LeviLamina
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CurrentlyStandingOnBlockSystemImpl.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/strict/AddRemove.h"
7#include "mc/deps/ecs/strict/EntityFactoryT.h"
8#include "mc/deps/ecs/strict/EntityModifier.h"
9#include "mc/deps/ecs/strict/Filter.h"
10#include "mc/deps/ecs/strict/GlobalRead.h"
11#include "mc/deps/ecs/strict/GlobalWrite.h"
12#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
13#include "mc/deps/ecs/strict/Read.h"
14#include "mc/deps/ecs/strict/StrictExecutionContext.h"
15#include "mc/deps/ecs/strict/Write.h"
16
17// auto generated forward declare list
18// clang-format off
28// clang-format on
29
31: public ::IStrictTickingSystem<::StrictExecutionContext<
32 ::Filter<::ShouldPlayMovementSoundComponent>,
33 ::Read<::ActorOwnerComponent, ::DimensionTypeComponent, ::StateVectorComponent, ::AABBShapeComponent>,
34 ::Write<>,
35 ::AddRemove<::CurrentlyStandingOnBlockComponent>,
36 ::GlobalRead<::LocalConstBlockSourceFactoryComponent>,
37 ::GlobalWrite<>,
38 ::EntityFactoryT<>>> {
39public:
40 // virtual functions
41 // NOLINTBEGIN
42 // vIndex: 5
43 virtual void tick(
52 ) /*override*/;
53
54 // vIndex: 0
55 virtual ~CurrentlyStandingOnBlockSystemImpl() /*override*/ = default;
56 // NOLINTEND
57
58public:
59 // static functions
60 // NOLINTBEGIN
62 ::StrictEntityContext const& entity,
63 ::ActorOwnerComponent const& actorOwnerComponent,
64 ::StateVectorComponent const& stateVectorComponent,
65 ::AABBShapeComponent const& aabbShapeComponent,
67 ::IConstBlockSource const& region
68 );
69 // NOLINTEND
70
71public:
72 // virtual function thunks
73 // NOLINTBEGIN
74 MCNAPI void $tick(
83 );
84 // NOLINTEND
85
86public:
87 // vftables
88 // NOLINTBEGIN
89 MCNAPI static void** $vftable();
90 // NOLINTEND
91};
Definition ActorOwnerComponent.h:10
Definition EntityModifier.h:6
Definition IConstBlockSource.h:24
Definition IStrictTickingSystem.h:6
Definition StrictEntityContext.h:8
Definition StrictExecutionContext.h:6
Definition AABBShapeComponent.h:9
Definition AddRemove.h:6
Definition CurrentlyStandingOnBlockComponent.h:10
Definition CurrentlyStandingOnBlockSystemImpl.h:38
static MCAPI void doCurrentlyStandingOnBlockSystem(::StrictEntityContext const &entity, ::ActorOwnerComponent const &actorOwnerComponent, ::StateVectorComponent const &stateVectorComponent, ::AABBShapeComponent const &aabbShapeComponent, ::EntityModifier<::CurrentlyStandingOnBlockComponent > entityModifier, ::IConstBlockSource const &region)
static MCAPI void ** $vftable()
MCAPI void $tick(::StrictExecutionContext< ::Filter<::ShouldPlayMovementSoundComponent >, ::Read<::ActorOwnerComponent, ::DimensionTypeComponent, ::StateVectorComponent, ::AABBShapeComponent >, ::Write<>, ::AddRemove<::CurrentlyStandingOnBlockComponent >, ::GlobalRead<::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &context)
Definition DimensionTypeComponent.h:13
Definition EntityFactoryT.h:6
Definition Filter.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition LocalConstBlockSourceFactoryComponent.h:8
Definition Read.h:6
Definition ShouldPlayMovementSoundComponent.h:5
Definition StateVectorComponent.h:8
Definition Write.h:6
Definition context.h:5