LeviLamina
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VerticalCollisionSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/strict/AddRemove.h"
7#include "mc/deps/ecs/strict/EntityFactoryT.h"
8#include "mc/deps/ecs/strict/Filter.h"
9#include "mc/deps/ecs/strict/GlobalRead.h"
10#include "mc/deps/ecs/strict/GlobalWrite.h"
11#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
12#include "mc/deps/ecs/strict/Read.h"
13#include "mc/deps/ecs/strict/StrictExecutionContext.h"
14#include "mc/deps/ecs/strict/Write.h"
15
16// auto generated forward declare list
17// clang-format off
21struct BounceComponent;
26struct PlayerComponent;
30// clang-format on
31
33: public ::IStrictTickingSystem<::StrictExecutionContext<
34 ::Filter<::MinecartFlagComponent, ::PlayerComponent, ::VerticalCollisionFlagComponent>,
35 ::Read<
36 ::DimensionTypeComponent,
37 ::StateVectorComponent,
38 ::ActorDataFlagComponent,
39 ::MoveRequestComponent,
40 ::AABBShapeComponent>,
41 ::Write<::StateVectorComponent>,
42 ::AddRemove<::BounceComponent>,
43 ::GlobalRead<::LocalConstBlockSourceFactoryComponent>,
44 ::GlobalWrite<>,
45 ::EntityFactoryT<>>> {
46public:
47 // virtual functions
48 // NOLINTBEGIN
49 // vIndex: 5
50 virtual void tick(::StrictExecutionContext<
52 ::Read<
62 ::EntityFactoryT<>>& strictContext) /*override*/;
63
64 // vIndex: 6
65 virtual void singleTick(
68 ::Read<
78 ::EntityFactoryT<>>& strictContext,
80 ) /*override*/;
81
82 // vIndex: 0
83 virtual ~VerticalCollisionSystem() /*override*/ = default;
84 // NOLINTEND
85
86public:
87 // static functions
88 // NOLINTBEGIN
89 MCAPI static ::TickingSystemWithInfo create();
90
91 MCAPI static void tickVerticalCollisionSystem(
93 ::AABBShapeComponent const& aabb,
94 ::MoveRequestComponent const& request,
97 ::Read<
107 ::EntityFactoryT<>>& executionContext
108 );
109 // NOLINTEND
110
111public:
112 // destructor thunk
113 // NOLINTBEGIN
114
115 // NOLINTEND
116
117public:
118 // virtual function thunks
119 // NOLINTBEGIN
120 MCAPI void $tick(::StrictExecutionContext<
122 ::Read<
132 ::EntityFactoryT<>>& strictContext);
133
134 MCAPI void $singleTick(
137 ::Read<
147 ::EntityFactoryT<>>& strictContext,
149 );
150 // NOLINTEND
151
152public:
153 // vftables
154 // NOLINTBEGIN
155 MCAPI static void** $vftable();
156 // NOLINTEND
157};
Definition IStrictTickingSystem.h:6
Definition StrictEntityContext.h:10
Definition StrictExecutionContext.h:6
Definition VerticalCollisionSystem.h:45
Definition AABBShapeComponent.h:11
Definition ActorDataFlagComponent.h:8
Definition AddRemove.h:6
Definition BounceComponent.h:11
Definition DimensionTypeComponent.h:13
Definition EntityFactoryT.h:6
Definition Filter.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition LocalConstBlockSourceFactoryComponent.h:8
Definition MinecartFlagComponent.h:5
Definition MoveRequestComponent.h:13
Definition PlayerComponent.h:5
Definition Read.h:6
Definition StateVectorComponent.h:10
Definition TickingSystemWithInfo.h:11
Definition VerticalCollisionFlagComponent.h:5
Definition Write.h:6
Definition context.h:5