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History::ReplayableActorInput Struct Reference
+ Inheritance diagram for History::ReplayableActorInput:

Public Member Functions

ReplayableActorInputoperator= (ReplayableActorInput const &)
 
 ReplayableActorInput (ReplayableActorInput const &)
 
virtual void preApplyInput (::EntityContext &e)
 
virtual void postApplyInput (::EntityContext &e)
 
virtual void applyCollisionData (::EntityContext &entity)
 
virtual::ExternalDataSnapshotComponent const & getSnapshot () const
 
virtual void captureExternalData (::EntityRegistry &registry)
 
virtual void capture (::MoveInputComponent const &input)
 
virtual void capture (::ReplayStateTrackerComponent const &tracker)
 
virtual void capture (::ActorRotationComponent const &rot)
 
virtual void capture (::History::TurnInput const &turn)
 
virtual void capture (::BlockCollisionsSystem::BlockCollisionResolutionVectorComponent const &v)
 
virtual void capture (::BlockPosTrackerComponent const &tracker)
 
virtual void capture (::BuoyancyComponent const &buoyancy)
 
virtual void capture (::BuoyancyFloatRequestComponent const &request)
 
virtual void capture (::InsideSlowingSweetBerryBushBlockComponent const &inside)
 
virtual void capture (::ItemUseSlowdownModifierComponent const &slowdown)
 
virtual void capture (::RewindCollisionShapesComponent &&shapes)
 
virtual void capture (::MovementEffect const &movementEffect)
 
virtual void capture (::VehicleInputIntentComponent const &vehicleIntent)
 
virtual void capture (::IsSolidMobNearbyComponent const &isSolidMobNearby)
 
virtual void capture (::RiptideTridentSpinAttackComponent const &riptideSpinAttack)
 
virtual void capture (::SpinAttackResultsComponent const &spinAttackResults)
 
virtual void capture (::MovementInterpolatorComponent const &interpolator)
 
MCAPI ReplayableActorInput ()
 
MCAPI void applyCollisionData (::History::EntityWithCache &entity)
 
MCAPI::History::NonPlayerComponents & getOrCreateNonPlayerComponents ()
 
MCAPI void * $ctor ()
 
MCAPI void $dtor ()
 
MCAPI void $preApplyInput (::EntityContext &e)
 
MCAPI void $postApplyInput (::EntityContext &e)
 
MCAPI void $applyCollisionData (::EntityContext &entity)
 
MCAPI::ExternalDataSnapshotComponent const & $getSnapshot () const
 
MCAPI void $captureExternalData (::EntityRegistry &registry)
 
MCAPI void $capture (::MoveInputComponent const &input)
 
MCAPI void $capture (::ReplayStateTrackerComponent const &tracker)
 
MCAPI void $capture (::ActorRotationComponent const &rot)
 
MCAPI void $capture (::History::TurnInput const &turn)
 
MCAPI void $capture (::BlockCollisionsSystem::BlockCollisionResolutionVectorComponent const &v)
 
MCAPI void $capture (::BlockPosTrackerComponent const &tracker)
 
MCAPI void $capture (::BuoyancyComponent const &buoyancy)
 
MCAPI void $capture (::BuoyancyFloatRequestComponent const &request)
 
MCAPI void $capture (::InsideSlowingSweetBerryBushBlockComponent const &inside)
 
MCAPI void $capture (::ItemUseSlowdownModifierComponent const &slowdown)
 
MCAPI void $capture (::RewindCollisionShapesComponent &&shapes)
 
MCAPI void $capture (::MovementEffect const &movementEffect)
 
MCAPI void $capture (::VehicleInputIntentComponent const &vehicleIntent)
 
MCAPI void $capture (::IsSolidMobNearbyComponent const &isSolidMobNearby)
 
MCAPI void $capture (::RiptideTridentSpinAttackComponent const &riptideSpinAttack)
 
MCAPI void $capture (::SpinAttackResultsComponent const &spinAttackResults)
 
MCAPI void $capture (::MovementInterpolatorComponent const &interpolator)
 

Static Public Member Functions

static MCAPI void ** $vftable ()
 

Public Attributes

::ll::UntypedStorage< 4, 4 > mUnk8266f1
 
::ll::UntypedStorage< 4, 36 > mUnk22b25e
 
::ll::UntypedStorage< 4, 8 > mUnk834abd
 
::ll::UntypedStorage< 4, 12 > mUnk3826b7
 
::ll::UntypedStorage< 4, 4 > mUnk704c8f
 
::ll::UntypedStorage< 8, 168 > mUnkea9050
 
::ll::UntypedStorage< 8, 88 > mUnk1e608c
 
::ll::UntypedStorage< 4, 16 > mUnkf67562
 
::ll::UntypedStorage< 8, 24 > mUnk4fcfab
 
::ll::UntypedStorage< 8, 40 > mUnk2879ec
 
::ll::UntypedStorage< 8, 96 > mUnkd13a8f
 
::ll::UntypedStorage< 8, 24 > mUnk437307
 
::ll::UntypedStorage< 8, 8 > mUnkf35490
 
::ll::UntypedStorage< 8, 24 > mUnk52db17
 
::ll::UntypedStorage< 4, 40 > mUnke959f2
 
::ll::UntypedStorage< 8, 8 > mUnkd6cadc
 

Constructor & Destructor Documentation

◆ ReplayableActorInput()

MCAPI History::ReplayableActorInput::ReplayableActorInput ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

Member Function Documentation

◆ preApplyInput()

virtual void History::ReplayableActorInput::preApplyInput ( ::EntityContext & e)
virtual

Implements IReplayableActorInput.

◆ postApplyInput()

virtual void History::ReplayableActorInput::postApplyInput ( ::EntityContext & e)
virtual

Implements IReplayableActorInput.

◆ applyCollisionData() [1/2]

virtual void History::ReplayableActorInput::applyCollisionData ( ::EntityContext & entity)
virtual

Implements IReplayableActorInput.

◆ getSnapshot()

virtual::ExternalDataSnapshotComponent const & History::ReplayableActorInput::getSnapshot ( ) const
virtual

Implements IReplayableActorInput.

◆ captureExternalData()

virtual void History::ReplayableActorInput::captureExternalData ( ::EntityRegistry & registry)
virtual

Implements IReplayableActorInput.

◆ capture() [1/17]

virtual void History::ReplayableActorInput::capture ( ::MoveInputComponent const & input)
virtual

Implements IReplayableActorInput.

◆ capture() [2/17]

virtual void History::ReplayableActorInput::capture ( ::ReplayStateTrackerComponent const & tracker)
virtual

Implements IReplayableActorInput.

◆ capture() [3/17]

virtual void History::ReplayableActorInput::capture ( ::ActorRotationComponent const & rot)
virtual

Implements IReplayableActorInput.

◆ capture() [4/17]

virtual void History::ReplayableActorInput::capture ( ::History::TurnInput const & turn)
virtual

Implements IReplayableActorInput.

◆ capture() [5/17]

virtual void History::ReplayableActorInput::capture ( ::BlockCollisionsSystem::BlockCollisionResolutionVectorComponent const & v)
virtual

Implements IReplayableActorInput.

◆ capture() [6/17]

virtual void History::ReplayableActorInput::capture ( ::BlockPosTrackerComponent const & tracker)
virtual

Implements IReplayableActorInput.

◆ capture() [7/17]

virtual void History::ReplayableActorInput::capture ( ::BuoyancyComponent const & buoyancy)
virtual

Implements IReplayableActorInput.

◆ capture() [8/17]

virtual void History::ReplayableActorInput::capture ( ::BuoyancyFloatRequestComponent const & request)
virtual

Implements IReplayableActorInput.

◆ capture() [9/17]

virtual void History::ReplayableActorInput::capture ( ::InsideSlowingSweetBerryBushBlockComponent const & inside)
virtual

Implements IReplayableActorInput.

◆ capture() [10/17]

virtual void History::ReplayableActorInput::capture ( ::ItemUseSlowdownModifierComponent const & slowdown)
virtual

Implements IReplayableActorInput.

◆ capture() [11/17]

virtual void History::ReplayableActorInput::capture ( ::RewindCollisionShapesComponent && shapes)
virtual

Implements IReplayableActorInput.

◆ capture() [12/17]

virtual void History::ReplayableActorInput::capture ( ::MovementEffect const & movementEffect)
virtual

Implements IReplayableActorInput.

◆ capture() [13/17]

virtual void History::ReplayableActorInput::capture ( ::VehicleInputIntentComponent const & vehicleIntent)
virtual

Implements IReplayableActorInput.

◆ capture() [14/17]

virtual void History::ReplayableActorInput::capture ( ::IsSolidMobNearbyComponent const & isSolidMobNearby)
virtual

Implements IReplayableActorInput.

◆ capture() [15/17]

virtual void History::ReplayableActorInput::capture ( ::RiptideTridentSpinAttackComponent const & riptideSpinAttack)
virtual

Implements IReplayableActorInput.

◆ capture() [16/17]

virtual void History::ReplayableActorInput::capture ( ::SpinAttackResultsComponent const & spinAttackResults)
virtual

Implements IReplayableActorInput.

◆ capture() [17/17]

virtual void History::ReplayableActorInput::capture ( ::MovementInterpolatorComponent const & interpolator)
virtual

Implements IReplayableActorInput.

◆ applyCollisionData() [2/2]

MCAPI void History::ReplayableActorInput::applyCollisionData ( ::History::EntityWithCache & entity)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getOrCreateNonPlayerComponents()

MCAPI::History::NonPlayerComponents & History::ReplayableActorInput::getOrCreateNonPlayerComponents ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $ctor()

MCAPI void * History::ReplayableActorInput::$ctor ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $dtor()

MCAPI void History::ReplayableActorInput::$dtor ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $preApplyInput()

MCAPI void History::ReplayableActorInput::$preApplyInput ( ::EntityContext & e)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $postApplyInput()

MCAPI void History::ReplayableActorInput::$postApplyInput ( ::EntityContext & e)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $applyCollisionData()

MCAPI void History::ReplayableActorInput::$applyCollisionData ( ::EntityContext & entity)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getSnapshot()

MCAPI::ExternalDataSnapshotComponent const & History::ReplayableActorInput::$getSnapshot ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $captureExternalData()

MCAPI void History::ReplayableActorInput::$captureExternalData ( ::EntityRegistry & registry)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $capture() [1/17]

MCAPI void History::ReplayableActorInput::$capture ( ::MoveInputComponent const & input)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $capture() [2/17]

MCAPI void History::ReplayableActorInput::$capture ( ::ReplayStateTrackerComponent const & tracker)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $capture() [3/17]

MCAPI void History::ReplayableActorInput::$capture ( ::ActorRotationComponent const & rot)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $capture() [4/17]

MCAPI void History::ReplayableActorInput::$capture ( ::History::TurnInput const & turn)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $capture() [5/17]

MCAPI void History::ReplayableActorInput::$capture ( ::BlockCollisionsSystem::BlockCollisionResolutionVectorComponent const & v)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $capture() [6/17]

MCAPI void History::ReplayableActorInput::$capture ( ::BlockPosTrackerComponent const & tracker)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $capture() [7/17]

MCAPI void History::ReplayableActorInput::$capture ( ::BuoyancyComponent const & buoyancy)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $capture() [8/17]

MCAPI void History::ReplayableActorInput::$capture ( ::BuoyancyFloatRequestComponent const & request)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $capture() [9/17]

MCAPI void History::ReplayableActorInput::$capture ( ::InsideSlowingSweetBerryBushBlockComponent const & inside)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $capture() [10/17]

MCAPI void History::ReplayableActorInput::$capture ( ::ItemUseSlowdownModifierComponent const & slowdown)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $capture() [11/17]

MCAPI void History::ReplayableActorInput::$capture ( ::RewindCollisionShapesComponent && shapes)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $capture() [12/17]

MCAPI void History::ReplayableActorInput::$capture ( ::MovementEffect const & movementEffect)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $capture() [13/17]

MCAPI void History::ReplayableActorInput::$capture ( ::VehicleInputIntentComponent const & vehicleIntent)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $capture() [14/17]

MCAPI void History::ReplayableActorInput::$capture ( ::IsSolidMobNearbyComponent const & isSolidMobNearby)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $capture() [15/17]

MCAPI void History::ReplayableActorInput::$capture ( ::RiptideTridentSpinAttackComponent const & riptideSpinAttack)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $capture() [16/17]

MCAPI void History::ReplayableActorInput::$capture ( ::SpinAttackResultsComponent const & spinAttackResults)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $capture() [17/17]

MCAPI void History::ReplayableActorInput::$capture ( ::MovementInterpolatorComponent const & interpolator)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $vftable()

static MCAPI void ** History::ReplayableActorInput::$vftable ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this struct was generated from the following file: