LeviLamina
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CurrentlyStandingOnBlockSystemImpl.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/strict/AddRemove.h"
7#include "mc/deps/ecs/strict/EntityFactoryT.h"
8#include "mc/deps/ecs/strict/EntityModifier.h"
9#include "mc/deps/ecs/strict/Filter.h"
10#include "mc/deps/ecs/strict/GlobalRead.h"
11#include "mc/deps/ecs/strict/GlobalWrite.h"
12#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
13#include "mc/deps/ecs/strict/Read.h"
14#include "mc/deps/ecs/strict/StrictExecutionContext.h"
15#include "mc/deps/ecs/strict/Write.h"
16
17// auto generated forward declare list
18// clang-format off
28// clang-format on
29
31: public ::IStrictTickingSystem<::StrictExecutionContext<
32 ::Filter<::ShouldPlayMovementSoundComponent>,
33 ::Read<::ActorOwnerComponent, ::DimensionTypeComponent, ::StateVectorComponent, ::AABBShapeComponent>,
34 ::Write<>,
35 ::AddRemove<::CurrentlyStandingOnBlockComponent>,
36 ::GlobalRead<::LocalConstBlockSourceFactoryComponent>,
37 ::GlobalWrite<>,
38 ::EntityFactoryT<>>> {
39public:
40 // virtual functions
41 // NOLINTBEGIN
42 // vIndex: 5
43 virtual void
51 ::EntityFactoryT<>>& context) /*override*/;
52
53 // vIndex: 0
54 virtual ~CurrentlyStandingOnBlockSystemImpl() /*override*/ = default;
55 // NOLINTEND
56
57public:
58 // static functions
59 // NOLINTBEGIN
60 MCAPI static void doCurrentlyStandingOnBlockSystem(
61 ::StrictEntityContext const& entity,
62 ::ActorOwnerComponent const& actorOwnerComponent,
63 ::StateVectorComponent const& stateVectorComponent,
64 ::AABBShapeComponent const& aabbShapeComponent,
66 ::IConstBlockSource const& region
67 );
68 // NOLINTEND
69
70public:
71 // destructor thunk
72 // NOLINTBEGIN
73
74 // NOLINTEND
75
76public:
77 // virtual function thunks
78 // NOLINTBEGIN
79 MCAPI void
88 // NOLINTEND
89
90public:
91 // vftables
92 // NOLINTBEGIN
93 MCAPI static void** $vftable();
94 // NOLINTEND
95};
Definition ActorOwnerComponent.h:10
Definition EntityModifier.h:6
Definition IConstBlockSource.h:24
Definition IStrictTickingSystem.h:6
Definition StrictEntityContext.h:10
Definition StrictExecutionContext.h:6
Definition AABBShapeComponent.h:11
Definition AddRemove.h:6
Definition CurrentlyStandingOnBlockComponent.h:10
Definition CurrentlyStandingOnBlockSystemImpl.h:38
Definition DimensionTypeComponent.h:13
Definition EntityFactoryT.h:6
Definition Filter.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition LocalConstBlockSourceFactoryComponent.h:8
Definition Read.h:6
Definition ShouldPlayMovementSoundComponent.h:5
Definition StateVectorComponent.h:10
Definition Write.h:6
Definition context.h:5