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PlayJumpSoundSystemImpl & | operator= (PlayJumpSoundSystemImpl const &) |
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| PlayJumpSoundSystemImpl (PlayJumpSoundSystemImpl const &) |
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virtual void | tick (::StrictExecutionContext< ::Filter<::TriggerJumpRequestComponent, ::LavaSlimeFlagComponent >, ::Read< ::ActorDefinitionIdentifierComponent, ::DimensionTypeComponent, ::SoundEventPlayerComponent, ::ActorDataFlagComponent, ::StateVectorComponent, ::AABBShapeComponent >, ::Write<>, ::AddRemove<>, ::GlobalRead<::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &context) |
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virtual void | singleTick (::StrictExecutionContext< ::Filter<::TriggerJumpRequestComponent, ::LavaSlimeFlagComponent >, ::Read< ::ActorDefinitionIdentifierComponent, ::DimensionTypeComponent, ::SoundEventPlayerComponent, ::ActorDataFlagComponent, ::StateVectorComponent, ::AABBShapeComponent >, ::Write<>, ::AddRemove<>, ::GlobalRead<::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &context, ::StrictEntityContext &entityContext) |
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MCAPI void | $tick (::StrictExecutionContext< ::Filter<::TriggerJumpRequestComponent, ::LavaSlimeFlagComponent >, ::Read< ::ActorDefinitionIdentifierComponent, ::DimensionTypeComponent, ::SoundEventPlayerComponent, ::ActorDataFlagComponent, ::StateVectorComponent, ::AABBShapeComponent >, ::Write<>, ::AddRemove<>, ::GlobalRead<::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &context) |
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MCAPI void | $singleTick (::StrictExecutionContext< ::Filter<::TriggerJumpRequestComponent, ::LavaSlimeFlagComponent >, ::Read< ::ActorDefinitionIdentifierComponent, ::DimensionTypeComponent, ::SoundEventPlayerComponent, ::ActorDataFlagComponent, ::StateVectorComponent, ::AABBShapeComponent >, ::Write<>, ::AddRemove<>, ::GlobalRead<::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &context, ::StrictEntityContext &entityContext) |
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static MCAPI void | doPlayJumpSoundSystem (::StrictEntityContext const &entity, ::ActorDefinitionIdentifierComponent const &actorDefinitionIdentifierComponent, ::ActorDataFlagComponent const &synchedActorDataComponent, ::SoundEventPlayerComponent const &soundEventPlayerComponent, ::StateVectorComponent const &stateVectorComponent, ::AABBShapeComponent const &aabbShapeComponent, ::ViewT<::StrictEntityContext, ::SoundEventRequestQueueComponent > requestQueueView, ::PlayJumpSoundSystem::SoundType jumpType, ::IConstBlockSource const ®ion) |
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static MCAPI void | sendSoundRequest (::StrictEntityContext const &entity, ::IConstBlockSource const ®ion, ::ActorDataFlagComponent const &synchedActorDataComponent, ::ActorDefinitionIdentifierComponent const &actorDefinitionIdentifierComponent, ::SharedTypes::Legacy::ActorLocation const &location, ::OptionalComponentWrapper<::SoundEventRequestQueueComponent > soundEventRequestQueueComponent, int soundData) |
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static MCAPI void ** | $vftable () |
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The documentation for this struct was generated from the following file: