40 ::Filter<::ShouldPlayMovementSoundComponent>,
42 ::ActorDefinitionIdentifierComponent,
43 ::DimensionTypeComponent,
44 ::SoundEventPlayerComponent,
45 ::ActorDataFlagComponent,
46 ::StateVectorComponent,
47 ::MovementSoundComponent,
48 ::ClimbingLadderBlockComponent,
49 ::CurrentlyStandingOnBlockComponent>,
51 ::AddRemove<::ShouldPlayStepSoundComponent>,
54 ::EntityFactoryT<>>> {
77 virtual void singleTick(
104 MCAPI
static void doMovementSoundRequestSystem(
119 MCAPI
static void prepareForStepSound(
126 MCAPI
static void sendSoundRequest(
131 ::SharedTypes::Legacy::LevelSoundEvent
const& soundEvent,
132 ::SharedTypes::Legacy::ActorLocation
const& location,
164 MCAPI
void $singleTick(
188 MCAPI
static void** $vftable();
Definition StrictEntityContext.h:10
Definition StrictExecutionContext.h:6