3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/ViewT.h"
8#include "mc/deps/ecs/strict/AddRemove.h"
9#include "mc/deps/ecs/strict/EntityFactoryT.h"
10#include "mc/deps/ecs/strict/Filter.h"
11#include "mc/deps/ecs/strict/GlobalRead.h"
12#include "mc/deps/ecs/strict/GlobalWrite.h"
13#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
14#include "mc/deps/ecs/strict/Read.h"
15#include "mc/deps/ecs/strict/StrictExecutionContext.h"
16#include "mc/deps/ecs/strict/Write.h"
41 ::Filter<::ActorTickedComponent, ::TickDeathNeededComponent, ::MobFlagComponent>,
44 ::ActorDefinitionIdentifierComponent,
45 ::ActorUniqueIDComponent,
46 ::DimensionTypeComponent,
48 ::SoundEventPlayerComponent,
49 ::StateVectorComponent>,
51 ::ActorDataFlagComponent,
52 ::ActorDataDirtyFlagsComponent,
53 ::ActorOwnerComponent,
54 ::DeathTickingComponent,
59 ::EntityFactoryT<>>> {
Definition ActorOwnerComponent.h:10
Definition IStrictTickingSystem.h:6
Definition StrictEntityContext.h:8
Definition StrictExecutionContext.h:6
Definition AABBShapeComponent.h:9
Definition ActorDataDirtyFlagsComponent.h:5
Definition ActorDataFlagComponent.h:9
Definition ActorDefinitionIdentifierComponent.h:8
Definition ActorTickedComponent.h:5
Definition ActorUniqueIDComponent.h:8
Definition ClientMobTickDeathSystemImpl.h:59
static MCAPI void _tick(::StrictEntityContext &entity, ::AABBShapeComponent const &aabbShape, ::ActorDefinitionIdentifierComponent const &actorIdentifier, ::ActorUniqueIDComponent const &actorUniqueID, ::DimensionTypeComponent const &dimensionType, ::OffsetsComponent const &offsets, ::SoundEventPlayerComponent const &soundEventPlayer, ::StateVectorComponent const &stateVector, ::ActorDataFlagComponent &actorFlags, ::ActorDataDirtyFlagsComponent &actorDirtyFlags, ::ActorOwnerComponent &actorOwner, ::DeathTickingComponent &deathTicking, ::Optional<::PlayerComponent > player, ::ViewT<::StrictEntityContext, ::SoundEventRequestQueueComponent > &soundRequestQueueView)
static MCAPI void ** $vftable()
MCAPI void $tick(::StrictExecutionContext< ::Filter<::ActorTickedComponent, ::TickDeathNeededComponent, ::MobFlagComponent >, ::Read< ::AABBShapeComponent, ::ActorDefinitionIdentifierComponent, ::ActorUniqueIDComponent, ::DimensionTypeComponent, ::OffsetsComponent, ::SoundEventPlayerComponent, ::StateVectorComponent >, ::Write< ::ActorDataFlagComponent, ::ActorDataDirtyFlagsComponent, ::ActorOwnerComponent, ::DeathTickingComponent, ::PlayerComponent >, ::AddRemove<>, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &context)
Definition DeathTickingComponent.h:8
Definition DimensionTypeComponent.h:13
Definition EntityFactoryT.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition MobFlagComponent.h:5
Definition OffsetsComponent.h:8
Definition PlayerComponent.h:5
Definition SoundEventPlayerComponent.h:8
Definition SoundEventRequestQueueComponent.h:10
Definition StateVectorComponent.h:8
Definition TickDeathNeededComponent.h:5