LeviLamina
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CurrentlyStandingOnBlockSystemImpl Struct Reference
+ Inheritance diagram for CurrentlyStandingOnBlockSystemImpl:

Public Member Functions

virtual void tick (::StrictExecutionContext< ::Filter<::ShouldPlayMovementSoundComponent >, ::Read<::ActorOwnerComponent, ::DimensionTypeComponent, ::StateVectorComponent, ::AABBShapeComponent >, ::Write<>, ::AddRemove<::CurrentlyStandingOnBlockComponent >, ::GlobalRead<::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &context)
 
MCAPI void $tick (::StrictExecutionContext< ::Filter<::ShouldPlayMovementSoundComponent >, ::Read<::ActorOwnerComponent, ::DimensionTypeComponent, ::StateVectorComponent, ::AABBShapeComponent >, ::Write<>, ::AddRemove<::CurrentlyStandingOnBlockComponent >, ::GlobalRead<::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &context)
 

Static Public Member Functions

static MCAPI void doCurrentlyStandingOnBlockSystem (::StrictEntityContext const &entity, ::ActorOwnerComponent const &actorOwnerComponent, ::StateVectorComponent const &stateVectorComponent, ::AABBShapeComponent const &aabbShapeComponent, ::EntityModifier<::CurrentlyStandingOnBlockComponent > entityModifier, ::IConstBlockSource const &region)
 
static MCAPI void ** $vftable ()
 

The documentation for this struct was generated from the following file: