56 ::ActorMovementTickNeededComponent,
58 ::FreezeImmuneFlagComponent,
59 ::IsDeadFlagComponent,
61 ::WasInWaterFlagComponent>,
62 ::Read<::AABBShapeComponent, ::MovementAbilitiesComponent, ::ActorGameTypeComponent, ::DimensionTypeComponent>,
64 ::BlockMovementSlowdownMultiplierComponent,
65 ::FallDistanceComponent,
66 ::InsideBlockComponent,
67 ::StateVectorComponent>,
69 ::BlockMovementSlowdownAppliedComponent,
71 ::IgnoresEntityInsideFlagComponent,
72 ::InsideBubbleColumnBlockComponent,
73 ::InsideBlockWithPosAndBlockComponent<::CactusBlockFlag>,
74 ::InsideBlockWithPosAndBlockComponent<::EndPortalBlockFlag>,
75 ::InsideGenericBlockComponent,
76 ::InsideBlockWithPosAndBlockComponent<::HoneyBlockFlag>,
77 ::InsideBlockWithPosAndBlockComponent<::PowderSnowBlockFlag>,
78 ::InsideBlockWithPosAndBlockComponent<::SweetBerryBushBlockFlag>,
79 ::InsideBlockWithPosComponent<::WaterlilyBlockFlag>,
80 ::InsideWebBlockComponent>,
81 ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent>,
83 ::EntityFactoryT<>>> {
133 virtual void singleTick(
295 MCAPI
void $singleTick(
337 MCAPI
static void** $vftable();
Definition StrictEntityContext.h:10
Definition StrictExecutionContext.h:6
Definition ExternalDataComponent.h:10