3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/ecs/strict/AddRemove.h"
7#include "mc/deps/ecs/strict/EntityFactoryT.h"
8#include "mc/deps/ecs/strict/EntityModifier.h"
9#include "mc/deps/ecs/strict/Filter.h"
10#include "mc/deps/ecs/strict/GlobalRead.h"
11#include "mc/deps/ecs/strict/GlobalWrite.h"
12#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
13#include "mc/deps/ecs/strict/Read.h"
14#include "mc/deps/ecs/strict/StrictExecutionContext.h"
15#include "mc/deps/ecs/strict/Write.h"
32 ::Filter<::ShouldPlayMovementSoundComponent>,
33 ::Read<::ActorOwnerComponent, ::DimensionTypeComponent, ::StateVectorComponent, ::AABBShapeComponent>,
35 ::AddRemove<::CurrentlyStandingOnBlockComponent>,
36 ::GlobalRead<::LocalConstBlockSourceFactoryComponent>,
38 ::EntityFactoryT<>>> {
Definition ActorOwnerComponent.h:10
Definition EntityModifier.h:6
Definition IConstBlockSource.h:24
Definition IStrictTickingSystem.h:6
Definition StrictEntityContext.h:8
Definition StrictExecutionContext.h:6
Definition AABBShapeComponent.h:9
Definition CurrentlyStandingOnBlockComponent.h:10
Definition CurrentlyStandingOnBlockSystemImpl.h:38
static MCAPI void doCurrentlyStandingOnBlockSystem(::StrictEntityContext const &entity, ::ActorOwnerComponent const &actorOwnerComponent, ::StateVectorComponent const &stateVectorComponent, ::AABBShapeComponent const &aabbShapeComponent, ::EntityModifier<::CurrentlyStandingOnBlockComponent > entityModifier, ::IConstBlockSource const ®ion)
static MCAPI void ** $vftable()
MCAPI void $tick(::StrictExecutionContext< ::Filter<::ShouldPlayMovementSoundComponent >, ::Read<::ActorOwnerComponent, ::DimensionTypeComponent, ::StateVectorComponent, ::AABBShapeComponent >, ::Write<>, ::AddRemove<::CurrentlyStandingOnBlockComponent >, ::GlobalRead<::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &context)
Definition DimensionTypeComponent.h:13
Definition EntityFactoryT.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition LocalConstBlockSourceFactoryComponent.h:8
Definition ShouldPlayMovementSoundComponent.h:5
Definition StateVectorComponent.h:8