LeviLamina
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VerticalCollisionSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/strict/AddRemove.h"
7#include "mc/deps/ecs/strict/EntityFactoryT.h"
8#include "mc/deps/ecs/strict/Filter.h"
9#include "mc/deps/ecs/strict/GlobalRead.h"
10#include "mc/deps/ecs/strict/GlobalWrite.h"
11#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
12#include "mc/deps/ecs/strict/Read.h"
13#include "mc/deps/ecs/strict/StrictExecutionContext.h"
14#include "mc/deps/ecs/strict/Write.h"
15
16// auto generated forward declare list
17// clang-format off
22struct BounceComponent;
27struct PlayerComponent;
30// clang-format on
31
33: public ::IStrictTickingSystem<::StrictExecutionContext<
34 ::Filter<::MinecartFlagComponent, ::PlayerComponent, ::VerticalCollisionFlagComponent>,
35 ::Read<
36 ::DimensionTypeComponent,
37 ::StateVectorComponent,
38 ::ActorDataFlagComponent,
39 ::MoveRequestComponent,
40 ::AABBShapeComponent>,
41 ::Write<::StateVectorComponent>,
42 ::AddRemove<::BounceComponent, ::ApplyRestitutionComponent>,
43 ::GlobalRead<::LocalConstBlockSourceFactoryComponent>,
44 ::GlobalWrite<>,
45 ::EntityFactoryT<>>> {
46public:
47 // VerticalCollisionSystem inner types define
50 ::Read<
61
62public:
63 // virtual functions
64 // NOLINTBEGIN
65 virtual void tick(
68 ::Read<
78 ::EntityFactoryT<>>& strictContext
79 ) /*override*/;
80
81 virtual void singleTick(
84 ::Read<
94 ::EntityFactoryT<>>& strictContext,
96 ) /*override*/;
97
98 virtual ~VerticalCollisionSystem() /*override*/ = default;
99 // NOLINTEND
100
101public:
102 // static functions
103 // NOLINTBEGIN
104 MCAPI static void tickVerticalCollisionSystem(
106 ::AABBShapeComponent const& aabb,
107 ::MoveRequestComponent const& request,
110 ::Read<
120 ::EntityFactoryT<>>& executionContext
121 );
122 // NOLINTEND
123
124public:
125 // virtual function thunks
126 // NOLINTBEGIN
127 MCAPI void $tick(
130 ::Read<
140 ::EntityFactoryT<>>& strictContext
141 );
142
143 MCAPI void $singleTick(
146 ::Read<
156 ::EntityFactoryT<>>& strictContext,
158 );
159
160
161 // NOLINTEND
162
163public:
164 // vftables
165 // NOLINTBEGIN
166 MCNAPI static void** $vftable();
167 // NOLINTEND
168};
Definition IStrictTickingSystem.h:6
Definition StrictEntityContext.h:8
Definition StrictExecutionContext.h:6
Definition VerticalCollisionSystem.h:45
static MCAPI void ** $vftable()
Definition AABBShapeComponent.h:9
Definition ActorDataFlagComponent.h:9
Definition AddRemove.h:6
Definition ApplyRestitutionComponent.h:8
Definition BounceComponent.h:13
Definition DimensionTypeComponent.h:13
Definition EntityFactoryT.h:6
Definition Filter.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition LocalConstBlockSourceFactoryComponent.h:8
Definition MinecartFlagComponent.h:5
Definition MoveRequestComponent.h:11
Definition PlayerComponent.h:5
Definition Read.h:6
Definition StateVectorComponent.h:8
Definition VerticalCollisionFlagComponent.h:5
Definition Write.h:6
Definition context.h:5