LeviLamina
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VerticalCollisionSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/strict/AddRemove.h"
7#include "mc/deps/ecs/strict/EntityFactoryT.h"
8#include "mc/deps/ecs/strict/Filter.h"
9#include "mc/deps/ecs/strict/GlobalRead.h"
10#include "mc/deps/ecs/strict/GlobalWrite.h"
11#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
12#include "mc/deps/ecs/strict/Read.h"
13#include "mc/deps/ecs/strict/StrictExecutionContext.h"
14#include "mc/deps/ecs/strict/Write.h"
15
16// auto generated forward declare list
17// clang-format off
21struct BounceComponent;
26struct PlayerComponent;
30// clang-format on
31
33: public ::IStrictTickingSystem<::StrictExecutionContext<
34 ::Filter<::MinecartFlagComponent, ::PlayerComponent, ::VerticalCollisionFlagComponent>,
35 ::Read<
36 ::DimensionTypeComponent,
37 ::StateVectorComponent,
38 ::ActorDataFlagComponent,
39 ::MoveRequestComponent,
40 ::AABBShapeComponent>,
41 ::Write<::StateVectorComponent>,
42 ::AddRemove<::BounceComponent>,
43 ::GlobalRead<::LocalConstBlockSourceFactoryComponent>,
44 ::GlobalWrite<>,
45 ::EntityFactoryT<>>> {
46public:
47 // virtual functions
48 // NOLINTBEGIN
49 // vIndex: 5
50 virtual void tick(
53 ::Read<
63 ::EntityFactoryT<>>& strictContext
64 ) /*override*/;
65
66 // vIndex: 6
67 virtual void singleTick(
70 ::Read<
80 ::EntityFactoryT<>>& strictContext,
82 ) /*override*/;
83
84 // vIndex: 0
85 virtual ~VerticalCollisionSystem() /*override*/ = default;
86 // NOLINTEND
87
88public:
89 // static functions
90 // NOLINTBEGIN
91 MCNAPI static ::TickingSystemWithInfo create();
92
93 MCNAPI static void tickVerticalCollisionSystem(
95 ::AABBShapeComponent const& aabb,
96 ::MoveRequestComponent const& request,
99 ::Read<
109 ::EntityFactoryT<>>& executionContext
110 );
111 // NOLINTEND
112
113public:
114 // virtual function thunks
115 // NOLINTBEGIN
116 MCNAPI void $tick(
119 ::Read<
129 ::EntityFactoryT<>>& strictContext
130 );
131
132 MCNAPI void $singleTick(
135 ::Read<
145 ::EntityFactoryT<>>& strictContext,
147 );
148 // NOLINTEND
149
150public:
151 // vftables
152 // NOLINTBEGIN
153 MCNAPI static void** $vftable();
154 // NOLINTEND
155};
Definition IStrictTickingSystem.h:6
Definition StrictEntityContext.h:8
Definition StrictExecutionContext.h:6
Definition VerticalCollisionSystem.h:45
static MCAPI void ** $vftable()
static MCAPI void tickVerticalCollisionSystem(::StrictEntityContext const &context, ::AABBShapeComponent const &aabb, ::MoveRequestComponent const &request, ::StrictExecutionContext< ::Filter<::MinecartFlagComponent, ::PlayerComponent, ::VerticalCollisionFlagComponent >, ::Read< ::DimensionTypeComponent, ::StateVectorComponent, ::ActorDataFlagComponent, ::MoveRequestComponent, ::AABBShapeComponent >, ::Write<::StateVectorComponent >, ::AddRemove<::BounceComponent >, ::GlobalRead<::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &executionContext)
MCAPI void $tick(::StrictExecutionContext< ::Filter<::MinecartFlagComponent, ::PlayerComponent, ::VerticalCollisionFlagComponent >, ::Read< ::DimensionTypeComponent, ::StateVectorComponent, ::ActorDataFlagComponent, ::MoveRequestComponent, ::AABBShapeComponent >, ::Write<::StateVectorComponent >, ::AddRemove<::BounceComponent >, ::GlobalRead<::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &strictContext)
static MCAPI ::TickingSystemWithInfo create()
MCAPI void $singleTick(::StrictExecutionContext< ::Filter<::MinecartFlagComponent, ::PlayerComponent, ::VerticalCollisionFlagComponent >, ::Read< ::DimensionTypeComponent, ::StateVectorComponent, ::ActorDataFlagComponent, ::MoveRequestComponent, ::AABBShapeComponent >, ::Write<::StateVectorComponent >, ::AddRemove<::BounceComponent >, ::GlobalRead<::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &strictContext, ::StrictEntityContext &entity)
Definition AABBShapeComponent.h:9
Definition ActorDataFlagComponent.h:9
Definition AddRemove.h:6
Definition BounceComponent.h:13
Definition DimensionTypeComponent.h:13
Definition EntityFactoryT.h:6
Definition Filter.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition LocalConstBlockSourceFactoryComponent.h:8
Definition MinecartFlagComponent.h:5
Definition MoveRequestComponent.h:11
Definition PlayerComponent.h:5
Definition Read.h:6
Definition StateVectorComponent.h:8
Definition TickingSystemWithInfo.h:13
Definition VerticalCollisionFlagComponent.h:5
Definition Write.h:6
Definition context.h:5