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static MCAPI ::std::string | convertFromJavaLootTableName (::std::string const &lootTableName) |
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static MCAPI int | dropItems (::BlockSource ®ion, ::Spawner &spawner, ::Actor *summoner, ::std::vector<::ItemStack > const &items, ::BlockPos const &position) |
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static MCAPI int | fillContainer (::Container &container, ::std::vector<::ItemStack > &items) |
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static MCAPI void | fillContainer (::Level &level, ::Container &container, ::Random &random, ::std::string const &tableName, ::DimensionType dimensionId, ::Actor *entity) |
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static MCAPI ::std::vector<::ItemStack > | generateRandomDeathLoot (::LootTable const &table, ::Actor &lootSourceEntity, ::ActorDamageSource const *damageSource, ::ItemStack const *tool, ::Player *killer, float luck) |
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static MCAPI ::std::vector<::ItemStack > | getRandomItems (::LootTable const &table, ::Random &random, ::LootTableContext &context) |
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static MCAPI ::std::vector<::ItemStack > | getRandomItems (::std::string const &tableName, ::Random &random, ::LootTableContext &context) |
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static MCAPI int | givePlayer (::Player &player, ::std::vector<::ItemStack > &items, bool shouldAddWhenFull) |
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static MCAPI ::LootTable * | lookupLootTable (::std::string const &tableName, ::ILevel &level) |
The documentation for this class was generated from the following file: