29 MCAPI static ::std::string convertFromJavaLootTableName(::std::string
const& lootTableName);
31 MCAPI
static int dropItems(
35 ::std::vector<::ItemStack>
const& items,
39 MCAPI
static int fillContainer(
::Container& container, ::std::vector<::ItemStack>& items);
41 MCAPI
static void fillContainer(
45 ::std::string
const& tableName,
50 MCAPI static ::std::vector<::ItemStack> generateRandomDeathLoot(
59 MCAPI static ::std::vector<::ItemStack>
62 MCAPI static ::std::vector<::ItemStack>
65 MCAPI
static int givePlayer(
::Player& player, ::std::vector<::ItemStack>& items,
bool shouldAddWhenFull);
67 MCAPI static ::LootTable* lookupLootTable(::std::string
const& tableName,
::ILevel& level);
Definition LootTableContext.h:21