LeviLamina
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ClientMobTickDeathSystemImpl.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/strict/AddRemove.h"
7#include "mc/deps/ecs/strict/EntityFactoryT.h"
8#include "mc/deps/ecs/strict/Filter.h"
9#include "mc/deps/ecs/strict/GlobalRead.h"
10#include "mc/deps/ecs/strict/GlobalWrite.h"
11#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
12#include "mc/deps/ecs/strict/Read.h"
13#include "mc/deps/ecs/strict/StrictExecutionContext.h"
14#include "mc/deps/ecs/strict/Write.h"
15
16// auto generated forward declare list
17// clang-format off
27struct MobFlagComponent;
28struct OffsetsComponent;
29struct PlayerComponent;
33// clang-format on
34
36: public ::IStrictTickingSystem<::StrictExecutionContext<
37 ::Filter<::ActorTickedComponent, ::TickDeathNeededComponent, ::MobFlagComponent>,
38 ::Read<
39 ::AABBShapeComponent,
40 ::ActorDefinitionIdentifierComponent,
41 ::ActorUniqueIDComponent,
42 ::DimensionTypeComponent,
43 ::OffsetsComponent,
44 ::SoundEventPlayerComponent,
45 ::StateVectorComponent>,
46 ::Write<
47 ::ActorDataFlagComponent,
48 ::ActorDataDirtyFlagsComponent,
49 ::ActorOwnerComponent,
50 ::DeathTickingComponent,
51 ::PlayerComponent>,
52 ::AddRemove<>,
53 ::GlobalRead<>,
54 ::GlobalWrite<>,
55 ::EntityFactoryT<>>> {
56public:
57 // virtual functions
58 // NOLINTBEGIN
59 // vIndex: 5
60 virtual void tick(
63 ::Read<
71 ::Write<
81 ) /*override*/;
82
83 // vIndex: 0
84 virtual ~ClientMobTickDeathSystemImpl() /*override*/ = default;
85 // NOLINTEND
86
87public:
88 // virtual function thunks
89 // NOLINTBEGIN
90
91 // NOLINTEND
92};
Definition ActorOwnerComponent.h:10
Definition IStrictTickingSystem.h:6
Definition StrictExecutionContext.h:6
Definition AABBShapeComponent.h:9
Definition ActorDataDirtyFlagsComponent.h:5
Definition ActorDataFlagComponent.h:8
Definition ActorDefinitionIdentifierComponent.h:8
Definition ActorTickedComponent.h:5
Definition ActorUniqueIDComponent.h:8
Definition AddRemove.h:6
Definition ClientMobTickDeathSystemImpl.h:55
Definition DeathTickingComponent.h:8
Definition DimensionTypeComponent.h:13
Definition EntityFactoryT.h:6
Definition Filter.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition MobFlagComponent.h:5
Definition OffsetsComponent.h:8
Definition PlayerComponent.h:5
Definition Read.h:6
Definition SoundEventPlayerComponent.h:8
Definition StateVectorComponent.h:8
Definition TickDeathNeededComponent.h:5
Definition Write.h:6