LeviLamina
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ServerEnderDragonTickDeathSystemImpl.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/strict/AddRemove.h"
7#include "mc/deps/ecs/strict/EntityFactoryT.h"
8#include "mc/deps/ecs/strict/Filter.h"
9#include "mc/deps/ecs/strict/GlobalRead.h"
10#include "mc/deps/ecs/strict/GlobalWrite.h"
11#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
12#include "mc/deps/ecs/strict/Read.h"
13#include "mc/deps/ecs/strict/StrictExecutionContext.h"
14#include "mc/deps/ecs/strict/Write.h"
15
16// auto generated forward declare list
17// clang-format off
19class BossComponent;
31// clang-format on
32
34: public ::IStrictTickingSystem<::StrictExecutionContext<
35 ::Filter<::ActorTickedComponent, ::IsDeadFlagComponent, ::EnderDragonFlagComponent>,
36 ::Read<
37 ::ActorDataFlagComponent,
38 ::ActorDefinitionIdentifierComponent,
39 ::ActorUniqueIDComponent,
40 ::DeathTickingComponent,
41 ::DimensionTypeComponent,
42 ::SoundEventPlayerComponent>,
43 ::Write<::ActorOwnerComponent, ::StateVectorComponent, ::BossComponent>,
44 ::AddRemove<>,
45 ::GlobalRead<>,
46 ::GlobalWrite<::SpawnExperienceOrbRequestQueueComponent>,
47 ::EntityFactoryT<>>> {
48public:
49 // virtual functions
50 // NOLINTBEGIN
51 // vIndex: 5
52 virtual void tick(
55 ::Read<
67 ) /*override*/;
68
69 // vIndex: 0
70 virtual ~ServerEnderDragonTickDeathSystemImpl() /*override*/ = default;
71 // NOLINTEND
72
73public:
74 // virtual function thunks
75 // NOLINTBEGIN
76
77 // NOLINTEND
78};
Definition ActorOwnerComponent.h:10
Definition BossComponent.h:20
Definition IStrictTickingSystem.h:6
Definition StrictExecutionContext.h:6
Definition ActorDataFlagComponent.h:9
Definition ActorDefinitionIdentifierComponent.h:8
Definition ActorTickedComponent.h:5
Definition ActorUniqueIDComponent.h:8
Definition AddRemove.h:6
Definition DeathTickingComponent.h:8
Definition DimensionTypeComponent.h:13
Definition EnderDragonFlagComponent.h:5
Definition EntityFactoryT.h:6
Definition Filter.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition IsDeadFlagComponent.h:5
Definition Read.h:6
Definition ServerEnderDragonTickDeathSystemImpl.h:47
Definition SoundEventPlayerComponent.h:8
Definition SpawnExperienceOrbRequestQueueComponent.h:14
Definition StateVectorComponent.h:8
Definition Write.h:6