|
|
virtual void | tick (::StrictExecutionContext< ::Filter<::ShouldPlayMovementSoundComponent >, ::Read< ::ActorDataFlagComponent, ::ActorDefinitionIdentifierComponent, ::ActorUniqueIDComponent, ::DimensionTypeComponent, ::SoundEventPlayerComponent, ::StateVectorComponent, ::MovementSoundComponent, ::ClimbingLadderBlockComponent, ::CurrentlyStandingOnBlockComponent >, ::Write<>, ::AddRemove<::ShouldPlayStepSoundComponent >, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &context) |
|
virtual void | singleTick (::StrictExecutionContext< ::Filter<::ShouldPlayMovementSoundComponent >, ::Read< ::ActorDataFlagComponent, ::ActorDefinitionIdentifierComponent, ::ActorUniqueIDComponent, ::DimensionTypeComponent, ::SoundEventPlayerComponent, ::StateVectorComponent, ::MovementSoundComponent, ::ClimbingLadderBlockComponent, ::CurrentlyStandingOnBlockComponent >, ::Write<>, ::AddRemove<::ShouldPlayStepSoundComponent >, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &context, ::StrictEntityContext &entityContext) |
|
MCAPI void | $tick (::StrictExecutionContext< ::Filter<::ShouldPlayMovementSoundComponent >, ::Read< ::ActorDataFlagComponent, ::ActorDefinitionIdentifierComponent, ::ActorUniqueIDComponent, ::DimensionTypeComponent, ::SoundEventPlayerComponent, ::StateVectorComponent, ::MovementSoundComponent, ::ClimbingLadderBlockComponent, ::CurrentlyStandingOnBlockComponent >, ::Write<>, ::AddRemove<::ShouldPlayStepSoundComponent >, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &context) |
|
MCAPI void | $singleTick (::StrictExecutionContext< ::Filter<::ShouldPlayMovementSoundComponent >, ::Read< ::ActorDataFlagComponent, ::ActorDefinitionIdentifierComponent, ::ActorUniqueIDComponent, ::DimensionTypeComponent, ::SoundEventPlayerComponent, ::StateVectorComponent, ::MovementSoundComponent, ::ClimbingLadderBlockComponent, ::CurrentlyStandingOnBlockComponent >, ::Write<>, ::AddRemove<::ShouldPlayStepSoundComponent >, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &context, ::StrictEntityContext &entityContext) |
|
|
static MCAPI void | doMovementSoundRequestSystem (::StrictEntityContext const &entity, ::ActorDataFlagComponent const &actorFlags, ::ActorDefinitionIdentifierComponent const &actorIdentifier, ::ActorUniqueIDComponent const &actorUniqueID, ::DimensionTypeComponent const &dimensionType, ::SoundEventPlayerComponent const &soundEventPlayerComponent, ::StateVectorComponent const &stateVectorComponent, ::MovementSoundComponent const &movementSoundComponent, ::Optional<::ClimbingLadderBlockComponent const > climbingLadderBlockComponent, ::Optional<::CurrentlyStandingOnBlockComponent const > currentlyStandingOnBlockComponent, ::Optional<::MakesLavaStepSoundComponent const > makesLavaStepSoundComponent, ::EntityModifier<::ShouldPlayStepSoundComponent > entityModifier, ::ViewT<::StrictEntityContext, ::SoundEventRequestQueueComponent > requestQueueView) |
|
static MCAPI void | prepareForStepSound (::StrictEntityContext const &entity, ::MovementSoundComponent const &movementSoundComponent, ::Optional<::CurrentlyStandingOnBlockComponent const > currentlyStandingOnBlockComponent, ::EntityModifier<::ShouldPlayStepSoundComponent > &entityModifier) |
| static MCAPI void ** | $vftable () |
◆ $vftable()
| MCAPI void ** MovementSoundRequestSystemImpl::$vftable |
( |
| ) |
|
|
static |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this struct was generated from the following file: