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virtual void | tick (::StrictExecutionContext< ::Filter<::ActorTickedComponent, ::TickDeathNeededComponent, ::EnderDragonFlagComponent >, ::Read< ::ActorDataFlagComponent, ::ActorDefinitionIdentifierComponent, ::ActorUniqueIDComponent, ::DeathTickingComponent, ::DimensionTypeComponent, ::SoundEventPlayerComponent >, ::Write< ::ActorOwnerComponent, ::RandomReferenceComponent, ::StateVectorComponent, ::WingFlapDataComponent, ::BossComponent >, ::AddRemove<>, ::GlobalRead<>, ::GlobalWrite<::SpawnExperienceOrbRequestQueueComponent >, ::EntityFactoryT<> > &context) |
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MCAPI void | $tick (::StrictExecutionContext< ::Filter<::ActorTickedComponent, ::TickDeathNeededComponent, ::EnderDragonFlagComponent >, ::Read< ::ActorDataFlagComponent, ::ActorDefinitionIdentifierComponent, ::ActorUniqueIDComponent, ::DeathTickingComponent, ::DimensionTypeComponent, ::SoundEventPlayerComponent >, ::Write< ::ActorOwnerComponent, ::RandomReferenceComponent, ::StateVectorComponent, ::WingFlapDataComponent, ::BossComponent >, ::AddRemove<>, ::GlobalRead<>, ::GlobalWrite<::SpawnExperienceOrbRequestQueueComponent >, ::EntityFactoryT<> > &context) |
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static MCAPI void | _tick (::StrictEntityContext const &entity, ::ActorDataFlagComponent const &actorFlags, ::ActorDefinitionIdentifierComponent const &actorIdentifier, ::ActorUniqueIDComponent const &actorUniqueID, ::DeathTickingComponent const &deathTicking, ::DimensionTypeComponent const &dimensionType, ::SoundEventPlayerComponent const &soundEventPlayerComponent, ::ActorOwnerComponent &actorOwner, ::StateVectorComponent &stateVector, ::WingFlapDataComponent &wingFlapData, ::Optional<::BossComponent > boss, ::SpawnExperienceOrbRequestQueueComponent &experienceOrbRequestQueueComponent, ::ViewT<::StrictEntityContext, ::SoundEventRequestQueueComponent > soundRequestQueueView) |
| static MCAPI void ** | $vftable () |
◆ $vftable()
| MCAPI void ** ServerEnderDragonTickDeathSystemImpl::$vftable |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this struct was generated from the following file: