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Automation::AutomationClient Class Reference
+ Inheritance diagram for Automation::AutomationClient:

Public Member Functions

AutomationClientoperator= (AutomationClient const &)
 
 AutomationClient (AutomationClient const &)
 
virtual void onUri (::ActivationUri const &uri)
 
virtual void send (::CodeBuilder::AgentMessage const &message)
 
virtual void send (::CodeBuilder::CommandMessage const &message)
 
virtual void send (::CodeBuilder::ErrorMessage const &message)
 
virtual void send (::CodeBuilder::EventMessage const &message)
 
virtual void send (::CodeBuilder::ChatMessage const &message)
 
virtual void tick ()
 
virtual void onLevelDestruction (::std::string const &)
 
virtual void playerListChanged ()
 
MCAPI AutomationClient (::IMinecraftApp &minecraft)
 
MCAPI void _forEachSession (::std::function< bool(::Automation::AutomationSession &)> const &callback)
 
MCAPI void _removeSession (::Automation::AutomationSession const &session)
 
MCAPI bool _tryAddCommand (::CodeBuilder::CommandRequest &&commandRequest)
 
MCAPI ::std::shared_ptr<::Automation::AutomationSessiongetDefaultSession ()
 
MCAPI ::std::shared_ptr<::CodeBuilder::GameContextgetGameContext () const
 
MCAPI void * $ctor (::IMinecraftApp &minecraft)
 
MCAPI void $dtor ()
 
MCAPI void $onUri (::ActivationUri const &uri)
 
MCAPI void $send (::CodeBuilder::AgentMessage const &message)
 
MCAPI void $send (::CodeBuilder::CommandMessage const &message)
 
MCAPI void $send (::CodeBuilder::ErrorMessage const &message)
 
MCAPI void $send (::CodeBuilder::EventMessage const &message)
 
MCAPI void $send (::CodeBuilder::ChatMessage const &message)
 
MCAPI void $tick ()
 
MCAPI void $onLevelDestruction (::std::string const &)
 
MCAPI void $playerListChanged ()
 
virtual void allChanged ()
 
virtual void sendServerLegacyParticle (::ParticleType, ::Vec3 const &, ::Vec3 const &, int)
 
virtual void addParticleEffect (::HashedString const &, ::Actor const &, ::HashedString const &, ::Vec3 const &, ::MolangVariableMap const &)
 
virtual void addTerrainParticleEffect (::BlockPos const &, ::Block const &, ::Vec3 const &, float, float, float)
 
virtual void addTerrainSlideEffect (::BlockPos const &, ::Block const &, ::Vec3 const &, float, float, float)
 
virtual void addBreakingItemParticleEffect (::Vec3 const &, ::BreakingItemParticleData const &, ::ResolvedItemIconInfo const &)
 
virtual void addBiomeTintedParticleEffect (::HashedString const &, ::BlockPos const &, ::Block const &, ::std::optional<::mce::Color >)
 
virtual void playMusic (::std::string const &, ::Vec3 const &, float, float)
 
virtual void playStreamingMusic (::std::string const &, int, int, int)
 
virtual void onEntityAdded (::Actor &)
 
virtual void onEntityRemoved (::Actor &)
 
virtual void onChunkLoaded (::ChunkSource &, ::LevelChunk &)
 
virtual void onChunkReloaded (::ChunkSource &, ::LevelChunk &)
 
virtual void onSubChunkLoaded (::ChunkSource &, ::LevelChunk &, short, bool)
 
virtual void onChunkUnloaded (::LevelChunk &)
 
virtual void levelEvent (::SharedTypes::Legacy::LevelEvent, ::Vec3 const &, int)
 
virtual void levelEvent (::SharedTypes::Legacy::LevelEvent, ::CompoundTag const &)
 
virtual void takePicture (::cg::ImageBuffer &, ::Actor *, ::Actor *, ::ScreenshotOptions &, ::std::function< void(::cg::ImageBuffer &, ::ScreenshotOptions &)>)
 
virtual void onLevelDataCommandsChanged (bool)
 
virtual void onLevelDataWorldTemplateOptionsUnlocked ()
 
MCFOLD void $allChanged ()
 
MCFOLD void $sendServerLegacyParticle (::ParticleType, ::Vec3 const &, ::Vec3 const &, int)
 
MCFOLD void $addParticleEffect (::HashedString const &, ::Actor const &, ::HashedString const &, ::Vec3 const &, ::MolangVariableMap const &)
 
MCFOLD void $addTerrainParticleEffect (::BlockPos const &, ::Block const &, ::Vec3 const &, float, float, float)
 
MCFOLD void $addTerrainSlideEffect (::BlockPos const &, ::Block const &, ::Vec3 const &, float, float, float)
 
MCFOLD void $addBreakingItemParticleEffect (::Vec3 const &, ::BreakingItemParticleData const &, ::ResolvedItemIconInfo const &)
 
MCFOLD void $addBiomeTintedParticleEffect (::HashedString const &, ::BlockPos const &, ::Block const &, ::std::optional<::mce::Color >)
 
MCFOLD void $playMusic (::std::string const &, ::Vec3 const &, float, float)
 
MCFOLD void $playStreamingMusic (::std::string const &, int, int, int)
 
MCFOLD void $onEntityAdded (::Actor &)
 
MCFOLD void $onEntityRemoved (::Actor &)
 
MCFOLD void $onChunkLoaded (::ChunkSource &, ::LevelChunk &)
 
MCFOLD void $onChunkReloaded (::ChunkSource &, ::LevelChunk &)
 
MCFOLD void $onSubChunkLoaded (::ChunkSource &, ::LevelChunk &, short, bool)
 
MCFOLD void $onChunkUnloaded (::LevelChunk &)
 
MCAPI void $takePicture (::cg::ImageBuffer &, ::Actor *, ::Actor *, ::ScreenshotOptions &, ::std::function< void(::cg::ImageBuffer &, ::ScreenshotOptions &)>)
 
MCFOLD void $onLevelDataCommandsChanged (bool)
 
MCFOLD void $onLevelDataWorldTemplateOptionsUnlocked ()
 
virtual void onSourceCreated (::BlockSource &source)
 
virtual void onSourceDestroyed (::BlockSource &source)
 
virtual void onAreaChanged (::BlockSource &source, ::BlockPos const &min, ::BlockPos const &max)
 
virtual void onBlockChanged (::BlockSource &source, ::BlockPos const &pos, uint layer, ::Block const &block, ::Block const &oldBlock, int updateFlags, ::ActorBlockSyncMessage const *syncMsg, ::BlockChangedEventTarget eventTarget, ::Actor *blockChangeSource)
 
virtual void onBrightnessChanged (::BlockSource &source, ::BlockPos const &pos)
 
virtual void onBlockEntityChanged (::BlockSource &source, ::BlockActor &te)
 
virtual void onEntityChanged (::BlockSource &source, ::Actor &entity)
 
virtual void onBlockEvent (::BlockSource &source, int x, int y, int z, int b0, int b1)
 
MCFOLD void $onSourceCreated (::BlockSource &source)
 
MCFOLD void $onSourceDestroyed (::BlockSource &source)
 
MCFOLD void $onAreaChanged (::BlockSource &source, ::BlockPos const &min, ::BlockPos const &max)
 
MCFOLD void $onBlockChanged (::BlockSource &source, ::BlockPos const &pos, uint layer, ::Block const &block, ::Block const &oldBlock, int updateFlags, ::ActorBlockSyncMessage const *syncMsg, ::BlockChangedEventTarget eventTarget, ::Actor *blockChangeSource)
 
MCAPI void $onBrightnessChanged (::BlockSource &source, ::BlockPos const &pos)
 
MCFOLD void $onBlockEntityChanged (::BlockSource &source, ::BlockActor &te)
 
MCFOLD void $onEntityChanged (::BlockSource &source, ::Actor &entity)
 
MCFOLD void $onBlockEvent (::BlockSource &source, int x, int y, int z, int b0, int b1)
 

Static Public Member Functions

static MCAPI void ** $vftableForUriListener ()
 
static MCAPI void ** $vftableForIClient ()
 
static MCAPI void ** $vftableForLevelListener ()
 
static MCAPI void ** $vftable ()
 
static MCAPI void ** $vftable ()
 
static MCAPI void ** $vftable ()
 

Public Attributes

::ll::UntypedStorage< 8, 8 > mUnkd8f49d
 
::ll::UntypedStorage< 8, 8 > mUnk133ab6
 
::ll::UntypedStorage< 8, 8 > mUnk9e65e2
 
::ll::UntypedStorage< 4, 4 > mUnkde21bd
 
::ll::UntypedStorage< 1, 1 > mUnkc2550d
 
::ll::UntypedStorage< 1, 1 > mUnkda283b
 
::ll::UntypedStorage< 4, 4 > mUnk94c7c4
 
::ll::UntypedStorage< 1, 1 > mUnk60f2b9
 
::ll::UntypedStorage< 8, 24 > mUnkcee0c9
 
::ll::UntypedStorage< 8, 16 > mUnk731e86
 
::ll::UntypedStorage< 8, 64 > mUnk66f7fc
 
::ll::UntypedStorage< 8, 80 > mUnk53c64c
 
::ll::UntypedStorage< 8, 16 > mUnk3a88e5
 
::std::shared_ptr<::Bedrock::EnableNonOwnerReferences::ControlBlockmControlBlock
 

Constructor & Destructor Documentation

◆ AutomationClient()

MCAPI Automation::AutomationClient::AutomationClient ( ::IMinecraftApp & minecraft)
explicit
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

Member Function Documentation

◆ onUri()

virtual void Automation::AutomationClient::onUri ( ::ActivationUri const & uri)
virtual

Implements UriListener.

◆ send() [1/5]

virtual void Automation::AutomationClient::send ( ::CodeBuilder::AgentMessage const & message)
virtual

Implements CodeBuilder::IClient.

◆ send() [2/5]

virtual void Automation::AutomationClient::send ( ::CodeBuilder::CommandMessage const & message)
virtual

Implements CodeBuilder::IClient.

◆ send() [3/5]

virtual void Automation::AutomationClient::send ( ::CodeBuilder::ErrorMessage const & message)
virtual

Implements CodeBuilder::IClient.

◆ send() [4/5]

virtual void Automation::AutomationClient::send ( ::CodeBuilder::EventMessage const & message)
virtual

Implements CodeBuilder::IClient.

◆ send() [5/5]

virtual void Automation::AutomationClient::send ( ::CodeBuilder::ChatMessage const & message)
virtual

Implements CodeBuilder::IClient.

◆ tick()

virtual void Automation::AutomationClient::tick ( )
virtual

Implements UriListener.

◆ onLevelDestruction()

virtual void Automation::AutomationClient::onLevelDestruction ( ::std::string const & )
virtual

Reimplemented from LevelListener.

◆ playerListChanged()

virtual void Automation::AutomationClient::playerListChanged ( )
virtual

Reimplemented from LevelListener.

◆ _forEachSession()

MCAPI void Automation::AutomationClient::_forEachSession ( ::std::function< bool(::Automation::AutomationSession &)> const & callback)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _removeSession()

MCAPI void Automation::AutomationClient::_removeSession ( ::Automation::AutomationSession const & session)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _tryAddCommand()

MCAPI bool Automation::AutomationClient::_tryAddCommand ( ::CodeBuilder::CommandRequest && commandRequest)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getDefaultSession()

MCAPI ::std::shared_ptr<::Automation::AutomationSession > Automation::AutomationClient::getDefaultSession ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getGameContext()

MCAPI ::std::shared_ptr<::CodeBuilder::GameContext > Automation::AutomationClient::getGameContext ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $ctor()

MCAPI void * Automation::AutomationClient::$ctor ( ::IMinecraftApp & minecraft)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $dtor()

MCAPI void Automation::AutomationClient::$dtor ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $onUri()

MCAPI void Automation::AutomationClient::$onUri ( ::ActivationUri const & uri)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $send() [1/5]

MCAPI void Automation::AutomationClient::$send ( ::CodeBuilder::AgentMessage const & message)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $send() [2/5]

MCAPI void Automation::AutomationClient::$send ( ::CodeBuilder::CommandMessage const & message)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $send() [3/5]

MCAPI void Automation::AutomationClient::$send ( ::CodeBuilder::ErrorMessage const & message)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $send() [4/5]

MCAPI void Automation::AutomationClient::$send ( ::CodeBuilder::EventMessage const & message)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $send() [5/5]

MCAPI void Automation::AutomationClient::$send ( ::CodeBuilder::ChatMessage const & message)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $tick()

MCAPI void Automation::AutomationClient::$tick ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $onLevelDestruction()

MCAPI void Automation::AutomationClient::$onLevelDestruction ( ::std::string const & )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $playerListChanged()

MCAPI void Automation::AutomationClient::$playerListChanged ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $vftableForUriListener()

static MCAPI void ** Automation::AutomationClient::$vftableForUriListener ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $vftableForIClient()

static MCAPI void ** Automation::AutomationClient::$vftableForIClient ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $vftableForLevelListener()

static MCAPI void ** Automation::AutomationClient::$vftableForLevelListener ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $vftable() [1/3]

static MCAPI void ** Bedrock::EnableNonOwnerReferences::$vftable ( )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $vftable() [2/3]

static MCAPI void ** UriListener::$vftable ( )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $vftable() [3/3]

static MCAPI void ** LevelListener::$vftable ( )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following file: