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SetArmorTrimFunction & | operator= (SetArmorTrimFunction const &) |
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| SetArmorTrimFunction (SetArmorTrimFunction const &) |
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virtual void | apply (::ItemStack &item, ::Random &, ::LootTableContext &context) |
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virtual void | apply (::ItemInstance &item, ::Random &, ::LootTableContext &context) |
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MCAPI | SetArmorTrimFunction (::std::vector<::std::unique_ptr<::LootItemCondition > > &predicates, ::HashedString const &material, ::HashedString const &pattern) |
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MCAPI void | _apply (::ItemStackBase &item, ::LootTableContext const &context) const |
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MCAPI void * | $ctor (::std::vector<::std::unique_ptr<::LootItemCondition > > &predicates, ::HashedString const &material, ::HashedString const &pattern) |
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MCAPI void | $dtor () |
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MCFOLD void | $apply (::ItemStack &item, ::Random &, ::LootTableContext &context) |
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MCFOLD void | $apply (::ItemInstance &item, ::Random &, ::LootTableContext &context) |
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virtual int | apply (::ItemStack &item, ::Random &random, ::Trade const &trade, ::LootTableContext &context) |
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virtual int | apply (::ItemInstance &item, ::Random &random, ::Trade const &trade, ::LootTableContext &context) |
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MCAPI int | $apply (::ItemStack &item, ::Random &random, ::Trade const &trade, ::LootTableContext &context) |
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MCAPI int | $apply (::ItemInstance &item, ::Random &random, ::Trade const &trade, ::LootTableContext &context) |
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◆ apply() [1/2]
◆ apply() [2/2]
The documentation for this class was generated from the following file: