LeviLamina
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ServerWitherBossTickDeathSystemImpl.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/strict/AddRemove.h"
7#include "mc/deps/ecs/strict/EntityFactoryT.h"
8#include "mc/deps/ecs/strict/Filter.h"
9#include "mc/deps/ecs/strict/GlobalRead.h"
10#include "mc/deps/ecs/strict/GlobalWrite.h"
11#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
12#include "mc/deps/ecs/strict/Read.h"
13#include "mc/deps/ecs/strict/StrictExecutionContext.h"
14#include "mc/deps/ecs/strict/Write.h"
15
16// auto generated forward declare list
17// clang-format off
31struct SwellComponent;
35// clang-format on
36
38: public ::IStrictTickingSystem<::StrictExecutionContext<
39 ::Filter<::ActorTickedComponent, ::TickDeathNeededComponent, ::WitherBossFlagComponent>,
40 ::Read<
41 ::ActorDataFlagComponent,
42 ::ActorDefinitionIdentifierComponent,
43 ::ActorUniqueIDComponent,
44 ::DeathTickingComponent,
45 ::DimensionTypeComponent,
46 ::SoundEventPlayerComponent,
47 ::StateVectorComponent,
48 ::ExperienceRewardComponent>,
49 ::Write<
50 ::ActorOwnerComponent,
51 ::OverlayAlphaComponent,
52 ::ShieldFlickerComponent,
53 ::SwellComponent,
54 ::SynchedActorDataComponent>,
55 ::AddRemove<>,
56 ::GlobalRead<>,
57 ::GlobalWrite<::SpawnExperienceOrbRequestQueueComponent>,
58 ::EntityFactoryT<>>> {
59public:
60 // virtual functions
61 // NOLINTBEGIN
62 // vIndex: 5
63 virtual void tick(
66 ::Read<
75 ::Write<
85 ) /*override*/;
86
87 // vIndex: 0
88 virtual ~ServerWitherBossTickDeathSystemImpl() /*override*/ = default;
89 // NOLINTEND
90
91public:
92 // virtual function thunks
93 // NOLINTBEGIN
94
95 // NOLINTEND
96};
Definition ActorOwnerComponent.h:10
Definition ExperienceRewardComponent.h:11
Definition IStrictTickingSystem.h:6
Definition StrictExecutionContext.h:6
Definition ActorDataFlagComponent.h:8
Definition ActorDefinitionIdentifierComponent.h:8
Definition ActorTickedComponent.h:5
Definition ActorUniqueIDComponent.h:8
Definition AddRemove.h:6
Definition DeathTickingComponent.h:8
Definition DimensionTypeComponent.h:13
Definition EntityFactoryT.h:6
Definition Filter.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition OverlayAlphaComponent.h:8
Definition Read.h:6
Definition ServerWitherBossTickDeathSystemImpl.h:58
Definition ShieldFlickerComponent.h:8
Definition SoundEventPlayerComponent.h:8
Definition SpawnExperienceOrbRequestQueueComponent.h:14
Definition StateVectorComponent.h:8
Definition SwellComponent.h:8
Definition SynchedActorDataComponent.h:8
Definition TickDeathNeededComponent.h:5
Definition WitherBossFlagComponent.h:5
Definition Write.h:6