LeviLamina
Loading...
Searching...
No Matches
VerticalCollisionSystem Class Reference
Inheritance diagram for VerticalCollisionSystem:

Public Types

using Base

Public Member Functions

virtual void tick (::StrictExecutionContext< ::Filter<::MinecartFlagComponent, ::PlayerComponent, ::VerticalCollisionFlagComponent >, ::Read< ::DimensionTypeComponent, ::StateVectorComponent, ::ActorDataFlagComponent, ::MoveRequestComponent, ::AABBShapeComponent >, ::Write<::StateVectorComponent >, ::AddRemove<::BounceComponent, ::ApplyRestitutionComponent >, ::GlobalRead<::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &strictContext)
virtual void singleTick (::StrictExecutionContext< ::Filter<::MinecartFlagComponent, ::PlayerComponent, ::VerticalCollisionFlagComponent >, ::Read< ::DimensionTypeComponent, ::StateVectorComponent, ::ActorDataFlagComponent, ::MoveRequestComponent, ::AABBShapeComponent >, ::Write<::StateVectorComponent >, ::AddRemove<::BounceComponent, ::ApplyRestitutionComponent >, ::GlobalRead<::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &strictContext, ::StrictEntityContext &entity)
MCAPI void $tick (::StrictExecutionContext< ::Filter<::MinecartFlagComponent, ::PlayerComponent, ::VerticalCollisionFlagComponent >, ::Read< ::DimensionTypeComponent, ::StateVectorComponent, ::ActorDataFlagComponent, ::MoveRequestComponent, ::AABBShapeComponent >, ::Write<::StateVectorComponent >, ::AddRemove<::BounceComponent, ::ApplyRestitutionComponent >, ::GlobalRead<::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &strictContext)
MCAPI void $singleTick (::StrictExecutionContext< ::Filter<::MinecartFlagComponent, ::PlayerComponent, ::VerticalCollisionFlagComponent >, ::Read< ::DimensionTypeComponent, ::StateVectorComponent, ::ActorDataFlagComponent, ::MoveRequestComponent, ::AABBShapeComponent >, ::Write<::StateVectorComponent >, ::AddRemove<::BounceComponent, ::ApplyRestitutionComponent >, ::GlobalRead<::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &strictContext, ::StrictEntityContext &entity)

Static Public Member Functions

static MCAPI void tickVerticalCollisionSystem (::StrictEntityContext const &context, ::AABBShapeComponent const &aabb, ::MoveRequestComponent const &request, ::StrictExecutionContext< ::Filter<::MinecartFlagComponent, ::PlayerComponent, ::VerticalCollisionFlagComponent >, ::Read< ::DimensionTypeComponent, ::StateVectorComponent, ::ActorDataFlagComponent, ::MoveRequestComponent, ::AABBShapeComponent >, ::Write<::StateVectorComponent >, ::AddRemove<::BounceComponent, ::ApplyRestitutionComponent >, ::GlobalRead<::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &executionContext)
static MCAPI void ** $vftable ()

Member Typedef Documentation

◆ Base

using VerticalCollisionSystem::Base
Initial value:
Definition IStrictTickingSystem.h:6
Definition StrictExecutionContext.h:6
Definition AABBShapeComponent.h:9
Definition ActorDataFlagComponent.h:9
Definition AddRemove.h:6
Definition DimensionTypeComponent.h:13
Definition EntityFactoryT.h:6
Definition Filter.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition MoveRequestComponent.h:11
Definition Read.h:6
Definition StateVectorComponent.h:8
Definition Write.h:6

Member Function Documentation

◆ $vftable()

MCAPI void ** VerticalCollisionSystem::$vftable ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following file: