LeviLamina
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ServerEnderDragonTickDeathSystemImpl.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/ViewT.h"
8#include "mc/deps/ecs/strict/AddRemove.h"
9#include "mc/deps/ecs/strict/EntityFactoryT.h"
10#include "mc/deps/ecs/strict/Filter.h"
11#include "mc/deps/ecs/strict/GlobalRead.h"
12#include "mc/deps/ecs/strict/GlobalWrite.h"
13#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
14#include "mc/deps/ecs/strict/Read.h"
15#include "mc/deps/ecs/strict/StrictExecutionContext.h"
16#include "mc/deps/ecs/strict/Write.h"
17
18// auto generated forward declare list
19// clang-format off
26struct BossComponent;
37// clang-format on
38
40: public ::IStrictTickingSystem<::StrictExecutionContext<
41 ::Filter<::ActorTickedComponent, ::TickDeathNeededComponent, ::EnderDragonFlagComponent>,
42 ::Read<
43 ::ActorDataFlagComponent,
44 ::ActorDefinitionIdentifierComponent,
45 ::ActorUniqueIDComponent,
46 ::DeathTickingComponent,
47 ::DimensionTypeComponent,
48 ::SoundEventPlayerComponent>,
49 ::Write<
50 ::ActorOwnerComponent,
51 ::RandomReferenceComponent,
52 ::StateVectorComponent,
53 ::WingFlapDataComponent,
54 ::BossComponent>,
55 ::AddRemove<>,
56 ::GlobalRead<>,
57 ::GlobalWrite<::SpawnExperienceOrbRequestQueueComponent>,
58 ::EntityFactoryT<>>> {
59public:
60 // virtual functions
61 // NOLINTBEGIN
62 virtual void tick(
65 ::Read<
72 ::Write<
82 ) /*override*/;
83
84 virtual ~ServerEnderDragonTickDeathSystemImpl() /*override*/ = default;
85 // NOLINTEND
86
87public:
88 // static functions
89 // NOLINTBEGIN
90 MCNAPI static void _tick(
91 ::StrictEntityContext const& entity,
92 ::ActorDataFlagComponent const& actorFlags,
93 ::ActorDefinitionIdentifierComponent const& actorIdentifier,
94 ::ActorUniqueIDComponent const& actorUniqueID,
95 ::DeathTickingComponent const& deathTicking,
96 ::DimensionTypeComponent const& dimensionType,
97 ::SoundEventPlayerComponent const& soundEventPlayerComponent,
98 ::ActorOwnerComponent& actorOwner,
99 ::StateVectorComponent& stateVector,
100 ::WingFlapDataComponent& wingFlapData,
102 ::SpawnExperienceOrbRequestQueueComponent& experienceOrbRequestQueueComponent,
104 );
105 // NOLINTEND
106
107public:
108 // virtual function thunks
109 // NOLINTBEGIN
110 MCNAPI void $tick(
113 ::Read<
120 ::Write<
130 );
131
132
133 // NOLINTEND
134
135public:
136 // vftables
137 // NOLINTBEGIN
138 MCNAPI static void** $vftable();
139 // NOLINTEND
140};
Definition ActorOwnerComponent.h:10
Definition IStrictTickingSystem.h:6
Definition Optional.h:8
Definition StrictEntityContext.h:8
Definition StrictExecutionContext.h:6
Definition ViewT.h:6
Definition ActorDataFlagComponent.h:9
Definition ActorDefinitionIdentifierComponent.h:8
Definition ActorTickedComponent.h:5
Definition ActorUniqueIDComponent.h:8
Definition AddRemove.h:6
Definition BossComponent.h:20
Definition DeathTickingComponent.h:8
Definition DimensionTypeComponent.h:13
Definition EnderDragonFlagComponent.h:5
Definition EntityFactoryT.h:6
Definition Filter.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition RandomReferenceComponent.h:8
Definition Read.h:6
Definition ServerEnderDragonTickDeathSystemImpl.h:58
MCAPI void $tick(::StrictExecutionContext< ::Filter<::ActorTickedComponent, ::TickDeathNeededComponent, ::EnderDragonFlagComponent >, ::Read< ::ActorDataFlagComponent, ::ActorDefinitionIdentifierComponent, ::ActorUniqueIDComponent, ::DeathTickingComponent, ::DimensionTypeComponent, ::SoundEventPlayerComponent >, ::Write< ::ActorOwnerComponent, ::RandomReferenceComponent, ::StateVectorComponent, ::WingFlapDataComponent, ::BossComponent >, ::AddRemove<>, ::GlobalRead<>, ::GlobalWrite<::SpawnExperienceOrbRequestQueueComponent >, ::EntityFactoryT<> > &context)
static MCAPI void _tick(::StrictEntityContext const &entity, ::ActorDataFlagComponent const &actorFlags, ::ActorDefinitionIdentifierComponent const &actorIdentifier, ::ActorUniqueIDComponent const &actorUniqueID, ::DeathTickingComponent const &deathTicking, ::DimensionTypeComponent const &dimensionType, ::SoundEventPlayerComponent const &soundEventPlayerComponent, ::ActorOwnerComponent &actorOwner, ::StateVectorComponent &stateVector, ::WingFlapDataComponent &wingFlapData, ::Optional<::BossComponent > boss, ::SpawnExperienceOrbRequestQueueComponent &experienceOrbRequestQueueComponent, ::ViewT<::StrictEntityContext, ::SoundEventRequestQueueComponent > soundRequestQueueView)
static MCAPI void ** $vftable()
Definition SoundEventPlayerComponent.h:8
Definition SoundEventRequestQueueComponent.h:10
Definition SpawnExperienceOrbRequestQueueComponent.h:14
Definition StateVectorComponent.h:8
Definition TickDeathNeededComponent.h:5
Definition WingFlapDataComponent.h:5
Definition Write.h:6
Definition context.h:5