LeviLamina
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SetArmorTrimFunction.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/level/storage/loot/functions/LootItemFunction.h"
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// auto generated forward declare list
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// clang-format off
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class
ItemInstance
;
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class
ItemStack
;
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class
ItemStackBase
;
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class
LootItemCondition
;
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class
LootTableContext
;
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class
Random
;
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namespace
Json {
class
Value; }
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// clang-format on
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class
SetArmorTrimFunction
:
public
::LootItemFunction
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::UntypedStorage<8, 48>
mUnkbe4288;
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::ll::UntypedStorage<8, 48>
mUnk231591;
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// NOLINTEND
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public
:
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// prevent constructor by default
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SetArmorTrimFunction
& operator=(
SetArmorTrimFunction
const
&);
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SetArmorTrimFunction
(
SetArmorTrimFunction
const
&);
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SetArmorTrimFunction
();
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public
:
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// virtual functions
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// NOLINTBEGIN
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// vIndex: 0
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virtual
~SetArmorTrimFunction
()
/*override*/
;
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// vIndex: 4
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virtual
void
apply(
::ItemStack
& item,
::Random
&,
::LootTableContext
&
context
)
/*override*/
;
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// vIndex: 2
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virtual
void
apply(
::ItemInstance
& item,
::Random
&,
::LootTableContext
&
context
)
/*override*/
;
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// vIndex: 5
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virtual ::LootItemFunction::FunctionType getFunctionType()
const
/*override*/
;
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// NOLINTEND
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public
:
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// member functions
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// NOLINTBEGIN
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MCNAPI
void
_apply
(
::ItemStackBase
& item,
::LootTableContext
const
&
context
)
const
;
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// NOLINTEND
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public
:
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// static functions
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// NOLINTBEGIN
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MCNAPI static ::std::unique_ptr<::LootItemFunction>
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deserialize
(
::Json::Value
object
, ::std::vector<::std::unique_ptr<::LootItemCondition>>& predicates);
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// NOLINTEND
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public
:
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// destructor thunk
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// NOLINTBEGIN
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MCNAPI
void
$dtor
();
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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MCNAPI
void
$apply
(
::ItemStack
& item,
::Random
&,
::LootTableContext
&
context
);
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MCNAPI
void
$apply
(
::ItemInstance
& item,
::Random
&,
::LootTableContext
&
context
);
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MCNAPI ::LootItemFunction::FunctionType
$getFunctionType
()
const
;
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// NOLINTEND
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public
:
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// vftables
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// NOLINTBEGIN
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MCNAPI
static
void
**
$vftable
();
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// NOLINTEND
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};
ItemInstance
Definition
ItemInstance.h:15
ItemStackBase
Definition
ItemStackBase.h:36
ItemStack
Definition
ItemStack.h:23
Json::Value
Definition
Value.h:16
LootItemCondition
Definition
LootItemCondition.h:12
LootItemFunction
Definition
LootItemFunction.h:17
LootTableContext
Definition
LootTableContext.h:19
Random
Definition
Random.h:10
SetArmorTrimFunction
Definition
SetArmorTrimFunction.h:19
SetArmorTrimFunction::$apply
MCAPI void $apply(::ItemInstance &item, ::Random &, ::LootTableContext &context)
SetArmorTrimFunction::$dtor
MCAPI void $dtor()
SetArmorTrimFunction::$vftable
static MCAPI void ** $vftable()
SetArmorTrimFunction::_apply
MCAPI void _apply(::ItemStackBase &item, ::LootTableContext const &context) const
SetArmorTrimFunction::deserialize
static MCAPI ::std::unique_ptr<::LootItemFunction > deserialize(::Json::Value object, ::std::vector<::std::unique_ptr<::LootItemCondition > > &predicates)
SetArmorTrimFunction::$getFunctionType
MCAPI::LootItemFunction::FunctionType $getFunctionType() const
SetArmorTrimFunction::$apply
MCAPI void $apply(::ItemStack &item, ::Random &, ::LootTableContext &context)
context
Definition
context.h:5
ll::UntypedStorage
Definition
Alias.h:14
src-server
mc
world
level
storage
loot
functions
SetArmorTrimFunction.h
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