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AutomationClient & | operator= (AutomationClient const &) |
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| AutomationClient (AutomationClient const &) |
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virtual void | onUri (::ActivationUri const &uri) |
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virtual void | send (::CodeBuilder::AgentMessage const &message) |
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virtual void | send (::CodeBuilder::CommandMessage const &message) |
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virtual void | send (::CodeBuilder::ErrorMessage const &message) |
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virtual void | send (::CodeBuilder::EventMessage const &message) |
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virtual void | send (::CodeBuilder::ChatMessage const &message) |
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virtual void | tick () |
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virtual void | onLevelDestruction (::std::string const &) |
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virtual void | playerListChanged () |
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MCAPI void | _forEachSession (::std::function< bool(::Automation::AutomationSession &)> const &callback) |
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MCAPI void | _removeSession (::Automation::AutomationSession const &session) |
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MCAPI bool | _tryAddCommand (::CodeBuilder::CommandRequest &&commandRequest) |
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MCAPI ::std::shared_ptr<::Automation::AutomationSession > | getDefaultSession () |
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MCAPI ::std::shared_ptr<::CodeBuilder::GameContext > | getGameContext () const |
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MCAPI void | $dtor () |
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MCAPI void | $onUri (::ActivationUri const &uri) |
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MCAPI void | $send (::CodeBuilder::AgentMessage const &message) |
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MCAPI void | $send (::CodeBuilder::CommandMessage const &message) |
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MCAPI void | $send (::CodeBuilder::ErrorMessage const &message) |
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MCAPI void | $send (::CodeBuilder::EventMessage const &message) |
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MCAPI void | $send (::CodeBuilder::ChatMessage const &message) |
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MCAPI void | $tick () |
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MCAPI void | $onLevelDestruction (::std::string const &) |
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MCAPI void | $playerListChanged () |
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MCFOLD void * | $ctor () |
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MCFOLD void * | $ctor (::Bedrock::EnableNonOwnerReferences const &) |
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virtual void | allChanged () |
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virtual void | sendServerLegacyParticle (::ParticleType, ::Vec3 const &, ::Vec3 const &, int) |
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virtual void | addParticleEffect (::HashedString const &, ::Actor const &, ::HashedString const &, ::Vec3 const &, ::MolangVariableMap const &) |
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virtual void | addTerrainParticleEffect (::BlockPos const &, ::Block const &, ::Vec3 const &, float, float, float) |
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virtual void | addTerrainSlideEffect (::BlockPos const &, ::Block const &, ::Vec3 const &, float, float, float) |
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virtual void | addBreakingItemParticleEffect (::Vec3 const &, ::BreakingItemParticleData const &, ::ResolvedItemIconInfo const &) |
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virtual void | playMusic (::std::string const &, ::Vec3 const &, float, float) |
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virtual void | playStreamingMusic (::std::string const &, int, int, int) |
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virtual void | onEntityAdded (::Actor &) |
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virtual void | onEntityRemoved (::Actor &) |
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virtual void | onChunkLoaded (::ChunkSource &, ::LevelChunk &) |
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virtual void | onChunkReloaded (::ChunkSource &, ::LevelChunk &) |
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virtual void | onSubChunkLoaded (::ChunkSource &, ::LevelChunk &, short, bool) |
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virtual void | onChunkUnloaded (::LevelChunk &) |
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virtual void | levelEvent (::SharedTypes::Legacy::LevelEvent, ::Vec3 const &, int) |
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virtual void | levelEvent (::SharedTypes::Legacy::LevelEvent, ::CompoundTag const &) |
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virtual void | takePicture (::cg::ImageBuffer &, ::Actor *, ::Actor *, ::ScreenshotOptions &, ::std::function< void(::cg::ImageBuffer &, ::ScreenshotOptions &)>) |
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virtual void | onLevelDataCommandsChanged (bool) |
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virtual void | onLevelDataWorldTemplateOptionsUnlocked () |
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MCFOLD void | $allChanged () |
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MCFOLD void | $sendServerLegacyParticle (::ParticleType, ::Vec3 const &, ::Vec3 const &, int) |
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MCFOLD void | $addParticleEffect (::HashedString const &, ::Actor const &, ::HashedString const &, ::Vec3 const &, ::MolangVariableMap const &) |
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MCFOLD void | $addTerrainParticleEffect (::BlockPos const &, ::Block const &, ::Vec3 const &, float, float, float) |
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MCFOLD void | $addTerrainSlideEffect (::BlockPos const &, ::Block const &, ::Vec3 const &, float, float, float) |
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MCFOLD void | $addBreakingItemParticleEffect (::Vec3 const &, ::BreakingItemParticleData const &, ::ResolvedItemIconInfo const &) |
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MCFOLD void | $playMusic (::std::string const &, ::Vec3 const &, float, float) |
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MCFOLD void | $playStreamingMusic (::std::string const &, int, int, int) |
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MCFOLD void | $onEntityAdded (::Actor &) |
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MCFOLD void | $onEntityRemoved (::Actor &) |
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MCFOLD void | $onChunkLoaded (::ChunkSource &, ::LevelChunk &) |
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MCFOLD void | $onChunkReloaded (::ChunkSource &, ::LevelChunk &) |
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MCFOLD void | $onSubChunkLoaded (::ChunkSource &, ::LevelChunk &, short, bool) |
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MCFOLD void | $onChunkUnloaded (::LevelChunk &) |
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MCAPI void | $takePicture (::cg::ImageBuffer &, ::Actor *, ::Actor *, ::ScreenshotOptions &, ::std::function< void(::cg::ImageBuffer &, ::ScreenshotOptions &)>) |
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MCFOLD void | $onLevelDataCommandsChanged (bool) |
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MCFOLD void | $onLevelDataWorldTemplateOptionsUnlocked () |
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virtual void | onSourceCreated (::BlockSource &source) |
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virtual void | onSourceDestroyed (::BlockSource &source) |
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virtual void | onAreaChanged (::BlockSource &source, ::BlockPos const &min, ::BlockPos const &max) |
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virtual void | onBlockChanged (::BlockSource &, ::BlockPos const &, uint, ::Block const &, ::Block const &, int, ::ActorBlockSyncMessage const *, ::BlockChangedEventTarget, ::Actor *) |
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virtual void | onBrightnessChanged (::BlockSource &source, ::BlockPos const &pos) |
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virtual void | onBlockEntityChanged (::BlockSource &source, ::BlockActor &te) |
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virtual void | onEntityChanged (::BlockSource &source, ::Actor &entity) |
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virtual void | onBlockEvent (::BlockSource &source, int x, int y, int z, int b0, int b1) |
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MCFOLD void | $onSourceCreated (::BlockSource &source) |
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MCFOLD void | $onSourceDestroyed (::BlockSource &source) |
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MCFOLD void | $onAreaChanged (::BlockSource &source, ::BlockPos const &min, ::BlockPos const &max) |
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MCAPI void | $onBrightnessChanged (::BlockSource &source, ::BlockPos const &pos) |
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MCFOLD void | $onBlockEntityChanged (::BlockSource &source, ::BlockActor &te) |
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MCFOLD void | $onEntityChanged (::BlockSource &source, ::Actor &entity) |
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MCFOLD void | $onBlockEvent (::BlockSource &source, int x, int y, int z, int b0, int b1) |
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