LeviLamina
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PlayJumpSoundSystemImpl.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/AddRemove.h"
8#include "mc/deps/ecs/strict/EntityFactoryT.h"
9#include "mc/deps/ecs/strict/Filter.h"
10#include "mc/deps/ecs/strict/GlobalRead.h"
11#include "mc/deps/ecs/strict/GlobalWrite.h"
12#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
13#include "mc/deps/ecs/strict/Read.h"
14#include "mc/deps/ecs/strict/StrictExecutionContext.h"
15#include "mc/deps/ecs/strict/Write.h"
16#include "mc/entity/systems/play_jump_sound_system/SoundType.h"
17
18// auto generated forward declare list
19// clang-format off
33// clang-format on
34
35struct PlayJumpSoundSystemImpl : public ::IStrictTickingSystem<::StrictExecutionContext<
36 ::Filter<::TriggerJumpRequestComponent, ::LavaSlimeFlagComponent>,
37 ::Read<
38 ::ActorDataFlagComponent,
39 ::ActorDefinitionIdentifierComponent,
40 ::ActorUniqueIDComponent,
41 ::DimensionTypeComponent,
42 ::SoundEventPlayerComponent,
43 ::StateVectorComponent,
44 ::AABBShapeComponent>,
45 ::Write<>,
46 ::AddRemove<>,
47 ::GlobalRead<::LocalConstBlockSourceFactoryComponent>,
48 ::GlobalWrite<>,
49 ::EntityFactoryT<>>> {
50public:
51 // member variables
52 // NOLINTBEGIN
54 // NOLINTEND
55
56public:
57 // prevent constructor by default
61
62public:
63 // virtual functions
64 // NOLINTBEGIN
65 // vIndex: 5
66 virtual void tick(
69 ::Read<
82 ) /*override*/;
83
84 // vIndex: 6
85 virtual void singleTick(
88 ::Read<
101 ::StrictEntityContext& entityContext
102 ) /*override*/;
103
104 // vIndex: 0
105 virtual ~PlayJumpSoundSystemImpl() /*override*/ = default;
106 // NOLINTEND
107
108public:
109 // static functions
110 // NOLINTBEGIN
111 MCNAPI static void doPlayJumpSoundSystem(
112 ::StrictEntityContext const& entity,
113 ::ActorDataFlagComponent const& actorFlags,
114 ::ActorDefinitionIdentifierComponent const& actorIdentifier,
115 ::ActorUniqueIDComponent const& actorUniqueID,
116 ::DimensionTypeComponent const& dimensionType,
117 ::SoundEventPlayerComponent const& soundEventPlayerComponent,
118 ::StateVectorComponent const& stateVectorComponent,
119 ::AABBShapeComponent const& aabbShapeComponent,
121 ::PlayJumpSoundSystem::SoundType jumpType,
122 ::IConstBlockSource const& region
123 );
124 // NOLINTEND
125
126public:
127 // virtual function thunks
128 // NOLINTBEGIN
129 MCNAPI void $tick(
132 ::Read<
140 ::Write<>,
145 );
146
147 MCNAPI void $singleTick(
150 ::Read<
158 ::Write<>,
163 ::StrictEntityContext& entityContext
164 );
165 // NOLINTEND
166
167public:
168 // vftables
169 // NOLINTBEGIN
170 MCNAPI static void** $vftable();
171 // NOLINTEND
172};
Definition IConstBlockSource.h:24
Definition IStrictTickingSystem.h:6
Definition StrictEntityContext.h:8
Definition StrictExecutionContext.h:6
Definition ViewT.h:6
Definition AABBShapeComponent.h:9
Definition ActorDataFlagComponent.h:9
Definition ActorDefinitionIdentifierComponent.h:8
Definition ActorUniqueIDComponent.h:8
Definition AddRemove.h:6
Definition DimensionTypeComponent.h:13
Definition EntityFactoryT.h:6
Definition Filter.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition LavaSlimeFlagComponent.h:5
Definition LocalConstBlockSourceFactoryComponent.h:8
Definition PlayJumpSoundSystemImpl.h:49
static MCAPI void doPlayJumpSoundSystem(::StrictEntityContext const &entity, ::ActorDataFlagComponent const &actorFlags, ::ActorDefinitionIdentifierComponent const &actorIdentifier, ::ActorUniqueIDComponent const &actorUniqueID, ::DimensionTypeComponent const &dimensionType, ::SoundEventPlayerComponent const &soundEventPlayerComponent, ::StateVectorComponent const &stateVectorComponent, ::AABBShapeComponent const &aabbShapeComponent, ::ViewT<::StrictEntityContext, ::SoundEventRequestQueueComponent > requestQueueView, ::PlayJumpSoundSystem::SoundType jumpType, ::IConstBlockSource const &region)
static MCAPI void ** $vftable()
MCAPI void $tick(::StrictExecutionContext< ::Filter<::TriggerJumpRequestComponent, ::LavaSlimeFlagComponent >, ::Read< ::ActorDataFlagComponent, ::ActorDefinitionIdentifierComponent, ::ActorUniqueIDComponent, ::DimensionTypeComponent, ::SoundEventPlayerComponent, ::StateVectorComponent, ::AABBShapeComponent >, ::Write<>, ::AddRemove<>, ::GlobalRead<::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &context)
MCAPI void $singleTick(::StrictExecutionContext< ::Filter<::TriggerJumpRequestComponent, ::LavaSlimeFlagComponent >, ::Read< ::ActorDataFlagComponent, ::ActorDefinitionIdentifierComponent, ::ActorUniqueIDComponent, ::DimensionTypeComponent, ::SoundEventPlayerComponent, ::StateVectorComponent, ::AABBShapeComponent >, ::Write<>, ::AddRemove<>, ::GlobalRead<::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &context, ::StrictEntityContext &entityContext)
Definition Read.h:6
Definition SoundEventPlayerComponent.h:8
Definition SoundEventRequestQueueComponent.h:10
Definition StateVectorComponent.h:8
Definition TriggerJumpRequestComponent.h:8
Definition Write.h:6
Definition context.h:5
Definition Alias.h:14