LeviLamina
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EntityInsideSystemImpl::EntityInside Struct Reference
+ Inheritance diagram for EntityInsideSystemImpl::EntityInside:

Public Member Functions

EntityInsideoperator= (EntityInside const &)
 
 EntityInside (EntityInside const &)
 
virtual void tick (::StrictExecutionContext< ::Filter< ::ActorMovementTickNeededComponent, ::BoatFlagComponent, ::FreezeImmuneFlagComponent, ::IsDeadFlagComponent, ::PlayerComponent, ::WasInWaterFlagComponent >, ::Read<::AABBShapeComponent, ::MovementAbilitiesComponent, ::ActorGameTypeComponent, ::DimensionTypeComponent >, ::Write< ::BlockMovementSlowdownMultiplierComponent, ::FallDistanceComponent, ::InsideBlockComponent, ::StateVectorComponent >, ::AddRemove< ::BlockMovementSlowdownAppliedComponent, ::FreezingComponent, ::IgnoresEntityInsideFlagComponent, ::InsideBubbleColumnBlockComponent, ::InsideBlockWithPosAndBlockComponent<::CactusBlockFlag >, ::InsideBlockWithPosAndBlockComponent<::EndPortalBlockFlag >, ::InsideGenericBlockComponent, ::InsideBlockWithPosAndBlockComponent<::HoneyBlockFlag >, ::InsideBlockWithPosAndBlockComponent<::PowderSnowBlockFlag >, ::InsideBlockWithPosAndBlockComponent<::SweetBerryBushBlockFlag >, ::InsideBlockWithPosComponent<::WaterlilyBlockFlag >, ::InsideWebBlockComponent >, ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &executionContext)
 
virtual void singleTick (::StrictExecutionContext< ::Filter< ::ActorMovementTickNeededComponent, ::BoatFlagComponent, ::FreezeImmuneFlagComponent, ::IsDeadFlagComponent, ::PlayerComponent, ::WasInWaterFlagComponent >, ::Read< ::AABBShapeComponent, ::MovementAbilitiesComponent, ::ActorGameTypeComponent, ::DimensionTypeComponent >, ::Write< ::BlockMovementSlowdownMultiplierComponent, ::FallDistanceComponent, ::InsideBlockComponent, ::StateVectorComponent >, ::AddRemove< ::BlockMovementSlowdownAppliedComponent, ::FreezingComponent, ::IgnoresEntityInsideFlagComponent, ::InsideBubbleColumnBlockComponent, ::InsideBlockWithPosAndBlockComponent<::CactusBlockFlag >, ::InsideBlockWithPosAndBlockComponent<::EndPortalBlockFlag >, ::InsideGenericBlockComponent, ::InsideBlockWithPosAndBlockComponent<::HoneyBlockFlag >, ::InsideBlockWithPosAndBlockComponent<::PowderSnowBlockFlag >, ::InsideBlockWithPosAndBlockComponent<::SweetBerryBushBlockFlag >, ::InsideBlockWithPosComponent<::WaterlilyBlockFlag >, ::InsideWebBlockComponent >, ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &executionContext, ::StrictEntityContext &entityContext)
 
MCAPI void $tick (::StrictExecutionContext< ::Filter< ::ActorMovementTickNeededComponent, ::BoatFlagComponent, ::FreezeImmuneFlagComponent, ::IsDeadFlagComponent, ::PlayerComponent, ::WasInWaterFlagComponent >, ::Read< ::AABBShapeComponent, ::MovementAbilitiesComponent, ::ActorGameTypeComponent, ::DimensionTypeComponent >, ::Write< ::BlockMovementSlowdownMultiplierComponent, ::FallDistanceComponent, ::InsideBlockComponent, ::StateVectorComponent >, ::AddRemove< ::BlockMovementSlowdownAppliedComponent, ::FreezingComponent, ::IgnoresEntityInsideFlagComponent, ::InsideBubbleColumnBlockComponent, ::InsideBlockWithPosAndBlockComponent<::CactusBlockFlag >, ::InsideBlockWithPosAndBlockComponent<::EndPortalBlockFlag >, ::InsideGenericBlockComponent, ::InsideBlockWithPosAndBlockComponent<::HoneyBlockFlag >, ::InsideBlockWithPosAndBlockComponent<::PowderSnowBlockFlag >, ::InsideBlockWithPosAndBlockComponent<::SweetBerryBushBlockFlag >, ::InsideBlockWithPosComponent<::WaterlilyBlockFlag >, ::InsideWebBlockComponent >, ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &executionContext)
 
MCAPI void $singleTick (::StrictExecutionContext< ::Filter< ::ActorMovementTickNeededComponent, ::BoatFlagComponent, ::FreezeImmuneFlagComponent, ::IsDeadFlagComponent, ::PlayerComponent, ::WasInWaterFlagComponent >, ::Read< ::AABBShapeComponent, ::MovementAbilitiesComponent, ::ActorGameTypeComponent, ::DimensionTypeComponent >, ::Write< ::BlockMovementSlowdownMultiplierComponent, ::FallDistanceComponent, ::InsideBlockComponent, ::StateVectorComponent >, ::AddRemove< ::BlockMovementSlowdownAppliedComponent, ::FreezingComponent, ::IgnoresEntityInsideFlagComponent, ::InsideBubbleColumnBlockComponent, ::InsideBlockWithPosAndBlockComponent<::CactusBlockFlag >, ::InsideBlockWithPosAndBlockComponent<::EndPortalBlockFlag >, ::InsideGenericBlockComponent, ::InsideBlockWithPosAndBlockComponent<::HoneyBlockFlag >, ::InsideBlockWithPosAndBlockComponent<::PowderSnowBlockFlag >, ::InsideBlockWithPosAndBlockComponent<::SweetBerryBushBlockFlag >, ::InsideBlockWithPosComponent<::WaterlilyBlockFlag >, ::InsideWebBlockComponent >, ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &executionContext, ::StrictEntityContext &entityContext)
 

Static Public Member Functions

static MCAPI auto createContextObjects (::StrictExecutionContext< ::Filter< ::ActorMovementTickNeededComponent, ::BoatFlagComponent, ::FreezeImmuneFlagComponent, ::IsDeadFlagComponent, ::PlayerComponent, ::WasInWaterFlagComponent >, ::Read< ::AABBShapeComponent, ::MovementAbilitiesComponent, ::ActorGameTypeComponent, ::DimensionTypeComponent >, ::Write< ::BlockMovementSlowdownMultiplierComponent, ::FallDistanceComponent, ::InsideBlockComponent, ::StateVectorComponent >, ::AddRemove< ::BlockMovementSlowdownAppliedComponent, ::FreezingComponent, ::IgnoresEntityInsideFlagComponent, ::InsideBubbleColumnBlockComponent, ::InsideBlockWithPosAndBlockComponent<::CactusBlockFlag >, ::InsideBlockWithPosAndBlockComponent<::EndPortalBlockFlag >, ::InsideGenericBlockComponent, ::InsideBlockWithPosAndBlockComponent<::HoneyBlockFlag >, ::InsideBlockWithPosAndBlockComponent<::PowderSnowBlockFlag >, ::InsideBlockWithPosAndBlockComponent<::SweetBerryBushBlockFlag >, ::InsideBlockWithPosComponent<::WaterlilyBlockFlag >, ::InsideWebBlockComponent >, ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &executionContext)
 
static MCAPI auto createServerSideContextObjects (::StrictExecutionContext< ::Filter< ::ActorMovementTickNeededComponent, ::BoatFlagComponent, ::FreezeImmuneFlagComponent, ::IsDeadFlagComponent, ::PlayerComponent, ::WasInWaterFlagComponent >, ::Read< ::AABBShapeComponent, ::MovementAbilitiesComponent, ::ActorGameTypeComponent, ::DimensionTypeComponent >, ::Write< ::BlockMovementSlowdownMultiplierComponent, ::FallDistanceComponent, ::InsideBlockComponent, ::StateVectorComponent >, ::AddRemove< ::BlockMovementSlowdownAppliedComponent, ::FreezingComponent, ::IgnoresEntityInsideFlagComponent, ::InsideBubbleColumnBlockComponent, ::InsideBlockWithPosAndBlockComponent<::CactusBlockFlag >, ::InsideBlockWithPosAndBlockComponent<::EndPortalBlockFlag >, ::InsideGenericBlockComponent, ::InsideBlockWithPosAndBlockComponent<::HoneyBlockFlag >, ::InsideBlockWithPosAndBlockComponent<::PowderSnowBlockFlag >, ::InsideBlockWithPosAndBlockComponent<::SweetBerryBushBlockFlag >, ::InsideBlockWithPosComponent<::WaterlilyBlockFlag >, ::InsideWebBlockComponent >, ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &executionContext)
 
static MCAPI void ** $vftable ()
 

Public Attributes

::ll::UntypedStorage< 1, 1 > mUnkead05d
 

The documentation for this struct was generated from the following file: