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enum class | OwnerType : int { SculkSensor = 0
, SculkShrieker = 1
, Warden = 2
, Allay = 3
} |
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enum class | DeliveryMode : int { Unspecified = 0
, ByDistance = 1
} |
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virtual void | handleGameEvent (::GameEvent const &gameEvent, ::GameEventContext const &gameEventContext, ::BlockSource ®ion) |
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virtual uint | getRange () const |
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virtual::GameEvents::PositionSource const & | getPositionSource () const |
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MCAPI bool | _areAdjacentChunksTicking (::BlockSource ®ion) const |
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MCAPI void | _requestVibrationParticle (::BlockSource ®ion, ::BlockPos const &originPos, float timeToLive) |
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MCAPI void | _tickInternal (::BlockSource ®ion) |
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MCAPI void | _trySendSneakCloseToSculkSensorEventPacket (::BlockSource ®ion, ::GameEvent const &gameEvent, ::GameEventContext const &gameEventContext, ::Vec3 const &sensorPos) |
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MCAPI void | load (::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper) |
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MCAPI void | save (::CompoundTag &tag) const |
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MCAPI void | $handleGameEvent (::GameEvent const &gameEvent, ::GameEventContext const &gameEventContext, ::BlockSource ®ion) |
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MCAPI uint | $getRange () const |
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MCAPI::GameEvents::PositionSource const & | $getPositionSource () const |
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virtual::GameEventListener::DeliveryMode | getDeliveryMode () const |
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MCAPI::GameEventListener::DeliveryMode | $getDeliveryMode () const |
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::ll::TypedStorage< 8, 72, ::VibrationSelector > | mVibrationSelector |
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::ll::TypedStorage< 8, 8, ::std::unique_ptr<::VibrationListenerConfig > > | mConfig |
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::ll::TypedStorage< 8, 24, ::GameEvents::PositionSource > | mPositionSource |
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::ll::TypedStorage< 4, 4, ::VibrationListener::OwnerType > | mOwnerType |
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::ll::TypedStorage< 4, 4, uint > | mRange |
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::ll::TypedStorage< 8, 64, ::std::optional<::VibrationInfo > > | mInFlightVibrationInfo |
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::ll::TypedStorage< 4, 4, int > | mInFlightVibrationTicks |
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::ll::TypedStorage< 8, 8, ::std::reference_wrapper<::GameEvent const > > | mLatestReceivedVibration |
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◆ handleGameEvent()
◆ getRange()
virtual uint VibrationListener::getRange |
( |
| ) |
const |
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virtual |
◆ getPositionSource()
virtual::GameEvents::PositionSource const & VibrationListener::getPositionSource |
( |
| ) |
const |
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virtual |
◆ _areAdjacentChunksTicking()
MCAPI bool VibrationListener::_areAdjacentChunksTicking |
( |
::BlockSource & | region | ) |
const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ _requestVibrationParticle()
MCAPI void VibrationListener::_requestVibrationParticle |
( |
::BlockSource & | region, |
|
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::BlockPos const & | originPos, |
|
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float | timeToLive ) |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ _tickInternal()
MCAPI void VibrationListener::_tickInternal |
( |
::BlockSource & | region | ) |
|
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ _trySendSneakCloseToSculkSensorEventPacket()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ load()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ save()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ _shouldIgnoreVibration()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $handleGameEvent()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $getRange()
MCAPI uint VibrationListener::$getRange |
( |
| ) |
const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $getPositionSource()
MCAPI::GameEvents::PositionSource const & VibrationListener::$getPositionSource |
( |
| ) |
const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $vftable()
static MCAPI void ** VibrationListener::$vftable |
( |
| ) |
|
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static |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $getDeliveryMode()
MCAPI::GameEventListener::DeliveryMode GameEventListener::$getDeliveryMode |
( |
| ) |
const |
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inherited |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following file: