3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/entity/utilities/IReplayableActorInput.h"
28namespace BlockCollisionsSystem {
struct BlockCollisionResolutionVectorComponent; }
29namespace History {
struct EntityWithCache; }
30namespace History {
struct NonPlayerComponents; }
31namespace History {
struct TurnInput; }
76 virtual ::ExternalDataSnapshotComponent
const& getSnapshot()
const ;
Definition BuoyancyComponent.h:13
Definition EntityContext.h:16
Definition EntityRegistry.h:11
Definition MovementEffect.h:5
Definition ActorRotationComponent.h:8
Definition BlockCollisionResolutionVectorComponent.h:7
Definition BlockPosTrackerComponent.h:13
Definition BuoyancyFloatRequestComponent.h:5
Definition ExternalDataSnapshotComponent.h:12
Definition EntityWithCache.h:7
Definition ReplayableActorInput.h:36
MCAPI void $capture(::MovementInterpolatorComponent const &interpolator)
MCAPI void $capture(::History::TurnInput const &turn)
MCAPI void applyCollisionData(::History::EntityWithCache &entity)
MCAPI void $capture(::IsSolidMobNearbyComponent const &isSolidMobNearby)
MCAPI void $capture(::BlockPosTrackerComponent const &tracker)
MCAPI void $capture(::InsideSlowingSweetBerryBushBlockComponent const &inside)
MCAPI void $preApplyInput(::EntityContext &e)
MCAPI::ExternalDataSnapshotComponent const & $getSnapshot() const
MCAPI void $capture(::BlockCollisionsSystem::BlockCollisionResolutionVectorComponent const &v)
MCAPI void $capture(::SpinAttackResultsComponent const &spinAttackResults)
MCAPI void $postApplyInput(::EntityContext &e)
MCAPI void $captureExternalData(::EntityRegistry ®istry)
MCAPI void $capture(::BuoyancyComponent const &buoyancy)
MCAPI void $capture(::BuoyancyFloatRequestComponent const &request)
MCAPI void $capture(::MovementEffect const &movementEffect)
MCAPI void $capture(::ItemUseSlowdownModifierComponent const &slowdown)
static MCAPI void ** $vftable()
MCAPI::History::NonPlayerComponents & getOrCreateNonPlayerComponents()
MCAPI void $capture(::ReplayStateTrackerComponent const &tracker)
MCAPI void $capture(::VehicleInputIntentComponent const &vehicleIntent)
MCAPI void $capture(::MoveInputComponent const &input)
MCAPI void $capture(::RewindCollisionShapesComponent &&shapes)
MCAPI void $capture(::RiptideTridentSpinAttackComponent const &riptideSpinAttack)
MCAPI void $capture(::ActorRotationComponent const &rot)
MCAPI void $applyCollisionData(::EntityContext &entity)
MCAPI ReplayableActorInput()
Definition InsideSlowingSweetBerryBushBlockComponent.h:5
Definition IsSolidMobNearbyComponent.h:15
Definition ItemUseSlowdownModifierComponent.h:5
Definition MovementInterpolatorComponent.h:9
Definition ReplayStateTrackerComponent.h:8
Definition RewindCollisionShapesComponent.h:10
Definition RiptideTridentSpinAttackComponent.h:8
Definition SpinAttackResultsComponent.h:10