LeviLamina
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VerticalCollisionSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/strict/AddRemove.h"
7#include "mc/deps/ecs/strict/EntityFactoryT.h"
8#include "mc/deps/ecs/strict/Filter.h"
9#include "mc/deps/ecs/strict/GlobalRead.h"
10#include "mc/deps/ecs/strict/GlobalWrite.h"
11#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
12#include "mc/deps/ecs/strict/Read.h"
13#include "mc/deps/ecs/strict/StrictExecutionContext.h"
14#include "mc/deps/ecs/strict/Write.h"
15
16// auto generated forward declare list
17// clang-format off
21struct BounceComponent;
26struct PlayerComponent;
29// clang-format on
30
32: public ::IStrictTickingSystem<::StrictExecutionContext<
33 ::Filter<::MinecartFlagComponent, ::PlayerComponent, ::VerticalCollisionFlagComponent>,
34 ::Read<
35 ::DimensionTypeComponent,
36 ::StateVectorComponent,
37 ::ActorDataFlagComponent,
38 ::MoveRequestComponent,
39 ::AABBShapeComponent>,
40 ::Write<::StateVectorComponent>,
41 ::AddRemove<::BounceComponent>,
42 ::GlobalRead<::LocalConstBlockSourceFactoryComponent>,
43 ::GlobalWrite<>,
44 ::EntityFactoryT<>>> {
45public:
46 // virtual functions
47 // NOLINTBEGIN
48 virtual void tick(
51 ::Read<
61 ::EntityFactoryT<>>& strictContext
62 ) /*override*/;
63
64 virtual void singleTick(
67 ::Read<
77 ::EntityFactoryT<>>& strictContext,
79 ) /*override*/;
80
81 virtual ~VerticalCollisionSystem() /*override*/ = default;
82 // NOLINTEND
83
84public:
85 // static functions
86 // NOLINTBEGIN
87 MCNAPI static void tickVerticalCollisionSystem(
89 ::AABBShapeComponent const& aabb,
90 ::MoveRequestComponent const& request,
93 ::Read<
103 ::EntityFactoryT<>>& executionContext
104 );
105 // NOLINTEND
106
107public:
108 // virtual function thunks
109 // NOLINTBEGIN
110 MCNAPI void $tick(
113 ::Read<
123 ::EntityFactoryT<>>& strictContext
124 );
125
126 MCNAPI void $singleTick(
129 ::Read<
139 ::EntityFactoryT<>>& strictContext,
141 );
142
143
144 // NOLINTEND
145
146public:
147 // vftables
148 // NOLINTBEGIN
149 MCNAPI static void** $vftable();
150 // NOLINTEND
151};
Definition IStrictTickingSystem.h:6
Definition StrictEntityContext.h:8
Definition StrictExecutionContext.h:6
Definition VerticalCollisionSystem.h:44
static MCAPI void ** $vftable()
static MCAPI void tickVerticalCollisionSystem(::StrictEntityContext const &context, ::AABBShapeComponent const &aabb, ::MoveRequestComponent const &request, ::StrictExecutionContext< ::Filter<::MinecartFlagComponent, ::PlayerComponent, ::VerticalCollisionFlagComponent >, ::Read< ::DimensionTypeComponent, ::StateVectorComponent, ::ActorDataFlagComponent, ::MoveRequestComponent, ::AABBShapeComponent >, ::Write<::StateVectorComponent >, ::AddRemove<::BounceComponent >, ::GlobalRead<::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &executionContext)
MCAPI void $tick(::StrictExecutionContext< ::Filter<::MinecartFlagComponent, ::PlayerComponent, ::VerticalCollisionFlagComponent >, ::Read< ::DimensionTypeComponent, ::StateVectorComponent, ::ActorDataFlagComponent, ::MoveRequestComponent, ::AABBShapeComponent >, ::Write<::StateVectorComponent >, ::AddRemove<::BounceComponent >, ::GlobalRead<::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &strictContext)
MCAPI void $singleTick(::StrictExecutionContext< ::Filter<::MinecartFlagComponent, ::PlayerComponent, ::VerticalCollisionFlagComponent >, ::Read< ::DimensionTypeComponent, ::StateVectorComponent, ::ActorDataFlagComponent, ::MoveRequestComponent, ::AABBShapeComponent >, ::Write<::StateVectorComponent >, ::AddRemove<::BounceComponent >, ::GlobalRead<::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &strictContext, ::StrictEntityContext &entity)
Definition AABBShapeComponent.h:9
Definition ActorDataFlagComponent.h:9
Definition AddRemove.h:6
Definition BounceComponent.h:13
Definition DimensionTypeComponent.h:13
Definition EntityFactoryT.h:6
Definition Filter.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition LocalConstBlockSourceFactoryComponent.h:8
Definition MinecartFlagComponent.h:5
Definition MoveRequestComponent.h:11
Definition PlayerComponent.h:5
Definition Read.h:6
Definition StateVectorComponent.h:8
Definition VerticalCollisionFlagComponent.h:5
Definition Write.h:6
Definition context.h:5