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PillagerOutpostPieces::PillagerOutpostPiece Class Reference
+ Inheritance diagram for PillagerOutpostPieces::PillagerOutpostPiece:

Public Member Functions

virtual bool postProcess (::BlockSource &region, ::Random &random, ::BoundingBox const &chunkBB)
 
virtual void postProcessMobsAt (::BlockSource &region, ::Random &random, ::BoundingBox const &chunkBB)
 
virtual void addHardcodedSpawnAreas (::LevelChunk &chunk) const
 
virtual void _handleDataMarker (::std::string const &markerId, ::BlockPos const &position, ::BlockSource &region, ::Random &random, ::BoundingBox const &chunkBB)
 
MCAPI PillagerOutpostPiece (::Bedrock::NotNullNonOwnerPtr<::StructureManager > structureManager, ::std::string templateName, ::BlockPos const &origin, ::Rotation rotation, float integrity, bool isSatellite, ::Dimension &dimension)
 
MCAPI void _addMobsFromPositions (::BoundingBox const &chunkBB, ::ActorDefinitionIdentifier const &definition, ::BlockSource &region, ::std::vector<::BlockPos > const &entityPositions)
 
MCAPI void * $ctor (::Bedrock::NotNullNonOwnerPtr<::StructureManager > structureManager, ::std::string templateName, ::BlockPos const &origin, ::Rotation rotation, float integrity, bool isSatellite, ::Dimension &dimension)
 
MCAPI void $dtor ()
 
MCAPI bool $postProcess (::BlockSource &region, ::Random &random, ::BoundingBox const &chunkBB)
 
MCAPI void $postProcessMobsAt (::BlockSource &region, ::Random &random, ::BoundingBox const &chunkBB)
 
MCAPI void $addHardcodedSpawnAreas (::LevelChunk &chunk) const
 
MCAPI void $_handleDataMarker (::std::string const &markerId, ::BlockPos const &position, ::BlockSource &region, ::Random &random, ::BoundingBox const &chunkBB)
 
virtual void moveBoundingBox (int dx, int dy, int dz)
 
MCAPI void _setBoundingBoxFromTemplate ()
 
MCAPI void * $ctor (int depth)
 
MCAPI void $moveBoundingBox (int dx, int dy, int dz)
 
virtual::StructurePieceType getType () const
 
virtual void addChildren (::StructurePiece &startPiece, ::std::vector<::std::unique_ptr<::StructurePiece > > &pieces, ::Random &random)
 
virtual bool isInInvalidLocation (::BlockSource &region, ::BoundingBox const &chunkBB)
 
virtual int getWorldX (int x, int z)
 
virtual int getWorldZ (int x, int z)
 
virtual void placeBlock (::BlockSource &region, ::Block const &block, int x, int y, int z, ::BoundingBox const &chunkBB)
 
virtual bool canBeReplaced (::BlockSource &, int const, int const, int const, ::BoundingBox const &)
 
virtual void generateBox (::BlockSource &region, ::BoundingBox const &chunkBB, int x0, int y0, int z0, int x1, int y1, int z1, ::Block const &edgeBlock, ::Block const &fillBlock, bool skipAir)
 
MCAPI void generateBox (::BlockSource &region, ::BoundingBox const &chunkBB, int x0, int y0, int z0, int x1, int y1, int z1, bool skipAir, ::Random &random, ::BlockSelector const &selector)
 
MCAPI void addTerrainAdjustmentToken (::std::shared_ptr< bool > token)
 
MCAPI void generateMaybeBox (::BlockSource &region, ::BoundingBox const &chunkBB, ::Random &random, float probability, int x0, int y0, int z0, int x1, int y1, int z1, ::Block const &edgeBlock, ::Block const &fillBlock, bool skipAir, bool excludeSky)
 
MCAPI::Block const & getBlock (::BlockSource &region, int x, int y, int z, ::BoundingBox const &chunkBB)
 
MCAPI ushort getOrientationData (::Block const *block, ushort data)
 
MCAPI bool isAboveGround (int x0, int y1, int z, ::BlockSource &region)
 
MCFOLD::StructurePieceType $getType () const
 
MCFOLD void $addChildren (::StructurePiece &startPiece, ::std::vector<::std::unique_ptr<::StructurePiece > > &pieces, ::Random &random)
 
MCAPI bool $isInInvalidLocation (::BlockSource &region, ::BoundingBox const &chunkBB)
 
MCAPI int $getWorldX (int x, int z)
 
MCAPI int $getWorldZ (int x, int z)
 
MCAPI void $placeBlock (::BlockSource &region, ::Block const &block, int x, int y, int z, ::BoundingBox const &chunkBB)
 
MCFOLD bool $canBeReplaced (::BlockSource &, int const, int const, int const, ::BoundingBox const &)
 
MCAPI void $generateBox (::BlockSource &region, ::BoundingBox const &chunkBB, int x0, int y0, int z0, int x1, int y1, int z1, ::Block const &edgeBlock, ::Block const &fillBlock, bool skipAir)
 

Static Public Member Functions

static MCAPI void ** $vftable ()
 

Public Attributes

::ll::TypedStorage< 8, 24, ::std::vector<::BlockPos > > mPillagerPositions
 
::ll::TypedStorage< 8, 24, ::std::vector<::BlockPos > > mAllayGroupPositions
 
::ll::TypedStorage< 8, 24, ::std::vector<::BlockPos > > mCaptainPositions
 
::ll::TypedStorage< 8, 24, ::std::vector<::BlockPos > > mIronGolemPositions
 
::ll::TypedStorage< 8, 32, ::std::string > mTemplateName
 
::ll::TypedStorage< 8, 24, ::Bedrock::NotNullNonOwnerPtr<::StructureManager > > mStructureManager
 
::ll::TypedStorage< 4, 12, ::BlockPosmPosition
 
::ll::TypedStorage< 4, 4, float > mIntegrity
 
::ll::TypedStorage< 1, 1, ::Rotation > mRotation
 
::ll::TypedStorage< 1, 1, bool > mIsSatellite
 
::ll::TypedStorage< 1, 1, bool > mHeightSet
 
::ll::TypedStorage< 4, 4, int > mMaxNumberOfAllays
 
::ll::TypedStorage< 8, 8, ::LegacyStructureTemplate * > mTemplate
 
::ll::TypedStorage< 8, 192, ::LegacyStructureSettingsmSettings
 
::ll::TypedStorage< 4, 12, ::BlockPosmTemplatePosition
 
::ll::TypedStorage< 1, 1, bool > mPostProcessed
 
::ll::TypedStorage< 4, 24, ::BoundingBoxmBoundingBox
 
::ll::TypedStorage< 4, 4, int > mOrientation
 
::ll::TypedStorage< 4, 4, int > mGenDepth
 
::ll::TypedStorage< 8, 16, ::std::shared_ptr< bool > > mTerrainAdjustmentToken
 

Member Function Documentation

◆ postProcess()

virtual bool PillagerOutpostPieces::PillagerOutpostPiece::postProcess ( ::BlockSource & region,
::Random & random,
::BoundingBox const & chunkBB )
virtual

Reimplemented from TemplateStructurePiece.

◆ postProcessMobsAt()

virtual void PillagerOutpostPieces::PillagerOutpostPiece::postProcessMobsAt ( ::BlockSource & region,
::Random & random,
::BoundingBox const & chunkBB )
virtual

Reimplemented from StructurePiece.

◆ addHardcodedSpawnAreas()

virtual void PillagerOutpostPieces::PillagerOutpostPiece::addHardcodedSpawnAreas ( ::LevelChunk & chunk) const
virtual

Reimplemented from StructurePiece.

◆ _handleDataMarker()

virtual void PillagerOutpostPieces::PillagerOutpostPiece::_handleDataMarker ( ::std::string const & markerId,
::BlockPos const & position,
::BlockSource & region,
::Random & random,
::BoundingBox const & chunkBB )
virtual

◆ $vftable()

static MCAPI void ** PillagerOutpostPieces::PillagerOutpostPiece::$vftable ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ moveBoundingBox()

virtual void TemplateStructurePiece::moveBoundingBox ( int dx,
int dy,
int dz )
virtualinherited

Reimplemented from StructurePiece.


The documentation for this class was generated from the following file: