LeviLamina
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ClientMobTickDeathSystemImpl.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/ViewT.h"
8#include "mc/deps/ecs/strict/AddRemove.h"
9#include "mc/deps/ecs/strict/EntityFactoryT.h"
10#include "mc/deps/ecs/strict/Filter.h"
11#include "mc/deps/ecs/strict/GlobalRead.h"
12#include "mc/deps/ecs/strict/GlobalWrite.h"
13#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
14#include "mc/deps/ecs/strict/Read.h"
15#include "mc/deps/ecs/strict/StrictExecutionContext.h"
16#include "mc/deps/ecs/strict/Write.h"
17
18// auto generated forward declare list
19// clang-format off
30struct MobFlagComponent;
31struct OffsetsComponent;
32struct PlayerComponent;
37// clang-format on
38
40: public ::IStrictTickingSystem<::StrictExecutionContext<
41 ::Filter<::ActorTickedComponent, ::TickDeathNeededComponent, ::MobFlagComponent>,
42 ::Read<
43 ::AABBShapeComponent,
44 ::ActorDefinitionIdentifierComponent,
45 ::ActorUniqueIDComponent,
46 ::DimensionTypeComponent,
47 ::OffsetsComponent,
48 ::SoundEventPlayerComponent,
49 ::StateVectorComponent>,
50 ::Write<
51 ::ActorDataFlagComponent,
52 ::ActorDataDirtyFlagsComponent,
53 ::ActorOwnerComponent,
54 ::DeathTickingComponent,
55 ::PlayerComponent>,
56 ::AddRemove<>,
57 ::GlobalRead<>,
58 ::GlobalWrite<>,
59 ::EntityFactoryT<>>> {
60public:
61 // virtual functions
62 // NOLINTBEGIN
63 virtual void tick(
66 ::Read<
74 ::Write<
84 ) /*override*/;
85 // NOLINTEND
86
87public:
88 // static functions
89 // NOLINTBEGIN
90 MCAPI static void _tick(
92 ::AABBShapeComponent const& aabbShape,
93 ::ActorDefinitionIdentifierComponent const& actorIdentifier,
94 ::ActorUniqueIDComponent const& actorUniqueID,
95 ::DimensionTypeComponent const& dimensionType,
96 ::OffsetsComponent const& offsets,
97 ::SoundEventPlayerComponent const& soundEventPlayer,
98 ::StateVectorComponent const& stateVector,
99 ::ActorDataFlagComponent& actorFlags,
100 ::ActorDataDirtyFlagsComponent& actorDirtyFlags,
101 ::ActorOwnerComponent& actorOwner,
102 ::DeathTickingComponent& deathTicking,
105 );
106 // NOLINTEND
107
108public:
109 // virtual function thunks
110 // NOLINTBEGIN
111 MCAPI void $tick(
114 ::Read<
122 ::Write<
132 );
133
134
135 // NOLINTEND
136
137public:
138 // vftables
139 // NOLINTBEGIN
140 MCNAPI static void** $vftable();
141 // NOLINTEND
142};
Definition ActorOwnerComponent.h:10
Definition IStrictTickingSystem.h:6
Definition Optional.h:8
Definition StrictEntityContext.h:14
Definition StrictExecutionContext.h:6
Definition ViewT.h:6
Definition AABBShapeComponent.h:9
Definition ActorDataDirtyFlagsComponent.h:5
Definition ActorDataFlagComponent.h:10
Definition ActorDefinitionIdentifierComponent.h:8
Definition ActorTickedComponent.h:5
Definition ActorUniqueIDComponent.h:8
Definition AddRemove.h:6
Definition ClientMobTickDeathSystemImpl.h:59
static MCAPI void ** $vftable()
Definition DeathTickingComponent.h:8
Definition DimensionTypeComponent.h:8
Definition EntityFactoryT.h:6
Definition Filter.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition MobFlagComponent.h:5
Definition OffsetsComponent.h:8
Definition PlayerComponent.h:5
Definition Read.h:6
Definition SoundEventPlayerComponent.h:8
Definition SoundEventRequestQueueComponent.h:8
Definition StateVectorComponent.h:8
Definition TickDeathNeededComponent.h:5
Definition Write.h:6
Definition context.h:5