LeviLamina
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MovementSoundRequestSystemImpl Struct Reference
+ Inheritance diagram for MovementSoundRequestSystemImpl:

Public Member Functions

virtual void tick (::StrictExecutionContext< ::Filter<::ShouldPlayMovementSoundComponent >, ::Read< ::ActorDataFlagComponent, ::ActorDefinitionIdentifierComponent, ::ActorUniqueIDComponent, ::DimensionTypeComponent, ::SoundEventPlayerComponent, ::StateVectorComponent, ::MovementSoundComponent, ::ClimbingLadderBlockComponent, ::CurrentlyStandingOnBlockComponent >, ::Write<>, ::AddRemove<::ShouldPlayStepSoundComponent >, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &context)
 
virtual void singleTick (::StrictExecutionContext< ::Filter<::ShouldPlayMovementSoundComponent >, ::Read< ::ActorDataFlagComponent, ::ActorDefinitionIdentifierComponent, ::ActorUniqueIDComponent, ::DimensionTypeComponent, ::SoundEventPlayerComponent, ::StateVectorComponent, ::MovementSoundComponent, ::ClimbingLadderBlockComponent, ::CurrentlyStandingOnBlockComponent >, ::Write<>, ::AddRemove<::ShouldPlayStepSoundComponent >, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &context, ::StrictEntityContext &entityContext)
 
MCAPI void $tick (::StrictExecutionContext< ::Filter<::ShouldPlayMovementSoundComponent >, ::Read< ::ActorDataFlagComponent, ::ActorDefinitionIdentifierComponent, ::ActorUniqueIDComponent, ::DimensionTypeComponent, ::SoundEventPlayerComponent, ::StateVectorComponent, ::MovementSoundComponent, ::ClimbingLadderBlockComponent, ::CurrentlyStandingOnBlockComponent >, ::Write<>, ::AddRemove<::ShouldPlayStepSoundComponent >, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &context)
 
MCAPI void $singleTick (::StrictExecutionContext< ::Filter<::ShouldPlayMovementSoundComponent >, ::Read< ::ActorDataFlagComponent, ::ActorDefinitionIdentifierComponent, ::ActorUniqueIDComponent, ::DimensionTypeComponent, ::SoundEventPlayerComponent, ::StateVectorComponent, ::MovementSoundComponent, ::ClimbingLadderBlockComponent, ::CurrentlyStandingOnBlockComponent >, ::Write<>, ::AddRemove<::ShouldPlayStepSoundComponent >, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &context, ::StrictEntityContext &entityContext)
 

Static Public Member Functions

static MCAPI void doMovementSoundRequestSystem (::StrictEntityContext const &entity, ::ActorDataFlagComponent const &actorFlags, ::ActorDefinitionIdentifierComponent const &actorIdentifier, ::ActorUniqueIDComponent const &actorUniqueID, ::DimensionTypeComponent const &dimensionType, ::SoundEventPlayerComponent const &soundEventPlayerComponent, ::StateVectorComponent const &stateVectorComponent, ::MovementSoundComponent const &movementSoundComponent, ::Optional<::ClimbingLadderBlockComponent const > climbingLadderBlockComponent, ::Optional<::CurrentlyStandingOnBlockComponent const > currentlyStandingOnBlockComponent, ::Optional<::MakesLavaStepSoundComponent const > makesLavaStepSoundComponent, ::EntityModifier<::ShouldPlayStepSoundComponent > entityModifier, ::ViewT<::StrictEntityContext, ::SoundEventRequestQueueComponent > requestQueueView)
 
static MCAPI void prepareForStepSound (::StrictEntityContext const &entity, ::MovementSoundComponent const &movementSoundComponent, ::Optional<::CurrentlyStandingOnBlockComponent const > currentlyStandingOnBlockComponent, ::EntityModifier<::ShouldPlayStepSoundComponent > &entityModifier)
 
static MCAPI void ** $vftable ()
 

Member Function Documentation

◆ doMovementSoundRequestSystem()

static MCAPI void MovementSoundRequestSystemImpl::doMovementSoundRequestSystem ( ::StrictEntityContext const & entity,
::ActorDataFlagComponent const & actorFlags,
::ActorDefinitionIdentifierComponent const & actorIdentifier,
::ActorUniqueIDComponent const & actorUniqueID,
::DimensionTypeComponent const & dimensionType,
::SoundEventPlayerComponent const & soundEventPlayerComponent,
::StateVectorComponent const & stateVectorComponent,
::MovementSoundComponent const & movementSoundComponent,
::Optional<::ClimbingLadderBlockComponent const > climbingLadderBlockComponent,
::Optional<::CurrentlyStandingOnBlockComponent const > currentlyStandingOnBlockComponent,
::Optional<::MakesLavaStepSoundComponent const > makesLavaStepSoundComponent,
::EntityModifier<::ShouldPlayStepSoundComponent > entityModifier,
::ViewT<::StrictEntityContext, ::SoundEventRequestQueueComponent > requestQueueView )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ prepareForStepSound()

static MCAPI void MovementSoundRequestSystemImpl::prepareForStepSound ( ::StrictEntityContext const & entity,
::MovementSoundComponent const & movementSoundComponent,
::Optional<::CurrentlyStandingOnBlockComponent const > currentlyStandingOnBlockComponent,
::EntityModifier<::ShouldPlayStepSoundComponent > & entityModifier )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $tick()

Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $singleTick()

Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $vftable()

static MCAPI void ** MovementSoundRequestSystemImpl::$vftable ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this struct was generated from the following file: