LeviLamina
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NetherGenerator.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/threading/InstancedThreadLocal.h"
7#include "mc/util/MultidimensionalArray.h"
8#include "mc/util/Random.h"
9#include "mc/world/level/levelgen/WorldGenerator.h"
10
11// auto generated forward declare list
12// clang-format off
13class Biome;
14class BiomeArea;
15class BiomeSource;
16class Block;
17class BlockPos;
18class BlockSource;
19class BlockVolume;
21class BoundingBox;
22class ChunkPos;
23class ChunkViewSource;
24class Dimension;
25class LevelChunk;
26class PerlinNoise;
28// clang-format on
29
31public:
32 // NetherGenerator inner types declare
33 // clang-format off
34 struct ThreadData;
35 // clang-format on
36
37 // NetherGenerator inner types define
39
40 struct ThreadData {
41 public:
42 // member variables
43 // NOLINTBEGIN
44 ::ll::TypedStorage<8, 2576, ::Random> random;
45 ::ll::TypedStorage<8, 262144, ::std::array<::Block const*, 32768>> blockBuffer;
46 // NOLINTEND
47 };
48
49public:
50 // member variables
51 // NOLINTBEGIN
52 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::PerlinNoise>> lperlinNoise1;
53 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::PerlinNoise>> lperlinNoise2;
54 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::PerlinNoise>> perlinNoise1;
55 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::PerlinNoise>> perlinNoise2;
56 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::PerlinNoise>> scaleNoise;
57 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::PerlinNoise>> depthNoise;
58 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::PerlinSimplexNoise>> surfaceNoise;
59 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::PerlinSimplexNoise>> mMaterialAdjNoise;
60 ::ll::TypedStorage<
61 8,
62 168,
63 ::Bedrock::Threading::
64 InstancedThreadLocal<::NetherGenerator::ThreadData, ::std::allocator<::NetherGenerator::ThreadData>>>
65 generatorHelpersPool;
66 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::BiomeSource>> mBiomeSource;
67 // NOLINTEND
68
69public:
70 // prevent constructor by default
72
73public:
74 // virtual functions
75 // NOLINTBEGIN
76 // vIndex: 0
77 virtual ~NetherGenerator() /*override*/;
78
79 // vIndex: 14
80 virtual void loadChunk(::LevelChunk& levelChunk, bool forceImmediateReplacementDataLoad) /*override*/;
81
82 // vIndex: 9
83 virtual bool structurePostProcessChunk(::ChunkViewSource& neighborhoodIn) /*override*/;
84
85 // vIndex: 10
86 virtual bool decorationPostProcessChunk(::ChunkViewSource& neighborhood) /*override*/;
87
88 // vIndex: 42
89 virtual void prepareHeights(
90 ::BlockVolume& box,
91 ::ChunkPos const& chunkPos,
92 ::std::vector<short>* ZXheights,
93 bool factorInBeardsAndShavers
94 ) /*override*/;
95
96 // vIndex: 43
97 virtual ::BiomeArea getBiomeArea(::BoundingBox const& area, uint scale) const /*override*/;
98
99 // vIndex: 44
100 virtual ::BiomeSource const& getBiomeSource() const /*override*/;
101
102 // vIndex: 45
103 virtual ::WorldGenerator::BlockVolumeDimensions getBlockVolumeDimensions() const /*override*/;
104
105 // vIndex: 46
106 virtual ::BlockPos findSpawnPosition() const /*override*/;
107
108 // vIndex: 49
109 virtual void decorateWorldGenLoadChunk(
110 ::Biome const& biome,
111 ::LevelChunk& lc,
112 ::BlockVolumeTarget& target,
113 ::Random& random,
114 ::ChunkPos const& pos
115 ) const /*override*/;
116
117 // vIndex: 50
118 virtual void
119 decorateWorldGenPostProcess(::Biome const& biome, ::LevelChunk& lc, ::BlockSource& source, ::Random& random) const
120 /*override*/;
121 // NOLINTEND
122
123public:
124 // member functions
125 // NOLINTBEGIN
126 MCAPI NetherGenerator(::Dimension& dimension, uint seed, ::Biome const* biomeOverride);
127
128 MCAPI void _prepareHeights(::BlockVolume& box, ::ChunkPos const& chunkPos, ::std::vector<short>* ZXheights) const;
129
130 MCAPI void buildSurfaces(::BlockVolume& blocks, ::LevelChunk& levelChunk, ::ChunkPos const& chunkPos);
131
132 MCAPI ::Util::MultidimensionalArray<float, 5, 5, 17> generateDensityCellsForChunk(::ChunkPos const& chunkPos) const;
133 // NOLINTEND
134
135public:
136 // constructor thunks
137 // NOLINTBEGIN
138 MCAPI void* $ctor(::Dimension& dimension, uint seed, ::Biome const* biomeOverride);
139 // NOLINTEND
140
141public:
142 // destructor thunk
143 // NOLINTBEGIN
144 MCAPI void $dtor();
145 // NOLINTEND
146
147public:
148 // virtual function thunks
149 // NOLINTBEGIN
150 MCAPI void $loadChunk(::LevelChunk& levelChunk, bool forceImmediateReplacementDataLoad);
151
152 MCAPI bool $structurePostProcessChunk(::ChunkViewSource& neighborhoodIn);
153
154 MCAPI bool $decorationPostProcessChunk(::ChunkViewSource& neighborhood);
155
156 MCAPI void $prepareHeights(
157 ::BlockVolume& box,
158 ::ChunkPos const& chunkPos,
159 ::std::vector<short>* ZXheights,
160 bool factorInBeardsAndShavers
161 );
162
163 MCAPI ::BiomeArea $getBiomeArea(::BoundingBox const& area, uint scale) const;
164
165 MCFOLD ::BiomeSource const& $getBiomeSource() const;
166
167 MCFOLD ::WorldGenerator::BlockVolumeDimensions $getBlockVolumeDimensions() const;
168
169 MCAPI ::BlockPos $findSpawnPosition() const;
170
171 MCFOLD void $decorateWorldGenLoadChunk(
172 ::Biome const& biome,
173 ::LevelChunk& lc,
174 ::BlockVolumeTarget& target,
175 ::Random& random,
176 ::ChunkPos const& pos
177 ) const;
178
179 MCFOLD void
180 $decorateWorldGenPostProcess(::Biome const& biome, ::LevelChunk& lc, ::BlockSource& source, ::Random& random) const;
181 // NOLINTEND
182
183public:
184 // vftables
185 // NOLINTBEGIN
187
188 MCNAPI static void** $vftableForChunkSource();
189 // NOLINTEND
190};
Definition BiomeArea.h:11
Definition BiomeSource.h:20
Definition Biome.h:23
Definition BlockPos.h:17
Definition BlockSource.h:66
Definition BlockVolumeTarget.h:29
Definition BlockVolume.h:13
Definition Block.h:38
Definition BoundingBox.h:13
Definition ChunkPos.h:11
Definition ChunkViewSource.h:22
Definition Dimension.h:83
Definition LevelChunk.h:78
Definition NetherGenerator.h:30
static MCAPI void ** $vftableForIPreliminarySurfaceProvider()
static MCAPI void ** $vftableForChunkSource()
Definition PerlinNoise.h:13
Definition PerlinSimplexNoise.h:13
Definition Random.h:10
Definition MultidimensionalArray.h:12
Definition WorldGenerator.h:31
STL namespace.
Definition NetherGenerator.h:40
Definition WorldGenerator.h:39