3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/ViewT.h"
8#include "mc/deps/ecs/strict/AddRemove.h"
9#include "mc/deps/ecs/strict/EntityFactoryT.h"
10#include "mc/deps/ecs/strict/Filter.h"
11#include "mc/deps/ecs/strict/GlobalRead.h"
12#include "mc/deps/ecs/strict/GlobalWrite.h"
13#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
14#include "mc/deps/ecs/strict/Read.h"
15#include "mc/deps/ecs/strict/StrictExecutionContext.h"
16#include "mc/deps/ecs/strict/Write.h"
41 ::Filter<::ActorTickedComponent, ::TickDeathNeededComponent, ::EnderDragonFlagComponent>,
43 ::ActorDataFlagComponent,
44 ::ActorDefinitionIdentifierComponent,
45 ::ActorUniqueIDComponent,
46 ::DeathTickingComponent,
47 ::DimensionTypeComponent,
48 ::SoundEventPlayerComponent>,
50 ::ActorOwnerComponent,
51 ::RandomReferenceComponent,
52 ::StateVectorComponent,
53 ::WingFlapDataComponent,
57 ::GlobalWrite<::SpawnExperienceOrbRequestQueueComponent>,
58 ::EntityFactoryT<>>> {
Definition ActorOwnerComponent.h:10
Definition IStrictTickingSystem.h:6
Definition StrictEntityContext.h:8
Definition StrictExecutionContext.h:6
Definition ActorDataFlagComponent.h:9
Definition ActorDefinitionIdentifierComponent.h:8
Definition ActorTickedComponent.h:5
Definition ActorUniqueIDComponent.h:8
Definition BossComponent.h:20
Definition DeathTickingComponent.h:8
Definition DimensionTypeComponent.h:13
Definition EnderDragonFlagComponent.h:5
Definition EntityFactoryT.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition RandomReferenceComponent.h:8
Definition ServerEnderDragonTickDeathSystemImpl.h:58
MCAPI void $tick(::StrictExecutionContext< ::Filter<::ActorTickedComponent, ::TickDeathNeededComponent, ::EnderDragonFlagComponent >, ::Read< ::ActorDataFlagComponent, ::ActorDefinitionIdentifierComponent, ::ActorUniqueIDComponent, ::DeathTickingComponent, ::DimensionTypeComponent, ::SoundEventPlayerComponent >, ::Write< ::ActorOwnerComponent, ::RandomReferenceComponent, ::StateVectorComponent, ::WingFlapDataComponent, ::BossComponent >, ::AddRemove<>, ::GlobalRead<>, ::GlobalWrite<::SpawnExperienceOrbRequestQueueComponent >, ::EntityFactoryT<> > &context)
static MCAPI void _tick(::StrictEntityContext const &entity, ::ActorDataFlagComponent const &actorFlags, ::ActorDefinitionIdentifierComponent const &actorIdentifier, ::ActorUniqueIDComponent const &actorUniqueID, ::DeathTickingComponent const &deathTicking, ::DimensionTypeComponent const &dimensionType, ::SoundEventPlayerComponent const &soundEventPlayerComponent, ::ActorOwnerComponent &actorOwner, ::StateVectorComponent &stateVector, ::WingFlapDataComponent &wingFlapData, ::Optional<::BossComponent > boss, ::SpawnExperienceOrbRequestQueueComponent &experienceOrbRequestQueueComponent, ::ViewT<::StrictEntityContext, ::SoundEventRequestQueueComponent > soundRequestQueueView)
static MCAPI void ** $vftable()
Definition SoundEventPlayerComponent.h:8
Definition SoundEventRequestQueueComponent.h:10
Definition SpawnExperienceOrbRequestQueueComponent.h:14
Definition StateVectorComponent.h:8
Definition TickDeathNeededComponent.h:5
Definition WingFlapDataComponent.h:5