LeviLamina
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PistonBlockActor Class Reference
Inheritance diagram for PistonBlockActor:

Public Types

enum class  Property : uchar {
  Changed = 0 , Movable = 1 , ClientSideOnly = 2 , SaveCustomName = 3 ,
  CanRenderCustomName = 4 , Count = 5
}
using MapIdType = ::std::unordered_map<::std::string, ::BlockActorType>
using MapTypeId = ::std::unordered_map<::BlockActorType, ::std::string>
using Properties = ::Bedrock::EnumSet<::BlockActor::Property, 5>

Public Member Functions

virtual void load (::ILevel &level, ::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper)
virtual bool save (::CompoundTag &tag, ::SaveContext const &saveContext) const
virtual void tick (::BlockSource &region)
virtual void onRemoved (::BlockSource &region)
virtual::PistonBlockActor * getOwningPiston (::BlockSource &)
virtual::PistonBlockActor const * getOwningPiston (::BlockSource &) const
virtual ::std::unique_ptr<::BlockActorDataPacket_getUpdatePacket (::BlockSource &)
virtual void _onUpdatePacket (::CompoundTag const &data, ::BlockSource &region)
MCAPI PistonBlockActor (::BlockPos const &pos, bool isSticky)
MCAPI bool _attachedBlockWalker (::BlockSource &region, ::BlockPos const &curPos, uchar curBranchFacing, uchar pistonMoveFacing)
MCAPI bool _checkAttachedBlocks (::BlockSource &region)
MCAPI void _checkInceptionAchievement (::BlockActor &be, ::BlockSource &region, ::BlockPos const &facingDir)
MCAPI bool _handleSlimeConnections (::BlockSource &region, ::BlockPos const &curPos, uchar curBranchFacing, uchar pistonMoveFacing)
MCAPI bool _hasBlockAttached (::BlockPos const &blockPos)
MCAPI void _moveCollidedEntities (::BlockSource &region)
MCAPI void _moveCollidedEntitiesHelper (::BlockSource &region, ::AABB const &insideBlockAABB, ::BlockPos const &facingDir, ::Actor *ignore, uint searchHeight)
MCAPI void _sortAttachedBlocks (::BlockSource &region)
MCAPI void _spawnBlocks (::BlockSource &region)
MCAPI void _spawnMovingBlock (::BlockSource &region, ::BlockPos const &blockPos)
MCAPI void _spawnMovingBlocks (::BlockSource &region)
MCAPI::Block const * getCorrectArmBlock () const
MCAPI void moveEntityLastProgress (::Actor &entity, ::Vec3 delta)
MCAPI void * $ctor (::BlockPos const &pos, bool isSticky)
MCAPI void $dtor ()
MCAPI void $load (::ILevel &level, ::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper)
MCAPI bool $save (::CompoundTag &tag, ::SaveContext const &saveContext) const
MCAPI void $tick (::BlockSource &region)
MCAPI void $onRemoved (::BlockSource &region)
MCFOLD::PistonBlockActor * $getOwningPiston (::BlockSource &)
MCFOLD::PistonBlockActor const * $getOwningPiston (::BlockSource &) const
MCFOLD ::std::unique_ptr<::BlockActorDataPacket$_getUpdatePacket (::BlockSource &)
MCAPI void $_onUpdatePacket (::CompoundTag const &data, ::BlockSource &region)
LLAPI void refresh (optional_ref< class BlockSource > blockSource=std::nullopt)
virtual bool saveItemInstanceData (::CompoundTag &tag, ::SaveContext const &saveContext) const
virtual void saveBlockData (::CompoundTag &, ::BlockSource &) const
virtual void loadBlockData (::CompoundTag const &, ::BlockSource &, ::DataLoadHelper &)
virtual void onCustomTagLoadDone (::BlockSource &)
virtual bool isPermanentlyRendered () const
virtual bool isWithinRenderDistance (::Vec3 const &cameraPosition) const
virtual void onChanged (::BlockSource &)
virtual void onPlace (::BlockSource &)
virtual void onMove ()
virtual bool isPreserved (::BlockSource &) const
virtual bool shouldPreserve (::BlockSource &)
virtual void triggerEvent (int, int)
virtual void executeEvent (::BlockSource &, ::BlockPos const &, ::Block const &, ::std::string const &, ::Actor &)
virtual void onNeighborChanged (::BlockSource &, ::BlockPos const &)
virtual float getShadowRadius (::BlockSource &) const
virtual bool hasAlphaLayer () const
virtual::BlockActor * getCrackEntity (::BlockSource &, ::BlockPos const &)
virtual::AABB getCollisionShape (::IConstBlockSource const &) const
virtual void getDebugText (::std::vector<::std::string > &outputInfo, ::BlockPos const &debugPos, ::BlockSource const *region) const
virtual::Bedrock::Safety::RedactableString const & getCustomName () const
virtual::std::string getName () const
virtual void setCustomName (::Bedrock::Safety::RedactableString const &name)
virtual::std::string getImmersiveReaderText (::BlockSource &)
virtual::Container * getContainer ()
virtual::Container const * getContainer () const
virtual void eraseLootTable ()
virtual void onChunkLoaded (::LevelChunk &)
virtual void onChunkUnloaded (::LevelChunk &)
virtual void onSubChunkLoaded (::LevelChunk &, short, bool)
virtual ::std::vector<::std::string > getUgcStrings (::CompoundTag const &) const
virtual ::std::vector<::std::string > getFilteredUgcStrings (::CompoundTag const &) const
virtual void setUgcStrings (::CompoundTag &, ::std::vector<::std::string > const &) const
virtual void setFilteredUgcStrings (::CompoundTag &, ::std::vector<::std::string > const &) const
virtual bool validateData (::CompoundTag const &) const
virtual void fixupOnLoad (::LevelChunk &)
virtual bool _playerCanUpdate (::Player const &) const
MCAPI_C::Bedrock::Safety::RedactableString getDisplayName () const
MCAPI bool onUpdatePacket (::CompoundTag const &data, ::BlockSource &region, ::Player const *fromPlayer)
MCAPI void * $ctor (::BlockActorType type, ::BlockPos const &pos, ::BlockActorRendererId rendererId)
MCAPI bool $saveItemInstanceData (::CompoundTag &tag, ::SaveContext const &saveContext) const
MCFOLD void $saveBlockData (::CompoundTag &, ::BlockSource &) const
MCFOLD void $loadBlockData (::CompoundTag const &, ::BlockSource &, ::DataLoadHelper &)
MCFOLD void $onCustomTagLoadDone (::BlockSource &)
MCFOLD bool $isPermanentlyRendered () const
MCAPI bool $isWithinRenderDistance (::Vec3 const &cameraPosition) const
MCFOLD void $onChanged (::BlockSource &)
MCFOLD void $onPlace (::BlockSource &)
MCFOLD void $onMove ()
MCFOLD bool $isPreserved (::BlockSource &) const
MCFOLD bool $shouldPreserve (::BlockSource &)
MCFOLD void $triggerEvent (int, int)
MCFOLD void $executeEvent (::BlockSource &, ::BlockPos const &, ::Block const &, ::std::string const &, ::Actor &)
MCFOLD void $onNeighborChanged (::BlockSource &, ::BlockPos const &)
MCFOLD float $getShadowRadius (::BlockSource &) const
MCFOLD bool $hasAlphaLayer () const
MCFOLD::BlockActor * $getCrackEntity (::BlockSource &, ::BlockPos const &)
MCAPI::AABB $getCollisionShape (::IConstBlockSource const &) const
MCAPI void $getDebugText (::std::vector<::std::string > &outputInfo, ::BlockPos const &debugPos, ::BlockSource const *region) const
MCFOLD::Bedrock::Safety::RedactableString const & $getCustomName () const
MCFOLD::std::string $getName () const
MCAPI void $setCustomName (::Bedrock::Safety::RedactableString const &name)
MCFOLD::std::string $getImmersiveReaderText (::BlockSource &)
MCFOLD::Container * $getContainer ()
MCFOLD::Container const * $getContainer () const
MCFOLD void $eraseLootTable ()
MCFOLD void $onChunkLoaded (::LevelChunk &)
MCFOLD void $onChunkUnloaded (::LevelChunk &)
MCFOLD void $onSubChunkLoaded (::LevelChunk &, short, bool)
MCFOLD ::std::vector<::std::string > $getUgcStrings (::CompoundTag const &) const
MCFOLD ::std::vector<::std::string > $getFilteredUgcStrings (::CompoundTag const &) const
MCFOLD void $setUgcStrings (::CompoundTag &, ::std::vector<::std::string > const &) const
MCFOLD void $setFilteredUgcStrings (::CompoundTag &, ::std::vector<::std::string > const &) const
MCFOLD bool $validateData (::CompoundTag const &) const
MCFOLD void $fixupOnLoad (::LevelChunk &)
MCFOLD bool $_playerCanUpdate (::Player const &) const

Static Public Member Functions

static MCAPI void _spawnResourcesForBlockAndExtraBlock (::BlockSource &region, ::BlockPos const &blockPos, ::Randomize randomize, ::ResourceDropsContext const &resourceDropsContext)
static MCAPI void ** $vftable ()
static LLNDAPI std::shared_ptr< BlockActorcreate (class CompoundTag const &nbt)
static LLNDAPI std::shared_ptr< BlockActorcreate (class CompoundTag const &nbt, class BlockPos const &pos)
static MCAPI ::std::unordered_map<::BlockActorType, ::std::string > const & _getClassIdMap ()
static MCAPI ::std::shared_ptr<::BlockActor > loadStatic (::ILevel &level, ::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper)

Public Attributes

::ll::TypedStorage< 1, 1, bool > mSticky
::ll::TypedStorage< 4, 4, float > mProgress
::ll::TypedStorage< 4, 4, float > mLastProgress
::ll::TypedStorage< 1, 1, bool > mWasPushedBackwardByANonStickyPiston
::ll::TypedStorage< 1, 1, bool > mWasPulledForwardByAStickyPiston
::ll::TypedStorage< 1, 1, ::PistonState > mOldState
::ll::TypedStorage< 1, 1, ::PistonState > mState
::ll::TypedStorage< 1, 1, ::PistonState > mNewState
::ll::TypedStorage< 1, 1, bool > mVerifyArm
::ll::TypedStorage< 1, 1, bool > mShouldVerifyArmType
::ll::TypedStorage< 8, 24, ::std::vector<::BlockPos > > mAttachedBlocks
::ll::TypedStorage< 8, 32, ::std::optional<::std::vector<::BlockPos > > > mFutureClientAttachedBlocks
::ll::TypedStorage< 8, 24, ::std::vector<::BlockPos > > mBreakBlocks
::ll::TypedStorage< 4, 4, int > mTickCount
::ll::TypedStorage< 4, 4, int > mRepairCost
::ll::TypedStorage< 4, 12, ::BlockPosmPosition
::ll::TypedStorage< 4, 24, ::AABBmBB
::ll::TypedStorage< 1, 1, ::BlockActorRendererId > mRendererId
::ll::TypedStorage< 1, 1, ::BlockActorType const > mType
::ll::TypedStorage< 1, 1, ::Bedrock::EnumSet<::BlockActor::Property, 5 > > mProperties
::ll::TypedStorage< 8, 72, ::Bedrock::Safety::RedactableStringmCustomName
::ll::TypedStorage< 8, 24, ::ActorTerrainInterlockDatamTerrainInterlockData

Member Function Documentation

◆ load()

virtual void PistonBlockActor::load ( ::ILevel & level,
::CompoundTag const & tag,
::DataLoadHelper & dataLoadHelper )
virtual

Reimplemented from BlockActor.

◆ save()

virtual bool PistonBlockActor::save ( ::CompoundTag & tag,
::SaveContext const & saveContext ) const
virtual

Reimplemented from BlockActor.

◆ tick()

virtual void PistonBlockActor::tick ( ::BlockSource & region)
virtual

Reimplemented from BlockActor.

◆ onRemoved()

virtual void PistonBlockActor::onRemoved ( ::BlockSource & region)
virtual

Reimplemented from BlockActor.

◆ _onUpdatePacket()

virtual void PistonBlockActor::_onUpdatePacket ( ::CompoundTag const & data,
::BlockSource & region )
virtual

Reimplemented from BlockActor.

◆ $vftable()

MCAPI void ** PistonBlockActor::$vftable ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following file: