LeviLamina
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ClientMobTickDeathSystemImpl.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/ViewT.h"
8#include "mc/deps/ecs/strict/AddRemove.h"
9#include "mc/deps/ecs/strict/EntityFactoryT.h"
10#include "mc/deps/ecs/strict/Filter.h"
11#include "mc/deps/ecs/strict/GlobalRead.h"
12#include "mc/deps/ecs/strict/GlobalWrite.h"
13#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
14#include "mc/deps/ecs/strict/Read.h"
15#include "mc/deps/ecs/strict/StrictExecutionContext.h"
16#include "mc/deps/ecs/strict/Write.h"
17
18// auto generated forward declare list
19// clang-format off
30struct MobFlagComponent;
31struct OffsetsComponent;
32struct PlayerComponent;
37// clang-format on
38
40: public ::IStrictTickingSystem<::StrictExecutionContext<
41 ::Filter<::ActorTickedComponent, ::TickDeathNeededComponent, ::MobFlagComponent>,
42 ::Read<
43 ::AABBShapeComponent,
44 ::ActorDefinitionIdentifierComponent,
45 ::ActorUniqueIDComponent,
46 ::DimensionTypeComponent,
47 ::OffsetsComponent,
48 ::SoundEventPlayerComponent,
49 ::StateVectorComponent>,
50 ::Write<
51 ::ActorDataFlagComponent,
52 ::ActorDataDirtyFlagsComponent,
53 ::ActorOwnerComponent,
54 ::DeathTickingComponent,
55 ::PlayerComponent>,
56 ::AddRemove<>,
57 ::GlobalRead<>,
58 ::GlobalWrite<>,
59 ::EntityFactoryT<>>> {
60public:
61 // virtual functions
62 // NOLINTBEGIN
63 virtual void tick(
66 ::Read<
74 ::Write<
84 ) /*override*/;
85
86 virtual ~ClientMobTickDeathSystemImpl() /*override*/ = default;
87 // NOLINTEND
88
89public:
90 // static functions
91 // NOLINTBEGIN
92 MCNAPI static void _tick(
94 ::AABBShapeComponent const& aabbShape,
95 ::ActorDefinitionIdentifierComponent const& actorIdentifier,
96 ::ActorUniqueIDComponent const& actorUniqueID,
97 ::DimensionTypeComponent const& dimensionType,
98 ::OffsetsComponent const& offsets,
99 ::SoundEventPlayerComponent const& soundEventPlayer,
100 ::StateVectorComponent const& stateVector,
101 ::ActorDataFlagComponent& actorFlags,
102 ::ActorDataDirtyFlagsComponent& actorDirtyFlags,
103 ::ActorOwnerComponent& actorOwner,
104 ::DeathTickingComponent& deathTicking,
107 );
108 // NOLINTEND
109
110public:
111 // virtual function thunks
112 // NOLINTBEGIN
113 MCNAPI void $tick(
116 ::Read<
124 ::Write<
134 );
135
136
137 // NOLINTEND
138
139public:
140 // vftables
141 // NOLINTBEGIN
142 MCNAPI static void** $vftable();
143 // NOLINTEND
144};
Definition ActorOwnerComponent.h:10
Definition IStrictTickingSystem.h:6
Definition Optional.h:8
Definition StrictEntityContext.h:8
Definition StrictExecutionContext.h:6
Definition ViewT.h:6
Definition AABBShapeComponent.h:9
Definition ActorDataDirtyFlagsComponent.h:5
Definition ActorDataFlagComponent.h:9
Definition ActorDefinitionIdentifierComponent.h:8
Definition ActorTickedComponent.h:5
Definition ActorUniqueIDComponent.h:8
Definition AddRemove.h:6
Definition ClientMobTickDeathSystemImpl.h:59
static MCAPI void _tick(::StrictEntityContext &entity, ::AABBShapeComponent const &aabbShape, ::ActorDefinitionIdentifierComponent const &actorIdentifier, ::ActorUniqueIDComponent const &actorUniqueID, ::DimensionTypeComponent const &dimensionType, ::OffsetsComponent const &offsets, ::SoundEventPlayerComponent const &soundEventPlayer, ::StateVectorComponent const &stateVector, ::ActorDataFlagComponent &actorFlags, ::ActorDataDirtyFlagsComponent &actorDirtyFlags, ::ActorOwnerComponent &actorOwner, ::DeathTickingComponent &deathTicking, ::Optional<::PlayerComponent > player, ::ViewT<::StrictEntityContext, ::SoundEventRequestQueueComponent > &soundRequestQueueView)
static MCAPI void ** $vftable()
MCAPI void $tick(::StrictExecutionContext< ::Filter<::ActorTickedComponent, ::TickDeathNeededComponent, ::MobFlagComponent >, ::Read< ::AABBShapeComponent, ::ActorDefinitionIdentifierComponent, ::ActorUniqueIDComponent, ::DimensionTypeComponent, ::OffsetsComponent, ::SoundEventPlayerComponent, ::StateVectorComponent >, ::Write< ::ActorDataFlagComponent, ::ActorDataDirtyFlagsComponent, ::ActorOwnerComponent, ::DeathTickingComponent, ::PlayerComponent >, ::AddRemove<>, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &context)
Definition DeathTickingComponent.h:8
Definition DimensionTypeComponent.h:13
Definition EntityFactoryT.h:6
Definition Filter.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition MobFlagComponent.h:5
Definition OffsetsComponent.h:8
Definition PlayerComponent.h:5
Definition Read.h:6
Definition SoundEventPlayerComponent.h:8
Definition SoundEventRequestQueueComponent.h:10
Definition StateVectorComponent.h:8
Definition TickDeathNeededComponent.h:5
Definition Write.h:6
Definition context.h:5