LeviLamina
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EntityInside.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/strict/AddRemove.h"
7#include "mc/deps/ecs/strict/EntityFactoryT.h"
8#include "mc/deps/ecs/strict/Filter.h"
9#include "mc/deps/ecs/strict/GlobalRead.h"
10#include "mc/deps/ecs/strict/GlobalWrite.h"
11#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
12#include "mc/deps/ecs/strict/Read.h"
13#include "mc/deps/ecs/strict/StrictExecutionContext.h"
14#include "mc/deps/ecs/strict/Write.h"
15#include "mc/entity/components/InsideBlockWithPosAndBlockComponent.h"
16#include "mc/entity/components/InsideBlockWithPosComponent.h"
17
18// auto generated forward declare list
19// clang-format off
28struct CactusBlockFlag;
34struct HoneyBlockFlag;
43struct PlayerComponent;
49// clang-format on
50
51namespace EntityInsideSystemImpl {
52
54: public ::IStrictTickingSystem<::StrictExecutionContext<
55 ::Filter<
56 ::ActorMovementTickNeededComponent,
57 ::BoatFlagComponent,
58 ::FreezeImmuneFlagComponent,
59 ::IsDeadFlagComponent,
60 ::PlayerComponent,
61 ::WasInWaterFlagComponent>,
62 ::Read<::AABBShapeComponent, ::MovementAbilitiesComponent, ::ActorGameTypeComponent, ::DimensionTypeComponent>,
63 ::Write<
64 ::BlockMovementSlowdownMultiplierComponent,
65 ::FallDistanceComponent,
66 ::InsideBlockComponent,
67 ::StateVectorComponent>,
68 ::AddRemove<
69 ::BlockMovementSlowdownAppliedComponent,
70 ::FreezingComponent,
71 ::IgnoresEntityInsideFlagComponent,
72 ::InsideBubbleColumnBlockComponent,
73 ::InsideBlockWithPosAndBlockComponent<::CactusBlockFlag>,
74 ::InsideBlockWithPosAndBlockComponent<::EndPortalBlockFlag>,
75 ::InsideGenericBlockComponent,
76 ::InsideBlockWithPosAndBlockComponent<::HoneyBlockFlag>,
77 ::InsideBlockWithPosAndBlockComponent<::PowderSnowBlockFlag>,
78 ::InsideBlockWithPosAndBlockComponent<::SweetBerryBushBlockFlag>,
79 ::InsideBlockWithPosComponent<::WaterlilyBlockFlag>,
80 ::InsideWebBlockComponent>,
81 ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent>,
82 ::GlobalWrite<>,
83 ::EntityFactoryT<>>> {
84public:
85 // member variables
86 // NOLINTBEGIN
88 // NOLINTEND
89
90public:
91 // prevent constructor by default
92 EntityInside& operator=(EntityInside const&);
95
96public:
97 // virtual functions
98 // NOLINTBEGIN
99 // vIndex: 5
100 virtual void
102 ::Filter<
110 ::Write<
130 ::EntityFactoryT<>>& executionContext) /*override*/;
131
132 // vIndex: 6
133 virtual void singleTick(
135 ::Filter<
142 ::Read<
147 ::Write<
167 ::EntityFactoryT<>>& executionContext,
168 ::StrictEntityContext& entityContext
169 ) /*override*/;
170
171 // vIndex: 0
172 virtual ~EntityInside() /*override*/ = default;
173 // NOLINTEND
174
175public:
176 // static functions
177 // NOLINTBEGIN
178 MCAPI static auto
179 createContextObjects(::StrictExecutionContext<
180 ::Filter<
187 ::Read<
192 ::Write<
212 ::EntityFactoryT<>>& executionContext);
213
214 MCAPI static auto
215 createServerSideContextObjects(::StrictExecutionContext<
216 ::Filter<
223 ::Read<
228 ::Write<
248 ::EntityFactoryT<>>& executionContext);
249 // NOLINTEND
250
251public:
252 // destructor thunk
253 // NOLINTBEGIN
254
255 // NOLINTEND
256
257public:
258 // virtual function thunks
259 // NOLINTBEGIN
260 MCAPI void $tick(::StrictExecutionContext<
261 ::Filter<
268 ::Read<
273 ::Write<
293 ::EntityFactoryT<>>& executionContext);
294
295 MCAPI void $singleTick(
297 ::Filter<
304 ::Read<
309 ::Write<
329 ::EntityFactoryT<>>& executionContext,
330 ::StrictEntityContext& entityContext
331 );
332 // NOLINTEND
333
334public:
335 // vftables
336 // NOLINTBEGIN
337 MCAPI static void** $vftable();
338 // NOLINTEND
339};
340
341} // namespace EntityInsideSystemImpl
Definition FreezingComponent.h:5
Definition IStrictTickingSystem.h:6
Definition StrictEntityContext.h:10
Definition StrictExecutionContext.h:6
Definition AABBShapeComponent.h:11
Definition ActorGameTypeComponent.h:8
Definition ActorMovementTickNeededComponent.h:5
Definition AddRemove.h:6
Definition BlockMovementSlowdownAppliedComponent.h:5
Definition BlockMovementSlowdownMultiplierComponent.h:8
Definition BoatFlagComponent.h:5
Definition CactusBlockFlag.h:5
Definition DimensionTypeComponent.h:13
Definition EndPortalBlockFlag.h:5
Definition EntityFactoryT.h:6
Definition EntityInside.h:83
Definition ExternalDataComponent.h:10
Definition FallDistanceComponent.h:5
Definition Filter.h:6
Definition FreezeImmuneFlagComponent.h:5
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition HoneyBlockFlag.h:5
Definition IgnoresEntityInsideFlagComponent.h:5
Definition InsideBlockComponent.h:11
Definition InsideBlockWithPosAndBlockComponent.h:6
Definition InsideBlockWithPosComponent.h:6
Definition InsideBubbleColumnBlockComponent.h:5
Definition InsideGenericBlockComponent.h:11
Definition InsideWebBlockComponent.h:5
Definition IsDeadFlagComponent.h:5
Definition LocalConstBlockSourceFactoryComponent.h:8
Definition MovementAbilitiesComponent.h:8
Definition PlayerComponent.h:5
Definition PowderSnowBlockFlag.h:5
Definition Read.h:6
Definition StateVectorComponent.h:10
Definition SweetBerryBushBlockFlag.h:5
Definition WasInWaterFlagComponent.h:5
Definition WaterlilyBlockFlag.h:5
Definition Write.h:6
Definition Alias.h:14