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virtual void | tick (::StrictExecutionContext< ::Filter<::ShouldPlayMovementSoundComponent >, ::Read< ::ActorDefinitionIdentifierComponent, ::DimensionTypeComponent, ::SoundEventPlayerComponent, ::ActorDataFlagComponent, ::StateVectorComponent, ::MovementSoundComponent, ::ClimbingLadderBlockComponent, ::CurrentlyStandingOnBlockComponent >, ::Write<>, ::AddRemove<::ShouldPlayStepSoundComponent >, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &context) |
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virtual void | singleTick (::StrictExecutionContext< ::Filter<::ShouldPlayMovementSoundComponent >, ::Read< ::ActorDefinitionIdentifierComponent, ::DimensionTypeComponent, ::SoundEventPlayerComponent, ::ActorDataFlagComponent, ::StateVectorComponent, ::MovementSoundComponent, ::ClimbingLadderBlockComponent, ::CurrentlyStandingOnBlockComponent >, ::Write<>, ::AddRemove<::ShouldPlayStepSoundComponent >, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &context, ::StrictEntityContext &entityContext) |
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MCAPI void | $tick (::StrictExecutionContext< ::Filter<::ShouldPlayMovementSoundComponent >, ::Read< ::ActorDefinitionIdentifierComponent, ::DimensionTypeComponent, ::SoundEventPlayerComponent, ::ActorDataFlagComponent, ::StateVectorComponent, ::MovementSoundComponent, ::ClimbingLadderBlockComponent, ::CurrentlyStandingOnBlockComponent >, ::Write<>, ::AddRemove<::ShouldPlayStepSoundComponent >, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &context) |
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MCAPI void | $singleTick (::StrictExecutionContext< ::Filter<::ShouldPlayMovementSoundComponent >, ::Read< ::ActorDefinitionIdentifierComponent, ::DimensionTypeComponent, ::SoundEventPlayerComponent, ::ActorDataFlagComponent, ::StateVectorComponent, ::MovementSoundComponent, ::ClimbingLadderBlockComponent, ::CurrentlyStandingOnBlockComponent >, ::Write<>, ::AddRemove<::ShouldPlayStepSoundComponent >, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &context, ::StrictEntityContext &entityContext) |
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static MCAPI void | doMovementSoundRequestSystem (::StrictEntityContext const &entity, ::ActorDefinitionIdentifierComponent const &actorDefinitionIdentifierComponent, ::ActorDataFlagComponent const &synchedActorDataComponent, ::DimensionTypeComponent const &dimensionTypeComponent, ::SoundEventPlayerComponent const &soundEventPlayerComponent, ::StateVectorComponent const &stateVectorComponent, ::MovementSoundComponent const &movementSoundComponent, ::Optional<::ClimbingLadderBlockComponent const > climbingLadderBlockComponent, ::Optional<::CurrentlyStandingOnBlockComponent const > currentlyStandingOnBlockComponent, ::Optional<::MakesLavaStepSoundComponent const > makesLavaStepSoundComponent, ::EntityModifier<::ShouldPlayStepSoundComponent > entityModifier, ::ViewT<::StrictEntityContext, ::SoundEventRequestQueueComponent > requestQueueView) |
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static MCAPI void | prepareForStepSound (::StrictEntityContext const &entity, ::MovementSoundComponent const &movementSoundComponent, ::Optional<::CurrentlyStandingOnBlockComponent const > currentlyStandingOnBlockComponent, ::EntityModifier<::ShouldPlayStepSoundComponent > &entityModifier) |
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static MCAPI void | sendSoundRequest (::StrictEntityContext const &entity, ::DimensionTypeComponent const &dimensionTypeComponent, ::ActorDataFlagComponent const &synchedActorDataComponent, ::ActorDefinitionIdentifierComponent const &actorDefinitionIdentifierComponent, ::SharedTypes::Legacy::LevelSoundEvent const &soundEvent, ::SharedTypes::Legacy::ActorLocation const &location, ::OptionalComponentWrapper<::SoundEventRequestQueueComponent > soundEventRequestQueueComponent, int soundData) |
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static MCAPI void ** | $vftable () |
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The documentation for this struct was generated from the following file: