActorDataDirtyFlagsComponent.h:5
Definition ActorDataFlagComponent.h:8
Definition ActorDataJumpDurationComponent.h:8
Definition ActorIsImmobileFlagComponent.h:5
Definition ActorIsKnockedBackOnDeathFlagComponent.h:5
Definition BlazeFlagComponent.h:5
Definition ExitFromPassengerFlagComponent.h:5
Definition HorseFlagComponent.h:5
Definition LavaSlimeFlagComponent.h:5
Definition MobAllowStandSlidingFlagComponent.h:5
Definition MobFlagComponent.h:5
Definition MobIsJumpingFlagComponent.h:5
Definition MobJumpComponent.h:10
Definition MovementAttributesComponent.h:5
Definition OffsetsComponent.h:10
Definition OnGroundFlagComponent.h:5
Definition ParrotFlagComponent.h:5
Definition PassengerComponent.h:10
Definition PlayerComponent.h:5
Definition PlayerIsSleepingFlagComponent.h:5
Definition StateVectorComponent.h:10
Definition StopRidingRequestComponent.h:5
Definition SubBBsComponent.h:10
Definition VehicleComponent.h:10