28 MCAPI static ::std::string convertFromJavaLootTableName(::std::string
const& lootTableName);
30 MCAPI
static void fillContainer(
34 ::std::string
const& tableName,
35 ::DimensionType dimensionId,
39 MCAPI static ::std::vector<::ItemStack> generateRandomDeathLoot(
48 MCAPI static ::std::vector<::ItemStack>
51 MCAPI
static int givePlayer(
::Player& player, ::std::vector<::ItemStack>& items,
bool shouldAddWhenFull);
Definition LootTableContext.h:20