3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/level/dimension/LimboEntitiesVersion.h"
18namespace VanillaLevelChunkUpgrade {
56MCAPI ::std::string
const& getV1CareerFromDefinitionsList(
::ListTag const* definitionsList);
58MCAPI
bool isWallBlock(
::Block const& testBlock);
60MCAPI
bool levelChunkNeedsUpgrade(
::LevelChunk const& lc);
62MCAPI
void replaceSkullsWithFlattenedVersions(
::LevelChunk& levelChunk);
66MCAPI
void upgradeOldLimboEntity(
::CompoundTag& tag, ::LimboEntitiesVersion vers,
bool isTemplateWorld);
73MCAPI ::std::vector<::std::string>
const& V1_VILLAGER_BEHAVIORS();
75MCAPI ::std::vector<::std::string>
const& V1_VILLAGER_CAREERS();
Definition BlockSource.h:67
Definition CompoundTag.h:13
Definition LevelChunk.h:73