LeviLamina
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EnchantRandomlyFunction.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/storage/loot/functions/LootItemFunction.h"
7
8// auto generated forward declare list
9// clang-format off
11class ItemInstance;
12class ItemStack;
15class Random;
16namespace Json { class Value; }
17// clang-format on
18
20public:
21 // member variables
22 // NOLINTBEGIN
23 ::ll::TypedStorage<8, 24, ::std::vector<::EnchantmentInstance>> mEnchantments;
24 ::ll::TypedStorage<1, 1, bool> mTreasure;
25 // NOLINTEND
26
27public:
28 // virtual functions
29 // NOLINTBEGIN
30 virtual ~EnchantRandomlyFunction() /*override*/;
31
32 virtual void apply(::ItemStack& item, ::Random& random, ::LootTableContext&) /*override*/;
33
34 virtual void apply(::ItemInstance& item, ::Random& random, ::LootTableContext&) /*override*/;
35
36 virtual ::LootItemFunction::FunctionType getFunctionType() const /*override*/;
37 // NOLINTEND
38
39public:
40 // member functions
41 // NOLINTBEGIN
42 MCFOLD bool getTreasure() const;
43 // NOLINTEND
44
45public:
46 // static functions
47 // NOLINTBEGIN
48 MCAPI static ::std::unique_ptr<::LootItemFunction>
49 deserialize(::Json::Value object, ::std::vector<::std::unique_ptr<::LootItemCondition>>& predicates);
50 // NOLINTEND
51
52public:
53 // destructor thunk
54 // NOLINTBEGIN
55 MCAPI void $dtor();
56 // NOLINTEND
57
58public:
59 // virtual function thunks
60 // NOLINTBEGIN
61 MCFOLD void $apply(::ItemStack& item, ::Random& random, ::LootTableContext&);
62
63 MCFOLD void $apply(::ItemInstance& item, ::Random& random, ::LootTableContext&);
64
65 MCFOLD ::LootItemFunction::FunctionType $getFunctionType() const;
66
67
68 // NOLINTEND
69
70public:
71 // vftables
72 // NOLINTBEGIN
73 MCNAPI static void** $vftable();
74 // NOLINTEND
75};
Definition EnchantRandomlyFunction.h:19
static MCAPI void ** $vftable()
Definition EnchantmentInstance.h:8
Definition ItemInstance.h:15
Definition ItemStack.h:35
Definition Value.h:16
Definition LootItemCondition.h:12
Definition LootItemFunction.h:17
Definition LootTableContext.h:21
Definition Random.h:10