LeviLamina
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VerticalCollisionSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/strict/AddRemove.h"
7#include "mc/deps/ecs/strict/EntityFactoryT.h"
8#include "mc/deps/ecs/strict/Filter.h"
9#include "mc/deps/ecs/strict/GlobalRead.h"
10#include "mc/deps/ecs/strict/GlobalWrite.h"
11#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
12#include "mc/deps/ecs/strict/Read.h"
13#include "mc/deps/ecs/strict/StrictExecutionContext.h"
14#include "mc/deps/ecs/strict/Write.h"
15
16// auto generated forward declare list
17// clang-format off
21struct BounceComponent;
26struct PlayerComponent;
29// clang-format on
30
32: public ::IStrictTickingSystem<::StrictExecutionContext<
33 ::Filter<::MinecartFlagComponent, ::PlayerComponent, ::VerticalCollisionFlagComponent>,
34 ::Read<
35 ::DimensionTypeComponent,
36 ::StateVectorComponent,
37 ::ActorDataFlagComponent,
38 ::MoveRequestComponent,
39 ::AABBShapeComponent>,
40 ::Write<::StateVectorComponent>,
41 ::AddRemove<::BounceComponent>,
42 ::GlobalRead<::LocalConstBlockSourceFactoryComponent>,
43 ::GlobalWrite<>,
44 ::EntityFactoryT<>>> {
45public:
46 // virtual functions
47 // NOLINTBEGIN
48 // vIndex: 5
49 virtual void tick(
52 ::Read<
62 ::EntityFactoryT<>>& strictContext
63 ) /*override*/;
64
65 // vIndex: 6
66 virtual void singleTick(
69 ::Read<
79 ::EntityFactoryT<>>& strictContext,
81 ) /*override*/;
82
83 // vIndex: 0
84 virtual ~VerticalCollisionSystem() /*override*/ = default;
85 // NOLINTEND
86
87public:
88 // static functions
89 // NOLINTBEGIN
90 MCNAPI static void tickVerticalCollisionSystem(
92 ::AABBShapeComponent const& aabb,
93 ::MoveRequestComponent const& request,
96 ::Read<
106 ::EntityFactoryT<>>& executionContext
107 );
108 // NOLINTEND
109
110public:
111 // virtual function thunks
112 // NOLINTBEGIN
113 MCNAPI void $tick(
116 ::Read<
126 ::EntityFactoryT<>>& strictContext
127 );
128
129 MCNAPI void $singleTick(
132 ::Read<
142 ::EntityFactoryT<>>& strictContext,
144 );
145 // NOLINTEND
146
147public:
148 // vftables
149 // NOLINTBEGIN
150 MCNAPI static void** $vftable();
151 // NOLINTEND
152};
Definition IStrictTickingSystem.h:6
Definition StrictEntityContext.h:8
Definition StrictExecutionContext.h:6
Definition VerticalCollisionSystem.h:44
static MCAPI void ** $vftable()
static MCAPI void tickVerticalCollisionSystem(::StrictEntityContext const &context, ::AABBShapeComponent const &aabb, ::MoveRequestComponent const &request, ::StrictExecutionContext< ::Filter<::MinecartFlagComponent, ::PlayerComponent, ::VerticalCollisionFlagComponent >, ::Read< ::DimensionTypeComponent, ::StateVectorComponent, ::ActorDataFlagComponent, ::MoveRequestComponent, ::AABBShapeComponent >, ::Write<::StateVectorComponent >, ::AddRemove<::BounceComponent >, ::GlobalRead<::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &executionContext)
MCAPI void $tick(::StrictExecutionContext< ::Filter<::MinecartFlagComponent, ::PlayerComponent, ::VerticalCollisionFlagComponent >, ::Read< ::DimensionTypeComponent, ::StateVectorComponent, ::ActorDataFlagComponent, ::MoveRequestComponent, ::AABBShapeComponent >, ::Write<::StateVectorComponent >, ::AddRemove<::BounceComponent >, ::GlobalRead<::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &strictContext)
MCAPI void $singleTick(::StrictExecutionContext< ::Filter<::MinecartFlagComponent, ::PlayerComponent, ::VerticalCollisionFlagComponent >, ::Read< ::DimensionTypeComponent, ::StateVectorComponent, ::ActorDataFlagComponent, ::MoveRequestComponent, ::AABBShapeComponent >, ::Write<::StateVectorComponent >, ::AddRemove<::BounceComponent >, ::GlobalRead<::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &strictContext, ::StrictEntityContext &entity)
Definition AABBShapeComponent.h:9
Definition ActorDataFlagComponent.h:8
Definition AddRemove.h:6
Definition BounceComponent.h:13
Definition DimensionTypeComponent.h:13
Definition EntityFactoryT.h:6
Definition Filter.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition LocalConstBlockSourceFactoryComponent.h:8
Definition MinecartFlagComponent.h:5
Definition MoveRequestComponent.h:11
Definition PlayerComponent.h:5
Definition Read.h:6
Definition StateVectorComponent.h:8
Definition VerticalCollisionFlagComponent.h:5
Definition Write.h:6
Definition context.h:5