LeviLamina
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ServerWitherBossTickDeathSystemImpl.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/ViewT.h"
8#include "mc/deps/ecs/strict/AddRemove.h"
9#include "mc/deps/ecs/strict/EntityFactoryT.h"
10#include "mc/deps/ecs/strict/EntityModifier.h"
11#include "mc/deps/ecs/strict/Filter.h"
12#include "mc/deps/ecs/strict/GlobalRead.h"
13#include "mc/deps/ecs/strict/GlobalWrite.h"
14#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
15#include "mc/deps/ecs/strict/Read.h"
16#include "mc/deps/ecs/strict/StrictExecutionContext.h"
17#include "mc/deps/ecs/strict/Write.h"
18
19// auto generated forward declare list
20// clang-format off
37struct SwellComponent;
41// clang-format on
42
44: public ::IStrictTickingSystem<::StrictExecutionContext<
45 ::Filter<::ActorTickedComponent, ::TickDeathNeededComponent, ::WitherBossFlagComponent>,
46 ::Read<
47 ::ActorDataFlagComponent,
48 ::ActorDefinitionIdentifierComponent,
49 ::ActorUniqueIDComponent,
50 ::DeathTickingComponent,
51 ::DimensionTypeComponent,
52 ::SoundEventPlayerComponent,
53 ::StateVectorComponent,
54 ::ExperienceRewardComponent>,
55 ::Write<
56 ::ActorOwnerComponent,
57 ::OverlayAlphaComponent,
58 ::ShieldFlickerComponent,
59 ::SwellComponent,
60 ::SynchedActorDataComponent>,
61 ::AddRemove<>,
62 ::GlobalRead<>,
63 ::GlobalWrite<::SpawnExperienceOrbRequestQueueComponent>,
64 ::EntityFactoryT<>>> {
65public:
66 // virtual functions
67 // NOLINTBEGIN
68 // vIndex: 5
69 virtual void tick(
72 ::Read<
81 ::Write<
91 ) /*override*/;
92
93 // vIndex: 0
94 virtual ~ServerWitherBossTickDeathSystemImpl() /*override*/ = default;
95 // NOLINTEND
96
97public:
98 // static functions
99 // NOLINTBEGIN
100 MCNAPI static void _tick(
101 ::StrictEntityContext const& entity,
102 ::ActorDataFlagComponent const& actorFlags,
103 ::ActorDefinitionIdentifierComponent const& actorIdentifier,
104 ::ActorUniqueIDComponent const& actorUniqueID,
105 ::DeathTickingComponent const& deathTicking,
106 ::DimensionTypeComponent const& dimensionType,
107 ::SoundEventPlayerComponent const& soundEventPlayerComponent,
108 ::StateVectorComponent const& stateVector,
109 ::ActorOwnerComponent& actorOwner,
110 ::OverlayAlphaComponent& overlayAlpha,
111 ::ShieldFlickerComponent& shieldFlicker,
112 ::SwellComponent& swell,
113 ::SynchedActorDataComponent& synchedActorData,
115 ::SpawnExperienceOrbRequestQueueComponent& experienceOrbRequestQueueComponent,
118 );
119 // NOLINTEND
120
121public:
122 // virtual function thunks
123 // NOLINTBEGIN
124 MCNAPI void $tick(
127 ::Read<
136 ::Write<
146 );
147 // NOLINTEND
148
149public:
150 // vftables
151 // NOLINTBEGIN
152 MCNAPI static void** $vftable();
153 // NOLINTEND
154};
Definition ActorOwnerComponent.h:10
Definition EntityModifier.h:6
Definition ExperienceRewardComponent.h:11
Definition IStrictTickingSystem.h:6
Definition Optional.h:8
Definition StrictEntityContext.h:8
Definition StrictExecutionContext.h:6
Definition ViewT.h:6
Definition ActorDataFlagComponent.h:9
Definition ActorDefinitionIdentifierComponent.h:8
Definition ActorTickedComponent.h:5
Definition ActorUniqueIDComponent.h:8
Definition AddRemove.h:6
Definition DeathTickingComponent.h:8
Definition DimensionTypeComponent.h:13
Definition EntityFactoryT.h:6
Definition Filter.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition IsDeadFlagComponent.h:5
Definition OverlayAlphaComponent.h:8
Definition Read.h:6
Definition ServerWitherBossTickDeathSystemImpl.h:64
static MCAPI void ** $vftable()
static MCAPI void _tick(::StrictEntityContext const &entity, ::ActorDataFlagComponent const &actorFlags, ::ActorDefinitionIdentifierComponent const &actorIdentifier, ::ActorUniqueIDComponent const &actorUniqueID, ::DeathTickingComponent const &deathTicking, ::DimensionTypeComponent const &dimensionType, ::SoundEventPlayerComponent const &soundEventPlayerComponent, ::StateVectorComponent const &stateVector, ::ActorOwnerComponent &actorOwner, ::OverlayAlphaComponent &overlayAlpha, ::ShieldFlickerComponent &shieldFlicker, ::SwellComponent &swell, ::SynchedActorDataComponent &synchedActorData, ::Optional<::ExperienceRewardComponent const > experienceReward, ::SpawnExperienceOrbRequestQueueComponent &experienceOrbRequestQueueComponent, ::ViewT<::StrictEntityContext, ::SoundEventRequestQueueComponent > soundRequestQueueView, ::EntityModifier<::IsDeadFlagComponent > &modifier)
MCAPI void $tick(::StrictExecutionContext< ::Filter<::ActorTickedComponent, ::TickDeathNeededComponent, ::WitherBossFlagComponent >, ::Read< ::ActorDataFlagComponent, ::ActorDefinitionIdentifierComponent, ::ActorUniqueIDComponent, ::DeathTickingComponent, ::DimensionTypeComponent, ::SoundEventPlayerComponent, ::StateVectorComponent, ::ExperienceRewardComponent >, ::Write< ::ActorOwnerComponent, ::OverlayAlphaComponent, ::ShieldFlickerComponent, ::SwellComponent, ::SynchedActorDataComponent >, ::AddRemove<>, ::GlobalRead<>, ::GlobalWrite<::SpawnExperienceOrbRequestQueueComponent >, ::EntityFactoryT<> > &context)
Definition ShieldFlickerComponent.h:8
Definition SoundEventPlayerComponent.h:8
Definition SoundEventRequestQueueComponent.h:10
Definition SpawnExperienceOrbRequestQueueComponent.h:14
Definition StateVectorComponent.h:8
Definition SwellComponent.h:8
Definition SynchedActorDataComponent.h:8
Definition TickDeathNeededComponent.h:5
Definition WitherBossFlagComponent.h:5
Definition Write.h:6
Definition context.h:5