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| virtual void | handleGameEvent (::GameEvent const &gameEvent, ::GameEventContext const &gameEventContext, ::BlockSource ®ion) |
| virtual uint | getRange () const |
| virtual::GameEvents::PositionSource const & | getPositionSource () const |
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MCAPI | VibrationListener (::std::unique_ptr<::VibrationListenerConfig > &&config, ::GameEvents::PositionSource positionSource, uint range, ::VibrationListener::OwnerType ownerType) |
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MCAPI bool | _areAdjacentChunksTicking (::BlockSource ®ion) const |
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MCAPI void | _requestVibrationParticle (::BlockSource ®ion, ::BlockPos const &originPos, float timeToLive) |
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MCAPI bool | _tryAdvanceInFlightVibration (::BlockSource ®ion) |
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MCAPI void | _trySendSneakCloseToSculkSensorEventPacket (::BlockSource &gameEvent, ::GameEvent const &gameEventContext, ::GameEventContext const &sensorPos, ::Vec3 const &) |
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MCFOLD::GameEvent const & | getLatestReceivedVibration () const |
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MCAPI void | load (::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper) |
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MCAPI void | save (::CompoundTag &tag) const |
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MCAPI void | tick (::BlockSource ®ion) |
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MCAPI void * | $ctor (::std::unique_ptr<::VibrationListenerConfig > &&config, ::GameEvents::PositionSource positionSource, uint range, ::VibrationListener::OwnerType ownerType) |
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MCAPI void | $handleGameEvent (::GameEvent const &gameEvent, ::GameEventContext const &gameEventContext, ::BlockSource ®ion) |
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MCFOLD uint | $getRange () const |
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MCFOLD::GameEvents::PositionSource const & | $getPositionSource () const |
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virtual::GameEventListener::DeliveryMode | getDeliveryMode () const |
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MCFOLD::GameEventListener::DeliveryMode | $getDeliveryMode () const |
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::ll::TypedStorage< 8, 72, ::VibrationSelector > | mVibrationSelector |
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::ll::TypedStorage< 8, 8, ::std::unique_ptr<::VibrationListenerConfig > > | mConfig |
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::ll::TypedStorage< 8, 24, ::GameEvents::PositionSource > | mPositionSource |
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::ll::TypedStorage< 4, 4, ::VibrationListener::OwnerType > | mOwnerType |
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::ll::TypedStorage< 4, 4, uint > | mRange |
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::ll::TypedStorage< 8, 64, ::std::optional<::VibrationInfo > > | mInFlightVibrationInfo |
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::ll::TypedStorage< 4, 4, int > | mInFlightVibrationTicks |
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::ll::TypedStorage< 8, 8, ::std::reference_wrapper<::GameEvent const > > | mLatestReceivedVibration |