3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/ecs/strict/AddRemove.h"
7#include "mc/deps/ecs/strict/EntityFactoryT.h"
8#include "mc/deps/ecs/strict/Filter.h"
9#include "mc/deps/ecs/strict/GlobalRead.h"
10#include "mc/deps/ecs/strict/GlobalWrite.h"
11#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
12#include "mc/deps/ecs/strict/Read.h"
13#include "mc/deps/ecs/strict/StrictExecutionContext.h"
14#include "mc/deps/ecs/strict/Write.h"
15#include "mc/entity/components/InsideBlockWithPosAndBlockComponent.h"
16#include "mc/entity/components/InsideBlockWithPosComponent.h"
51namespace EntityInsideSystemImpl {
56 ::ActorMovementTickNeededComponent,
58 ::FreezeImmuneFlagComponent,
59 ::IsDeadFlagComponent,
61 ::WasInWaterFlagComponent>,
62 ::Read<::AABBShapeComponent, ::MovementAbilitiesComponent, ::ActorGameTypeComponent, ::DimensionTypeComponent>,
64 ::BlockMovementSlowdownMultiplierComponent,
65 ::FallDistanceComponent,
66 ::InsideBlockComponent,
67 ::StateVectorComponent>,
69 ::BlockMovementSlowdownAppliedComponent,
71 ::IgnoresEntityInsideFlagComponent,
72 ::InsideBubbleColumnBlockComponent,
73 ::InsideBlockWithPosAndBlockComponent<::CactusBlockFlag>,
74 ::InsideBlockWithPosAndBlockComponent<::EndPortalBlockFlag>,
75 ::InsideGenericBlockComponent,
76 ::InsideBlockWithPosAndBlockComponent<::HoneyBlockFlag>,
77 ::InsideBlockWithPosAndBlockComponent<::PowderSnowBlockFlag>,
78 ::InsideBlockWithPosAndBlockComponent<::SweetBerryBushBlockFlag>,
79 ::InsideBlockWithPosComponent<::WaterlilyBlockFlag>,
80 ::InsideWebBlockComponent>,
81 ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent>,
83 ::EntityFactoryT<>>> {
138 virtual void singleTick(
Definition FreezingComponent.h:5
Definition IStrictTickingSystem.h:6
Definition StrictEntityContext.h:8
Definition StrictExecutionContext.h:6
Definition AABBShapeComponent.h:9
Definition ActorGameTypeComponent.h:8
Definition ActorMovementTickNeededComponent.h:5
Definition BlockMovementSlowdownAppliedComponent.h:5
Definition BlockMovementSlowdownMultiplierComponent.h:8
Definition BoatFlagComponent.h:5
Definition CactusBlockFlag.h:5
Definition DimensionTypeComponent.h:13
Definition EndPortalBlockFlag.h:5
Definition EntityFactoryT.h:6
Definition EntityInside.h:83
static MCAPI auto createServerSideContextObjects(::StrictExecutionContext< ::Filter< ::ActorMovementTickNeededComponent, ::BoatFlagComponent, ::FreezeImmuneFlagComponent, ::IsDeadFlagComponent, ::PlayerComponent, ::WasInWaterFlagComponent >, ::Read< ::AABBShapeComponent, ::MovementAbilitiesComponent, ::ActorGameTypeComponent, ::DimensionTypeComponent >, ::Write< ::BlockMovementSlowdownMultiplierComponent, ::FallDistanceComponent, ::InsideBlockComponent, ::StateVectorComponent >, ::AddRemove< ::BlockMovementSlowdownAppliedComponent, ::FreezingComponent, ::IgnoresEntityInsideFlagComponent, ::InsideBubbleColumnBlockComponent, ::InsideBlockWithPosAndBlockComponent<::CactusBlockFlag >, ::InsideBlockWithPosAndBlockComponent<::EndPortalBlockFlag >, ::InsideGenericBlockComponent, ::InsideBlockWithPosAndBlockComponent<::HoneyBlockFlag >, ::InsideBlockWithPosAndBlockComponent<::PowderSnowBlockFlag >, ::InsideBlockWithPosAndBlockComponent<::SweetBerryBushBlockFlag >, ::InsideBlockWithPosComponent<::WaterlilyBlockFlag >, ::InsideWebBlockComponent >, ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &executionContext)
MCAPI void $singleTick(::StrictExecutionContext< ::Filter< ::ActorMovementTickNeededComponent, ::BoatFlagComponent, ::FreezeImmuneFlagComponent, ::IsDeadFlagComponent, ::PlayerComponent, ::WasInWaterFlagComponent >, ::Read< ::AABBShapeComponent, ::MovementAbilitiesComponent, ::ActorGameTypeComponent, ::DimensionTypeComponent >, ::Write< ::BlockMovementSlowdownMultiplierComponent, ::FallDistanceComponent, ::InsideBlockComponent, ::StateVectorComponent >, ::AddRemove< ::BlockMovementSlowdownAppliedComponent, ::FreezingComponent, ::IgnoresEntityInsideFlagComponent, ::InsideBubbleColumnBlockComponent, ::InsideBlockWithPosAndBlockComponent<::CactusBlockFlag >, ::InsideBlockWithPosAndBlockComponent<::EndPortalBlockFlag >, ::InsideGenericBlockComponent, ::InsideBlockWithPosAndBlockComponent<::HoneyBlockFlag >, ::InsideBlockWithPosAndBlockComponent<::PowderSnowBlockFlag >, ::InsideBlockWithPosAndBlockComponent<::SweetBerryBushBlockFlag >, ::InsideBlockWithPosComponent<::WaterlilyBlockFlag >, ::InsideWebBlockComponent >, ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &executionContext, ::StrictEntityContext &entityContext)
MCAPI void $tick(::StrictExecutionContext< ::Filter< ::ActorMovementTickNeededComponent, ::BoatFlagComponent, ::FreezeImmuneFlagComponent, ::IsDeadFlagComponent, ::PlayerComponent, ::WasInWaterFlagComponent >, ::Read< ::AABBShapeComponent, ::MovementAbilitiesComponent, ::ActorGameTypeComponent, ::DimensionTypeComponent >, ::Write< ::BlockMovementSlowdownMultiplierComponent, ::FallDistanceComponent, ::InsideBlockComponent, ::StateVectorComponent >, ::AddRemove< ::BlockMovementSlowdownAppliedComponent, ::FreezingComponent, ::IgnoresEntityInsideFlagComponent, ::InsideBubbleColumnBlockComponent, ::InsideBlockWithPosAndBlockComponent<::CactusBlockFlag >, ::InsideBlockWithPosAndBlockComponent<::EndPortalBlockFlag >, ::InsideGenericBlockComponent, ::InsideBlockWithPosAndBlockComponent<::HoneyBlockFlag >, ::InsideBlockWithPosAndBlockComponent<::PowderSnowBlockFlag >, ::InsideBlockWithPosAndBlockComponent<::SweetBerryBushBlockFlag >, ::InsideBlockWithPosComponent<::WaterlilyBlockFlag >, ::InsideWebBlockComponent >, ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &executionContext)
static MCAPI auto createContextObjects(::StrictExecutionContext< ::Filter< ::ActorMovementTickNeededComponent, ::BoatFlagComponent, ::FreezeImmuneFlagComponent, ::IsDeadFlagComponent, ::PlayerComponent, ::WasInWaterFlagComponent >, ::Read< ::AABBShapeComponent, ::MovementAbilitiesComponent, ::ActorGameTypeComponent, ::DimensionTypeComponent >, ::Write< ::BlockMovementSlowdownMultiplierComponent, ::FallDistanceComponent, ::InsideBlockComponent, ::StateVectorComponent >, ::AddRemove< ::BlockMovementSlowdownAppliedComponent, ::FreezingComponent, ::IgnoresEntityInsideFlagComponent, ::InsideBubbleColumnBlockComponent, ::InsideBlockWithPosAndBlockComponent<::CactusBlockFlag >, ::InsideBlockWithPosAndBlockComponent<::EndPortalBlockFlag >, ::InsideGenericBlockComponent, ::InsideBlockWithPosAndBlockComponent<::HoneyBlockFlag >, ::InsideBlockWithPosAndBlockComponent<::PowderSnowBlockFlag >, ::InsideBlockWithPosAndBlockComponent<::SweetBerryBushBlockFlag >, ::InsideBlockWithPosComponent<::WaterlilyBlockFlag >, ::InsideWebBlockComponent >, ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &executionContext)
static MCAPI void ** $vftable()
Definition ExternalDataComponent.h:10
Definition FallDistanceComponent.h:5
Definition FreezeImmuneFlagComponent.h:5
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition HoneyBlockFlag.h:5
Definition IgnoresEntityInsideFlagComponent.h:5
Definition InsideBlockComponent.h:13
Definition InsideBlockWithPosAndBlockComponent.h:6
Definition InsideBlockWithPosComponent.h:6
Definition InsideBubbleColumnBlockComponent.h:5
Definition InsideGenericBlockComponent.h:13
Definition InsideWebBlockComponent.h:5
Definition IsDeadFlagComponent.h:5
Definition LocalConstBlockSourceFactoryComponent.h:8
Definition MovementAbilitiesComponent.h:8
Definition PlayerComponent.h:5
Definition PowderSnowBlockFlag.h:5
Definition StateVectorComponent.h:8
Definition SweetBerryBushBlockFlag.h:5
Definition WasInWaterFlagComponent.h:5
Definition WaterlilyBlockFlag.h:5