LeviLamina
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BlockActorType.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5enum class BlockActorType : int {
6 Undefined = 0,
7 Furnace = 1,
8 Chest = 2,
9 NetherReactor = 3,
10 Sign = 4,
11 MobSpawner = 5,
12 Skull = 6,
13 FlowerPot = 7,
14 BrewingStand = 8,
15 EnchantingTable = 9,
16 DaylightDetector = 10,
17 Music = 11,
18 Comparator = 12,
19 Dispenser = 13,
20 Dropper = 14,
21 Hopper = 15,
22 Cauldron = 16,
23 ItemFrame = 17,
24 PistonArm = 18,
25 MovingBlock = 19,
26 Chalkboard = 20,
27 Beacon = 21,
28 EndPortal = 22,
29 EnderChest = 23,
30 EndGateway = 24,
31 ShulkerBox = 25,
32 CommandBlock = 26,
33 Bed = 27,
34 Banner = 28,
35 StructureBlock = 32,
36 Jukebox = 33,
37 ChemistryTable = 34,
38 Conduit = 35,
39 JigsawBlock = 36,
40 Lectern = 37,
41 BlastFurnace = 38,
42 Smoker = 39,
43 Bell = 40,
44 Campfire = 41,
45 BarrelBlock = 42,
46 Beehive = 43,
47 Lodestone = 44,
48 SculkSensor = 45,
49 SporeBlossom = 46,
50 GlowItemFrame = 47,
51 SculkCatalyst = 48,
52 SculkShrieker = 49,
53 HangingSign = 50,
54 ChiseledBookshelf = 51,
55 BrushableBlock = 52,
56 DecoratedPot = 53,
57 CalibratedSculkSensor = 54,
58 Crafter = 55,
59 TrialSpawner = 56,
60 Vault = 57,
61 CreakingHeart = 58,
62 Count = 59,
63};
Definition BarrelBlock.h:17
Definition BrushableBlock.h:24
Definition CommandBlock.h:26
Definition Hopper.h:14
Definition JigsawBlock.h:19
Definition MovingBlock.h:24
Definition StructureBlock.h:18
Definition TrialSpawner.h:29