44 ::ll::TypedStorage<8, 2568, ::Random> random;
45 ::ll::TypedStorage<8, 262144, ::std::array<::Block const*, 32768>> blockBuffer;
52 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::PerlinNoise>> lperlinNoise1;
53 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::PerlinNoise>> lperlinNoise2;
54 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::PerlinNoise>> perlinNoise1;
55 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::PerlinNoise>> perlinNoise2;
56 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::PerlinNoise>> scaleNoise;
57 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::PerlinNoise>> depthNoise;
58 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::PerlinSimplexNoise>> surfaceNoise;
59 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::PerlinSimplexNoise>> mMaterialAdjNoise;
63 ::Bedrock::Threading::
64 InstancedThreadLocal<::NetherGenerator::ThreadData, ::std::allocator<::NetherGenerator::ThreadData>>>
66 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::BiomeSource>> mBiomeSource;
80 virtual void loadChunk(
::LevelChunk& lc,
bool forceImmediateReplacementDataLoad) ;
90 virtual void prepareAndComputeHeights(
93 ::std::vector<short>& ZXheights,
94 bool factorInBeardsAndShavers,
99 virtual ::BiomeArea getBiomeArea(
::BoundingBox const& area, uint scale)
const ;
102 virtual ::BiomeSource
const& getBiomeSource() const ;
108 virtual ::
BlockPos findSpawnPosition() const ;
111 virtual
void decorateWorldGenLoadChunk(
112 ::
Biome const& biome,
130 MCAPI
void _prepareHeights(
133 bool factorInBeardsAndShavers,
134 ::
std::vector<
short>* ZXheights,
140 MCAPI ::Util::MultidimensionalArray<
float, 5, 5, 17> generateDensityCellsForChunk(::
ChunkPos const& chunkPos) const;
146 MCAPI
void* $ctor(::
Dimension& dimension, uint seed, ::
Biome const* biomeOverride);
158 MCAPI
void $loadChunk(::
LevelChunk& lc,
bool forceImmediateReplacementDataLoad);
162 MCAPI
void $prepareHeights(::
BlockVolume& box, ::
ChunkPos const& chunkPos,
bool factorInBeardsAndShavers);
164 MCAPI
void $prepareAndComputeHeights(
167 ::
std::vector<
short>& ZXheights,
168 bool factorInBeardsAndShavers,
174 MCAPI ::
BiomeSource const& $getBiomeSource() const;
178 MCAPI ::
BlockPos $findSpawnPosition() const;
180 MCFOLD
void $decorateWorldGenLoadChunk(
181 ::
Biome const& biome,