3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/gui/GameEventNotification.h"
7#include "mc/client/gui/SceneType.h"
8#include "mc/client/gui/screens/AbstractScene.h"
9#include "mc/client/renderer/screen/EyeRenderingModeBit.h"
10#include "mc/deps/core/utility/NonOwnerPointer.h"
11#include "mc/deps/input/InputMode.h"
12#include "mc/deps/input/TextboxTextUpdateReason.h"
13#include "mc/deps/input/enums/ButtonState.h"
14#include "mc/deps/input/enums/DirectionId.h"
15#include "mc/deps/input/enums/FocusImpact.h"
16#include "mc/deps/input/enums/RawInputType.h"
40 ::ll::TypedStorage<4, 4, int> mWidth;
41 ::ll::TypedStorage<4, 4, int> mHeight;
42 ::ll::TypedStorage<1, 1, bool> mShouldSendEvents;
43 ::ll::TypedStorage<1, 1, bool> mWantsTextOnly;
44 ::ll::TypedStorage<1, 1, bool> mIsPopped;
45 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::AbstractScreenSetupCleanupStrategy>> mScreenSetupCleanup;
51 virtual ~BaseScreen() ;
53 virtual void setupForRendering(::ScreenContext& screenContext);
55 virtual void cleanupForRendering(::ScreenContext& screenContext);
57 virtual void setScreenSetupCleanup(::std::unique_ptr<::AbstractScreenSetupCleanupStrategy> screenSetupCleanup);
59 virtual void init(::ScreenSizeData
const& screenSizeData) ;
61 virtual void setSize(::ScreenSizeData
const& screenSizeData) ;
63 virtual void onSetKeyboardHeight(
float keyboardHeight) ;
65 virtual void onInternetUpdate() ;
67 virtual void onFocusGained() ;
69 virtual void onFocusLost() ;
71 virtual void terminate() ;
73 virtual void onCreation() ;
75 virtual void onLeave() ;
77 virtual void onGameEventNotification(::ui::GameEventNotification notification) ;
79 virtual void leaveScreen() ;
81 virtual void preFrameTick() ;
83 virtual void tick(
int nTick,
int maxTick) ;
85 virtual void frameUpdate(::MinecraftUIFrameUpdateContext& frameUpdateContext) ;
87 virtual void applyInput(
float a) ;
89 virtual void preRenderUpdate(::ScreenContext& screenContext) ;
91 virtual void prepareFrame(::ScreenContext& screenContext) ;
93 virtual void render(::ScreenContext&, ::FrameRenderObject
const&) = 0;
95 virtual void postRenderUpdate(::ScreenContext& screenContext) ;
97 virtual void handleInputModeChanged(::InputMode) ;
99 virtual void handleButtonPress(uint buttonId, ::FocusImpact focusImpact) ;
101 virtual void handleButtonRelease(uint buttonId, ::FocusImpact focusImpact) ;
103 virtual void handleRawInputEvent(
int, ::RawInputType, ::ButtonState,
bool) ;
105 virtual bool handlePointerLocation(
106 ::PointerLocationEventData
const& pointerLocationData,
107 ::FocusImpact focusImpact
110 virtual void handlePointerPressed(
bool pressed) ;
112 virtual void handleDirection(::DirectionId directionId,
float x,
float y, ::FocusImpact focusImpact) ;
114 virtual void handleTextChar(::std::string
const& inputUtf8, ::FocusImpact focusImpact) ;
116 virtual void handleCaretLocation(
int caretLocation, ::FocusImpact focusImpact) ;
119 handleTouchPadTouch(::TouchPadTouchEventData
const& touchEventData, ::FocusImpact focusImpact) ;
121 virtual void setTextboxText(::std::string
const& text, ::TextboxTextUpdateReason) ;
123 virtual void onKeyboardDismissed() ;
125 virtual void handleLicenseChanged() ;
127 virtual bool renderGameBehind() const ;
129 virtual
bool absorbsInput() const ;
131 virtual
bool closeOnPlayerHurt() const ;
133 virtual
bool useCustomPocketToast() const ;
135 virtual
bool isModal() const ;
137 virtual
bool isEditorMode() const ;
139 virtual
bool isShowingMenu() const ;
141 virtual
bool shouldStealMouse() const ;
143 virtual
bool screenIsNotFlushable() const ;
145 virtual
bool alwaysAcceptsInput() const ;
147 virtual
bool screenDrawsLast() const ;
149 virtual
bool isPlayScreen() const ;
151 virtual
bool renderOnlyWhenTopMost() const ;
153 virtual
bool lowFreqRendering() const ;
155 virtual
bool ignoreAsTop() const ;
157 virtual
bool shouldBeSkippedInAutomation() const ;
159 virtual ::std::vector<::RectangleArea> getInputAreas() const ;
161 virtual
int getWidth() ;
163 virtual
int getHeight() ;
165 virtual
void reload() ;
167 virtual ::EyeRenderingModeBit getEyeRenderingMode() const ;
169 virtual ::ui::SceneType getSceneType() const ;
171 virtual ::std::
string getRawScreenName() const ;
173 virtual ::std::
string getRoute() const ;
175 virtual ::std::
string getScreenTelemetryName() const ;
177 virtual
void addEventProperties(::std::unordered_map<::std::
string, ::std::
string>&) const ;
179 virtual
int getScreenVersion() const ;
181 virtual
void processBufferedTextCharEvents(::std::vector<::TextCharEventData> const& bufferedEvents) ;
183 virtual
bool getShouldSendEvents() ;
185 virtual
void setShouldSendEvents(
bool sendEvents) ;
187 virtual
bool getWantsTextOnly() ;
189 virtual
void setWantsTextOnly(
bool textOnly) ;
191 virtual
void onDelete(::CachedScenes& cache, ::TaskGroup& taskGroup) ;
193 virtual
bool isGamepadCursorEnabled() const ;
195 virtual
bool isGamepadDeflectionModeEnabled() const ;
197 virtual ::glm::vec2 const& getGamepadCursorPosition() const ;
199 virtual
void cleanInputComponents() ;
201 virtual ::std::weak_ptr<::AbstractSceneProxy> getProxy() ;
203 virtual
bool canBePushed() const ;
205 virtual
bool canBePopped() const ;
207 virtual
bool canBeTransitioned() const ;
210 onScreenExit(
bool isPopping,
bool doScreenTransitions, ::std::shared_ptr<::AbstractScene> pushedScene) ;
212 virtual
void onScreenEntrance(
bool isRevisiting,
bool doScreenTransitions) ;
214 virtual
bool isEntering() const ;
216 virtual
bool isExiting() const ;
218 virtual
void schedulePop() ;
220 virtual
bool isTerminating() const ;
222 virtual
bool loadScreenImmediately() const ;
224 virtual
bool forceUpdateActiveSceneStackWhenPushed() const ;
226 virtual
bool hasFinishedLoading() const ;
228 virtual
void sendScreenEvent(::std::
string const&, ::std::
string const&) ;
230 virtual
void setDebugSettings(::OreUI::ViewDebugSettings const&) const ;
232 virtual
void setScreenState(::std::vector<::std::pair<::std::string_view, ::std::string_view>> const&) ;
234 virtual ::Bedrock::NonOwnerPointer<::OreUI::Debug::ISceneDataProvider const> getDebugDataProvider() const
241 MCAPI static
void drawRectangleArea(
242 ::ScreenContext& screenContext,
243 ::RectangleArea const& a,
264 MCAPI
void $setupForRendering(::ScreenContext& screenContext);
266 MCAPI
void $cleanupForRendering(::ScreenContext& screenContext);
268 MCAPI
void $setScreenSetupCleanup(::std::unique_ptr<::AbstractScreenSetupCleanupStrategy> screenSetupCleanup);
270 MCFOLD
void $init(::ScreenSizeData const& screenSizeData);
272 MCAPI
void $setSize(::ScreenSizeData const& screenSizeData);
274 MCFOLD
void $onSetKeyboardHeight(
float keyboardHeight);
276 MCFOLD
void $onInternetUpdate();
278 MCFOLD
void $onFocusGained();
280 MCFOLD
void $onFocusLost();
282 MCFOLD
void $terminate();
284 MCFOLD
void $onCreation();
286 MCFOLD
void $onLeave();
288 MCFOLD
void $onGameEventNotification(::ui::GameEventNotification notification);
290 MCFOLD
void $leaveScreen();
292 MCFOLD
void $preFrameTick();
294 MCFOLD
void $tick(
int nTick,
int maxTick);
296 MCFOLD
void $frameUpdate(::MinecraftUIFrameUpdateContext& frameUpdateContext);
298 MCFOLD
void $applyInput(
float a);
300 MCFOLD
void $preRenderUpdate(::ScreenContext& screenContext);
302 MCFOLD
void $prepareFrame(::ScreenContext& screenContext);
304 MCFOLD
void $postRenderUpdate(::ScreenContext& screenContext);
306 MCFOLD
void $handleButtonPress(uint buttonId, ::FocusImpact focusImpact);
308 MCFOLD
void $handleButtonRelease(uint buttonId, ::FocusImpact focusImpact);
311 $handlePointerLocation(::PointerLocationEventData const& pointerLocationData, ::FocusImpact focusImpact);
313 MCFOLD
void $handlePointerPressed(
bool pressed);
315 MCFOLD
void $handleDirection(::DirectionId directionId,
float x,
float y, ::FocusImpact focusImpact);
317 MCFOLD
void $handleTextChar(::std::
string const& inputUtf8, ::FocusImpact focusImpact);
319 MCFOLD
void $handleCaretLocation(
int caretLocation, ::FocusImpact focusImpact);
321 MCFOLD
void $handleTouchPadTouch(::TouchPadTouchEventData const& touchEventData, ::FocusImpact focusImpact);
323 MCFOLD
void $setTextboxText(::std::
string const& text, ::TextboxTextUpdateReason);
325 MCFOLD
void $onKeyboardDismissed();
327 MCFOLD
void $handleLicenseChanged();
329 MCFOLD
bool $renderGameBehind() const;
331 MCFOLD
bool $absorbsInput() const;
333 MCFOLD
bool $closeOnPlayerHurt() const;
335 MCFOLD
bool $useCustomPocketToast() const;
337 MCFOLD
bool $isModal() const;
339 MCFOLD
bool $isEditorMode() const;
341 MCFOLD
bool $isShowingMenu() const;
343 MCFOLD
bool $shouldStealMouse() const;
345 MCFOLD
bool $screenIsNotFlushable() const;
347 MCFOLD
bool $alwaysAcceptsInput() const;
349 MCFOLD
bool $screenDrawsLast() const;
351 MCFOLD
bool $isPlayScreen() const;
353 MCFOLD
bool $renderOnlyWhenTopMost() const;
355 MCFOLD
bool $lowFreqRendering() const;
357 MCFOLD
bool $ignoreAsTop() const;
359 MCFOLD
bool $shouldBeSkippedInAutomation() const;
361 MCFOLD ::std::vector<::RectangleArea> $getInputAreas() const;
363 MCFOLD
int $getWidth();
365 MCFOLD
int $getHeight();
367 MCFOLD
void $reload();
369 MCAPI ::EyeRenderingModeBit $getEyeRenderingMode() const;
371 MCFOLD ::ui::SceneType $getSceneType() const;
373 MCFOLD ::std::
string $getRawScreenName() const;
375 MCAPI ::std::
string $getRoute() const;
377 MCFOLD ::std::
string $getScreenTelemetryName() const;
379 MCFOLD
void $addEventProperties(::std::unordered_map<::std::
string, ::std::
string>&) const;
381 MCFOLD
int $getScreenVersion() const;
383 MCFOLD
void $processBufferedTextCharEvents(::std::vector<::TextCharEventData> const& bufferedEvents);
385 MCFOLD
bool $getShouldSendEvents();
387 MCFOLD
void $setShouldSendEvents(
bool sendEvents);
389 MCFOLD
bool $getWantsTextOnly();
391 MCAPI
void $setWantsTextOnly(
bool textOnly);
393 MCFOLD
void $onDelete(::CachedScenes& cache, ::TaskGroup& taskGroup);
395 MCFOLD
bool $isGamepadCursorEnabled() const;
397 MCFOLD
bool $isGamepadDeflectionModeEnabled() const;
399 MCAPI ::glm::vec2 const& $getGamepadCursorPosition() const;
401 MCFOLD
void $cleanInputComponents();
403 MCFOLD ::std::weak_ptr<::AbstractSceneProxy> $getProxy();
405 MCFOLD
bool $canBePushed() const;
407 MCFOLD
bool $canBePopped() const;
409 MCFOLD
bool $canBeTransitioned() const;
411 MCAPI
void $onScreenExit(
bool isPopping,
bool doScreenTransitions, ::std::shared_ptr<::AbstractScene> pushedScene);
413 MCFOLD
void $onScreenEntrance(
bool isRevisiting,
bool doScreenTransitions);
415 MCFOLD
bool $isEntering() const;
417 MCFOLD
bool $isExiting() const;
419 MCAPI
void $schedulePop();
421 MCFOLD
bool $isTerminating() const;
423 MCFOLD
bool $loadScreenImmediately() const;
425 MCFOLD
bool $forceUpdateActiveSceneStackWhenPushed() const;
427 MCFOLD
bool $hasFinishedLoading() const;
429 MCFOLD
void $sendScreenEvent(::std::
string const&, ::std::
string const&);
431 MCFOLD
void $setDebugSettings(::OreUI::ViewDebugSettings const&) const;
433 MCFOLD
void $setScreenState(::std::vector<::std::pair<::std::string_view, ::std::string_view>> const&);
435 MCFOLD ::Bedrock::NonOwnerPointer<::OreUI::Debug::ISceneDataProvider const> $getDebugDataProvider() const;
Definition AbstractSceneProxy.h:5
Definition AbstractScene.h:5
Definition AbstractScreenSetupCleanupStrategy.h:5
Definition BaseScreen.h:5
static MCAPI void ** $vftable()
Definition CachedScenes.h:5
Definition ISceneDataProvider.h:7
Definition RectangleArea.h:5
Definition ScreenContext.h:5
Definition TaskGroup.h:53
Definition FrameRenderObject.h:5
Definition MinecraftUIFrameUpdateContext.h:5
Definition ViewDebugSettings.h:7
Definition PointerLocationEventData.h:8
Definition ScreenSizeData.h:5
Definition TextCharEventData.h:5
Definition TouchPadTouchEventData.h:5