LeviLamina
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EntityInsideSystemImpl::EntityInside Struct Reference
Inheritance diagram for EntityInsideSystemImpl::EntityInside:

Public Types

using Base

Public Member Functions

virtual void tick (::StrictExecutionContext< ::Filter< ::InterpolateMovementNeededComponent, ::BoatFlagComponent, ::FreezeImmuneFlagComponent, ::IsDeadFlagComponent, ::PlayerComponent, ::WasInWaterFlagComponent >, ::Read< ::AABBShapeComponent, ::MovementAbilitiesComponent, ::ActorGameTypeComponent, ::DimensionTypeComponent >, ::Write< ::BlockMovementSlowdownMultiplierComponent, ::FallDistanceComponent, ::InsideBlockComponent, ::StateVectorComponent >, ::AddRemove< ::BlockMovementSlowdownAppliedComponent, ::FreezingComponent, ::IgnoresEntityInsideFlagComponent, ::InsideBubbleColumnBlockComponent, ::InsideBlockWithPosAndBlockComponent<::CactusBlockFlag >, ::InsideBlockWithPosAndBlockComponent<::EndPortalBlockFlag >, ::InsideGenericBlockComponent, ::InsideBlockWithPosAndBlockComponent<::HoneyBlockFlag >, ::InsideBlockWithPosAndBlockComponent<::PowderSnowBlockFlag >, ::InsideBlockWithPosAndBlockComponent<::SweetBerryBushBlockFlag >, ::InsideBlockWithPosComponent<::WaterlilyBlockFlag >, ::InsideWebBlockComponent >, ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &executionContext)
virtual void singleTick (::StrictExecutionContext< ::Filter< ::InterpolateMovementNeededComponent, ::BoatFlagComponent, ::FreezeImmuneFlagComponent, ::IsDeadFlagComponent, ::PlayerComponent, ::WasInWaterFlagComponent >, ::Read< ::AABBShapeComponent, ::MovementAbilitiesComponent, ::ActorGameTypeComponent, ::DimensionTypeComponent >, ::Write< ::BlockMovementSlowdownMultiplierComponent, ::FallDistanceComponent, ::InsideBlockComponent, ::StateVectorComponent >, ::AddRemove< ::BlockMovementSlowdownAppliedComponent, ::FreezingComponent, ::IgnoresEntityInsideFlagComponent, ::InsideBubbleColumnBlockComponent, ::InsideBlockWithPosAndBlockComponent<::CactusBlockFlag >, ::InsideBlockWithPosAndBlockComponent<::EndPortalBlockFlag >, ::InsideGenericBlockComponent, ::InsideBlockWithPosAndBlockComponent<::HoneyBlockFlag >, ::InsideBlockWithPosAndBlockComponent<::PowderSnowBlockFlag >, ::InsideBlockWithPosAndBlockComponent<::SweetBerryBushBlockFlag >, ::InsideBlockWithPosComponent<::WaterlilyBlockFlag >, ::InsideWebBlockComponent >, ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &executionContext, ::StrictEntityContext &entityContext)
MCAPI void $tick (::StrictExecutionContext< ::Filter< ::InterpolateMovementNeededComponent, ::BoatFlagComponent, ::FreezeImmuneFlagComponent, ::IsDeadFlagComponent, ::PlayerComponent, ::WasInWaterFlagComponent >, ::Read< ::AABBShapeComponent, ::MovementAbilitiesComponent, ::ActorGameTypeComponent, ::DimensionTypeComponent >, ::Write< ::BlockMovementSlowdownMultiplierComponent, ::FallDistanceComponent, ::InsideBlockComponent, ::StateVectorComponent >, ::AddRemove< ::BlockMovementSlowdownAppliedComponent, ::FreezingComponent, ::IgnoresEntityInsideFlagComponent, ::InsideBubbleColumnBlockComponent, ::InsideBlockWithPosAndBlockComponent<::CactusBlockFlag >, ::InsideBlockWithPosAndBlockComponent<::EndPortalBlockFlag >, ::InsideGenericBlockComponent, ::InsideBlockWithPosAndBlockComponent<::HoneyBlockFlag >, ::InsideBlockWithPosAndBlockComponent<::PowderSnowBlockFlag >, ::InsideBlockWithPosAndBlockComponent<::SweetBerryBushBlockFlag >, ::InsideBlockWithPosComponent<::WaterlilyBlockFlag >, ::InsideWebBlockComponent >, ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &executionContext)
MCAPI void $singleTick (::StrictExecutionContext< ::Filter< ::InterpolateMovementNeededComponent, ::BoatFlagComponent, ::FreezeImmuneFlagComponent, ::IsDeadFlagComponent, ::PlayerComponent, ::WasInWaterFlagComponent >, ::Read< ::AABBShapeComponent, ::MovementAbilitiesComponent, ::ActorGameTypeComponent, ::DimensionTypeComponent >, ::Write< ::BlockMovementSlowdownMultiplierComponent, ::FallDistanceComponent, ::InsideBlockComponent, ::StateVectorComponent >, ::AddRemove< ::BlockMovementSlowdownAppliedComponent, ::FreezingComponent, ::IgnoresEntityInsideFlagComponent, ::InsideBubbleColumnBlockComponent, ::InsideBlockWithPosAndBlockComponent<::CactusBlockFlag >, ::InsideBlockWithPosAndBlockComponent<::EndPortalBlockFlag >, ::InsideGenericBlockComponent, ::InsideBlockWithPosAndBlockComponent<::HoneyBlockFlag >, ::InsideBlockWithPosAndBlockComponent<::PowderSnowBlockFlag >, ::InsideBlockWithPosAndBlockComponent<::SweetBerryBushBlockFlag >, ::InsideBlockWithPosComponent<::WaterlilyBlockFlag >, ::InsideWebBlockComponent >, ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &executionContext, ::StrictEntityContext &entityContext)

Static Public Member Functions

static MCAPI auto createContextObjects (::StrictExecutionContext< ::Filter< ::InterpolateMovementNeededComponent, ::BoatFlagComponent, ::FreezeImmuneFlagComponent, ::IsDeadFlagComponent, ::PlayerComponent, ::WasInWaterFlagComponent >, ::Read< ::AABBShapeComponent, ::MovementAbilitiesComponent, ::ActorGameTypeComponent, ::DimensionTypeComponent >, ::Write< ::BlockMovementSlowdownMultiplierComponent, ::FallDistanceComponent, ::InsideBlockComponent, ::StateVectorComponent >, ::AddRemove< ::BlockMovementSlowdownAppliedComponent, ::FreezingComponent, ::IgnoresEntityInsideFlagComponent, ::InsideBubbleColumnBlockComponent, ::InsideBlockWithPosAndBlockComponent<::CactusBlockFlag >, ::InsideBlockWithPosAndBlockComponent<::EndPortalBlockFlag >, ::InsideGenericBlockComponent, ::InsideBlockWithPosAndBlockComponent<::HoneyBlockFlag >, ::InsideBlockWithPosAndBlockComponent<::PowderSnowBlockFlag >, ::InsideBlockWithPosAndBlockComponent<::SweetBerryBushBlockFlag >, ::InsideBlockWithPosComponent<::WaterlilyBlockFlag >, ::InsideWebBlockComponent >, ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &executionContext)
static MCAPI auto createServerSideContextObjects (::StrictExecutionContext< ::Filter< ::InterpolateMovementNeededComponent, ::BoatFlagComponent, ::FreezeImmuneFlagComponent, ::IsDeadFlagComponent, ::PlayerComponent, ::WasInWaterFlagComponent >, ::Read< ::AABBShapeComponent, ::MovementAbilitiesComponent, ::ActorGameTypeComponent, ::DimensionTypeComponent >, ::Write< ::BlockMovementSlowdownMultiplierComponent, ::FallDistanceComponent, ::InsideBlockComponent, ::StateVectorComponent >, ::AddRemove< ::BlockMovementSlowdownAppliedComponent, ::FreezingComponent, ::IgnoresEntityInsideFlagComponent, ::InsideBubbleColumnBlockComponent, ::InsideBlockWithPosAndBlockComponent<::CactusBlockFlag >, ::InsideBlockWithPosAndBlockComponent<::EndPortalBlockFlag >, ::InsideGenericBlockComponent, ::InsideBlockWithPosAndBlockComponent<::HoneyBlockFlag >, ::InsideBlockWithPosAndBlockComponent<::PowderSnowBlockFlag >, ::InsideBlockWithPosAndBlockComponent<::SweetBerryBushBlockFlag >, ::InsideBlockWithPosComponent<::WaterlilyBlockFlag >, ::InsideWebBlockComponent >, ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &executionContext)
static MCAPI void ** $vftable ()

Public Attributes

::ll::TypedStorage< 1, 1, bool const > mIsClientSide

Member Typedef Documentation

◆ Base

using EntityInsideSystemImpl::EntityInside::Base
Initial value:
Definition FreezingComponent.h:5
Definition IStrictTickingSystem.h:6
Definition StrictExecutionContext.h:6
Definition AddRemove.h:6
Definition BlockMovementSlowdownAppliedComponent.h:5
Definition BlockMovementSlowdownMultiplierComponent.h:8
Definition BoatFlagComponent.h:5
Definition EntityFactoryT.h:6
Definition FallDistanceComponent.h:5
Definition Filter.h:6
Definition FreezeImmuneFlagComponent.h:5
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition IgnoresEntityInsideFlagComponent.h:5
Definition InsideBlockComponent.h:13
Definition InsideBlockWithPosAndBlockComponent.h:6
Definition InsideBlockWithPosComponent.h:6
Definition InsideBubbleColumnBlockComponent.h:5
Definition InsideGenericBlockComponent.h:13
Definition InsideWebBlockComponent.h:5
Definition InterpolateMovementNeededComponent.h:5
Definition IsDeadFlagComponent.h:5
Definition PlayerComponent.h:5
Definition Read.h:6
Definition StateVectorComponent.h:8
Definition WasInWaterFlagComponent.h:5
Definition Write.h:6

Member Function Documentation

◆ $vftable()

MCAPI void ** EntityInsideSystemImpl::EntityInside::$vftable ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this struct was generated from the following file: