3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/level/levelgen/structure/StructureFeature.h"
38 virtual bool getNearestGeneratedFeature(
44 bool mustBeInNewChunks,
45 ::std::optional<::HashedString>
const& biomeTag
49 virtual bool isFeatureChunk(
59 virtual bool shouldPostProcessMobs()
const ;
62 virtual ::std::unique_ptr<::StructureStart> createStructureStart(
95 bool mustBeInNewChunks,
96 ::std::optional<::HashedString>
const& biomeTag
Definition BaseGameVersion.h:8
Definition BastionFeature.h:21
MCAPI bool $getNearestGeneratedFeature(::Dimension &dimension, ::BiomeSource const &biomeSource, ::BlockPos const &origin, ::BlockPos &pos, ::IPreliminarySurfaceProvider const &preliminarySurfaceLevel, bool mustBeInNewChunks, ::std::optional<::HashedString > const &biomeTag)
MCAPI bool $isFeatureChunk(::BiomeSource const &biomeSource, ::Random &random, ::ChunkPos const &chunkPos, uint levelSeed, ::IPreliminarySurfaceProvider const &, ::Dimension const &)
MCAPI ::std::unique_ptr<::StructureStart > $createStructureStart(::Dimension &generator, ::BiomeSource const &biomeSource, ::Random &random, ::ChunkPos const &chunkPos, ::IPreliminarySurfaceProvider const &)
MCAPI bool $shouldPostProcessMobs() const
MCAPI BastionFeature(uint seed, ::BaseGameVersion const &baseGameVersion)
static MCAPI void ** $vftable()
MCAPI void * $ctor(uint seed, ::BaseGameVersion const &baseGameVersion)
Definition BiomeSource.h:19
Definition Dimension.h:83
Definition HashedString.h:5
Definition IPreliminarySurfaceProvider.h:8
Definition StructureFeature.h:23
Definition StructureStart.h:15